mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-29 10:31:34 +00:00
## About The Pull Request Shock Touch does slightly less burn damage from its shock (5), but does a reasonable amount of stamina damage in return (20). The cooldown is also lower. This makes it a less-than-lethal attack. The damage is reduced by the targets energy armor. Obviously, still does nothing against targets immune to shocks. If it has a power chromosome, rather than chain, it instead staggers for 6 seconds. Still does full lethal damage to any non-carbon mobs. ## Why It's Good For The Game Shock touch is vaguely useful, but fairly mediocre except as a surprise. While it does indeed remove weapons from peoples hands, just disarming mostly for free isn't quite enough to turn a fight sometimes. I've definitely disarmed someone only for them to pull out a new weapon and keep fighting, since I didn't stop them actually responding easily. The confusion effect is fairly light, and it wasn't quite working as a 'zap and run' kind of power. With this change, it definitely makes it more useful for defensive purposes all around, without necessarily being too good as an actual fight closer. An emergency tool at most, and maybe a decent attack to mix in during the right circumstances. Especially, much, much more enticing to security, who I think are the ones this power should be most attractive too but I've struggled to convince sec players to take the power when offered (they're quite happy to take insulated though). It also makes the cooldown reduction or power increase an actual choice. Attack more often, and reduce stamina faster, or get a stagger off and potentially slow a target down and make them easier to hit/easier for you or harder for them to flee? The power upgrade, previously, was complete dogshit. It mostly was just for friendly firing a bunch of people in the vicinity of the target for fairly minor damage at best, and didn't really contribute very much to ending a fight sooner. Meanwhile, spamming more shock touches means more damage output, so it was always the best option to take. ## Changelog 🆑 balance: Shock touch is now less-than-lethal, dealing a decent amount of stamina damage at the cost of lethal damage. Lower cooldown. Power chromosome makes it force a stagger rather than cause a chain lightning effect (this used to do like only 5 damage so...) /🆑