Files
Bubberstation/code/game/objects/items/implants/implanter.dm
SmArtKar 4ac4375faf Adds pen clicking, changes most pen typechecks into writing implement checks (#84186)
## About The Pull Request

Fixes #84170 
Adds pen clicking and changes some of edagger and pendriver code to use
it instead.
Also replaces most pen typechecks to writing implement checks where it
makes sense, so now you can rename things with everything you can write
with (crayons)


![3d6NwcATNp](https://github.com/tgstation/tgstation/assets/44720187/f6b3ba2f-f3de-4e40-827f-2bad153a92f4)

Twisting pen caps (for traitor uplinks) has been moved to ctrl + click
instead.
2024-06-24 16:08:37 -05:00

68 lines
2.0 KiB
Plaintext

/**
* Players can use this item to put obj/item/implant's in living mobs. Can be renamed with a pen.
*/
/obj/item/implanter
name = "implanter"
desc = "A sterile automatic implant injector."
icon = 'icons/obj/medical/syringe.dmi'
icon_state = "implanter0"
inhand_icon_state = "syringe_0"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_SMALL
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT * 6, /datum/material/glass=SMALL_MATERIAL_AMOUNT *2)
///The implant in our implanter
var/obj/item/implant/imp = null
///Type of implant this will spawn as imp upon being spawned
var/imp_type = null
/obj/item/implanter/update_icon_state()
icon_state = "implanter[imp ? 1 : 0]"
return ..()
/obj/item/implanter/attack(mob/living/target, mob/user)
if(!(istype(target) && user && imp))
return
if(target != user)
target.visible_message(span_warning("[user] is attempting to implant [target]."))
if(!do_after(user, 5 SECONDS, target))
return
if(!(src && imp))
return
if(imp.implant(target, user))
if (target == user)
to_chat(user, span_notice("You implant yourself."))
else
target.visible_message(span_notice("[user] implants [target]."), span_notice("[user] implants you."))
imp = null
update_appearance()
else
to_chat(user, span_warning("[src] fails to implant [target]."))
/obj/item/implanter/attackby(obj/item/I, mob/living/user, params)
if(IS_WRITING_UTENSIL(I))
return ..()
if(!user.can_write(I))
return
var/new_name = tgui_input_text(user, "What would you like the label to be?", name, max_length = MAX_NAME_LEN)
if(user.get_active_held_item() != I)
return
if(!user.can_perform_action(src))
return
if(new_name)
name = "implanter ([new_name])"
else
name = "implanter"
/obj/item/implanter/Initialize(mapload)
. = ..()
if(!imp && imp_type)
imp = new imp_type(src)
update_appearance()