Files
Bubberstation/code/datums/mutations
necromanceranne 7a7a2df02f Shock Touch is less-than-lethal, doing less lethal damage but now doing some stamina damage, staggers instead of chaining (#87289)
## About The Pull Request

Shock Touch does slightly less burn damage from its shock (5), but does
a reasonable amount of stamina damage in return (20). The cooldown is
also lower. This makes it a less-than-lethal attack. The damage is
reduced by the targets energy armor. Obviously, still does nothing
against targets immune to shocks.

If it has a power chromosome, rather than chain, it instead staggers for
6 seconds.

Still does full lethal damage to any non-carbon mobs.

## Why It's Good For The Game

Shock touch is vaguely useful, but fairly mediocre except as a surprise.
While it does indeed remove weapons from peoples hands, just disarming
mostly for free isn't quite enough to turn a fight sometimes. I've
definitely disarmed someone only for them to pull out a new weapon and
keep fighting, since I didn't stop them actually responding easily. The
confusion effect is fairly light, and it wasn't quite working as a 'zap
and run' kind of power.

With this change, it definitely makes it more useful for defensive
purposes all around, without necessarily being too good as an actual
fight closer. An emergency tool at most, and maybe a decent attack to
mix in during the right circumstances.

Especially, much, much more enticing to security, who I think are the
ones this power should be most attractive too but I've struggled to
convince sec players to take the power when offered (they're quite happy
to take insulated though).

It also makes the cooldown reduction or power increase an actual choice.
Attack more often, and reduce stamina faster, or get a stagger off and
potentially slow a target down and make them easier to hit/easier for
you or harder for them to flee?

The power upgrade, previously, was complete dogshit. It mostly was just
for friendly firing a bunch of people in the vicinity of the target for
fairly minor damage at best, and didn't really contribute very much to
ending a fight sooner. Meanwhile, spamming more shock touches means more
damage output, so it was always the best option to take.

## Changelog
🆑
balance: Shock touch is now less-than-lethal, dealing a decent amount of
stamina damage at the cost of lethal damage. Lower cooldown. Power
chromosome makes it force a stagger rather than cause a chain lightning
effect (this used to do like only 5 damage so...)
/🆑
2024-10-25 02:33:36 +02:00
..
2024-09-23 22:24:50 -07:00