Files
Bubberstation/code/game/objects/structures/girders.dm
John Willard a4e7929a3b Lighters use welding fuel and can be used as welders in some cases (#85941)
## About The Pull Request

Lighters now have welding fuel which can be filled/extracted by hand,
giving a small but consistent source of welding fuel for non-chemists.
Welding fuel is now required for these lighters to work, they'll close
automatically once they're out of fuel.
They last for a minute, zippo lasts 2 minutes, before they need to be
refuelled. It can have other reagents put into it but it only checks for
welding fuel, so it won't work at all unless its got some.
They can be used as welding tools in minor cases, mostly fixing things
and welding doors shut, but can't do big things like deconstruction,
except the xenobio one because it's a lot hotter than the normal
lighter.

Also added a baseline support to check for heat to perform certain
welds, before heat is just this binary "has or doesnt have heat", which
made its value useless.

## Why It's Good For The Game

Adds a ghetto way of getting welding fuel, hiding reagents, and a ghetto
welding tool without being something that prisoners could break out of
prison with. They could weld the doors shut which is a little funny,
security still has proper welding tools to counter it.
It also currently is kinda lame that lighters could just be open 24/7,
unlike matches which has a lifespan of 10 seconds each or something.

## Changelog

🆑
add: Lighters now use and require welding fuel to work, but can be used
as a welding tool for tasks that don't require much heat.
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2024-09-13 12:32:09 +00:00

528 lines
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/obj/structure/girder
name = "girder"
icon_state = "girder"
desc = "A large structural assembly made out of metal; It requires a layer of iron before it can be considered a wall."
anchored = TRUE
density = TRUE
max_integrity = 200
rad_insulation = RAD_VERY_LIGHT_INSULATION
var/state = GIRDER_NORMAL
var/girderpasschance = 20 // percentage chance that a projectile passes through the girder.
var/can_displace = TRUE //If the girder can be moved around by wrenching it
var/next_beep = 0 //Prevents spamming of the construction sound
/// The material cost to construct something on the girder
var/static/list/construction_cost = list(
/obj/item/stack/sheet/iron = 2,
/obj/item/stack/rods = 5,
/obj/item/stack/sheet/plasteel = 2,
/obj/item/stack/sheet/bronze = 2,
/obj/item/stack/sheet/runed_metal = 1,
/obj/item/stack/sheet/titaniumglass = 2,
exotic_material = 2 // this needs to be refactored properly
)
/obj/structure/girder/examine(mob/user)
. = ..()
switch(state)
if(GIRDER_REINF)
. += span_notice("The support struts are <b>screwed</b> in place.")
if(GIRDER_REINF_STRUTS)
. += span_notice("The support struts are <i>unscrewed</i> and the inner <b>grille</b> is intact.")
if(GIRDER_NORMAL)
if(can_displace)
. += span_notice("The bolts are <b>wrenched</b> in place.")
if(GIRDER_DISPLACED)
. += span_notice("The bolts are <i>loosened</i>, but the <b>screws</b> are holding [src] together.")
if(GIRDER_DISASSEMBLED)
. += span_notice("[src] is disassembled! You probably shouldn't be able to see this examine message.")
if(GIRDER_TRAM)
. += span_notice("[src] is designed for tram usage. Deconstructed with a screwdriver!")
/obj/structure/girder/attackby(obj/item/W, mob/user, params)
var/platingmodifier = 1
if(HAS_TRAIT(user, TRAIT_QUICK_BUILD))
platingmodifier = 0.7
if(next_beep <= world.time)
next_beep = world.time + 10
playsound(src, 'sound/machines/clockcult/integration_cog_install.ogg', 50, TRUE)
add_fingerprint(user)
if(istype(W, /obj/item/gun/energy/plasmacutter))
balloon_alert(user, "slicing apart...")
if(W.use_tool(src, user, 40, volume=100))
if(state == GIRDER_TRAM)
var/obj/item/stack/sheet/mineral/titanium/M = new (user.loc, 2)
if(!QDELETED(M))
M.add_fingerprint(user)
else
var/obj/item/stack/sheet/iron/M = new (loc, 2)
if(!QDELETED(M))
M.add_fingerprint(user)
qdel(src)
return
else if(isstack(W))
if(iswallturf(loc) || (locate(/obj/structure/falsewall) in src.loc.contents))
balloon_alert(user, "wall already present!")
return
if(!isfloorturf(src.loc) && state != GIRDER_TRAM)
balloon_alert(user, "need floor!")
return
if(state == GIRDER_TRAM)
if(!locate(/obj/structure/transport/linear/tram) in src.loc.contents)
balloon_alert(user, "need tram floors!")
return
if(istype(W, /obj/item/stack/rods))
var/obj/item/stack/rods/rod = W
var/amount = construction_cost[rod.type]
if(state == GIRDER_DISPLACED)
if(rod.get_amount() < amount)
balloon_alert(user, "need [amount] rods!")
return
balloon_alert(user, "concealing entrance...")
if(do_after(user, 2 SECONDS, target = src))
if(rod.get_amount() < amount)
return
rod.use(amount)
var/obj/structure/falsewall/iron/FW = new (loc)
transfer_fingerprints_to(FW)
qdel(src)
return
else
if(rod.get_amount() < amount)
balloon_alert(user, "need [amount] rods!")
return
balloon_alert(user, "adding plating...")
if(do_after(user, 4 SECONDS, target = src))
if(rod.get_amount() < amount)
return
rod.use(amount)
var/turf/T = get_turf(src)
T.place_on_top(/turf/closed/wall/mineral/iron)
transfer_fingerprints_to(T)
qdel(src)
return
if(!istype(W, /obj/item/stack/sheet))
return
var/obj/item/stack/sheet/sheets = W
if(istype(sheets, /obj/item/stack/sheet/iron))
var/amount = construction_cost[/obj/item/stack/sheet/iron]
if(state == GIRDER_DISPLACED)
if(sheets.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "concealing entrance...")
if(do_after(user, 20*platingmodifier, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(amount)
var/obj/structure/falsewall/F = new (loc)
transfer_fingerprints_to(F)
qdel(src)
return
else if(state == GIRDER_REINF)
balloon_alert(user, "need plasteel sheet!")
return
else if(state == GIRDER_TRAM)
if(sheets.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "adding plating...")
if (do_after(user, 4 SECONDS, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(amount)
var/obj/structure/tram/alt/iron/tram_wall = new(loc)
transfer_fingerprints_to(tram_wall)
qdel(src)
return
else
if(sheets.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "adding plating...")
if (do_after(user, 40*platingmodifier, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(amount)
var/turf/T = get_turf(src)
T.place_on_top(/turf/closed/wall)
transfer_fingerprints_to(T)
qdel(src)
return
if(istype(sheets, /obj/item/stack/sheet/titaniumglass) && state == GIRDER_TRAM)
var/amount = construction_cost[/obj/item/stack/sheet/titaniumglass]
if(sheets.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "adding panel...")
if (do_after(user, 2 SECONDS, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(amount)
var/obj/structure/tram/tram_wall = new(loc)
transfer_fingerprints_to(tram_wall)
qdel(src)
return
if(istype(sheets, /obj/item/stack/sheet/plasteel))
var/amount = construction_cost[/obj/item/stack/sheet/plasteel]
if(state == GIRDER_DISPLACED)
if(sheets.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "concealing entrance...")
if(do_after(user, 2 SECONDS, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(amount)
var/obj/structure/falsewall/reinforced/FW = new (loc)
transfer_fingerprints_to(FW)
qdel(src)
return
else if(state == GIRDER_REINF)
amount = 1 // hur dur let's make plasteel have different construction amounts 4norasin
if(sheets.get_amount() < amount)
return
balloon_alert(user, "adding plating...")
if(do_after(user, 50*platingmodifier, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(amount)
var/turf/T = get_turf(src)
T.place_on_top(/turf/closed/wall/r_wall)
transfer_fingerprints_to(T)
qdel(src)
return
else
amount = 1 // hur dur x2
if(sheets.get_amount() < amount)
return
balloon_alert(user, "reinforcing frame...")
if(do_after(user, 60*platingmodifier, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(amount)
var/obj/structure/girder/reinforced/R = new (loc)
transfer_fingerprints_to(R)
qdel(src)
return
if(!sheets.has_unique_girder && sheets.material_type)
if(istype(src, /obj/structure/girder/reinforced))
balloon_alert(user, "need plasteel!")
return
var/M = sheets.sheettype
var/amount = construction_cost["exotic_material"]
if(state == GIRDER_TRAM)
if(sheets.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
var/tram_wall_type = text2path("/obj/structure/tram/alt/[M]")
if(!tram_wall_type)
balloon_alert(user, "need titanium glass or mineral!")
return
balloon_alert(user, "adding plating...")
if (do_after(user, 4 SECONDS, target = src))
if(sheets.get_amount() < amount)
return
var/obj/structure/tram/tram_wall
tram_wall = new tram_wall_type(loc)
sheets.use(amount)
transfer_fingerprints_to(tram_wall)
qdel(src)
return
if(state == GIRDER_DISPLACED)
var/falsewall_type = text2path("/obj/structure/falsewall/[M]")
if(sheets.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "concealing entrance...")
if(do_after(user, 2 SECONDS, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(amount)
var/obj/structure/falsewall/falsewall
if(falsewall_type)
falsewall = new falsewall_type (loc)
else
var/obj/structure/falsewall/material/mat_falsewall = new(loc)
var/list/material_list = list()
material_list[GET_MATERIAL_REF(sheets.material_type)] = SHEET_MATERIAL_AMOUNT * 2
if(material_list)
mat_falsewall.set_custom_materials(material_list)
falsewall = mat_falsewall
transfer_fingerprints_to(falsewall)
qdel(src)
return
else
if(sheets.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "adding plating...")
if (do_after(user, 4 SECONDS, target = src))
if(sheets.get_amount() < amount)
return
sheets.use(amount)
var/turf/T = get_turf(src)
if(sheets.walltype)
T.place_on_top(sheets.walltype)
else
var/turf/newturf = T.place_on_top(/turf/closed/wall/material)
var/list/material_list = list()
material_list[GET_MATERIAL_REF(sheets.material_type)] = SHEET_MATERIAL_AMOUNT * 2
if(material_list)
newturf.set_custom_materials(material_list)
transfer_fingerprints_to(T)
qdel(src)
return
add_hiddenprint(user)
else if(istype(W, /obj/item/pipe))
var/obj/item/pipe/P = W
if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
if(!user.transferItemToLoc(P, drop_location()))
return
balloon_alert(user, "inserted pipe")
else
return ..()
// Screwdriver behavior for girders
/obj/structure/girder/screwdriver_act(mob/user, obj/item/tool)
if(..())
return TRUE
. = FALSE
if(state == GIRDER_TRAM)
balloon_alert(user, "disassembling frame...")
if(tool.use_tool(src, user, 4 SECONDS, volume=100))
if(state != GIRDER_TRAM)
return
state = GIRDER_DISASSEMBLED
var/obj/item/stack/sheet/mineral/titanium/material = new (user.loc, 2)
if (!QDELETED(material))
material.add_fingerprint(user)
qdel(src)
return TRUE
if(state == GIRDER_DISPLACED)
balloon_alert(user, "disassembling frame...")
if(tool.use_tool(src, user, 40, volume=100))
if(state != GIRDER_DISPLACED)
return
state = GIRDER_DISASSEMBLED
var/obj/item/stack/sheet/iron/M = new (loc, 2)
if (!QDELETED(M))
M.add_fingerprint(user)
qdel(src)
return TRUE
else if(state == GIRDER_REINF)
balloon_alert(user, "unsecuring support struts...")
if(tool.use_tool(src, user, 40, volume=100))
if(state != GIRDER_REINF)
return
state = GIRDER_REINF_STRUTS
return TRUE
else if(state == GIRDER_REINF_STRUTS)
balloon_alert(user, "securing support struts...")
if(tool.use_tool(src, user, 40, volume=100))
if(state != GIRDER_REINF_STRUTS)
return
state = GIRDER_REINF
return TRUE
// Wirecutter behavior for girders
/obj/structure/girder/wirecutter_act(mob/user, obj/item/tool)
. = ..()
if(state == GIRDER_REINF_STRUTS)
balloon_alert(user, "removing inner grille...")
if(tool.use_tool(src, user, 40, volume=100))
new /obj/item/stack/sheet/plasteel(get_turf(src))
var/obj/structure/girder/G = new (loc)
transfer_fingerprints_to(G)
qdel(src)
return TRUE
/obj/structure/girder/wrench_act(mob/user, obj/item/tool)
. = ..()
if(state == GIRDER_DISPLACED)
if(!isfloorturf(loc))
balloon_alert(user, "needs floor!")
balloon_alert(user, "securing frame...")
if(tool.use_tool(src, user, 40, volume=100))
var/obj/structure/girder/G = new (loc)
transfer_fingerprints_to(G)
qdel(src)
return TRUE
else if(state == GIRDER_NORMAL && can_displace)
balloon_alert(user, "unsecuring frame...")
if(tool.use_tool(src, user, 40, volume=100))
var/obj/structure/girder/displaced/D = new (loc)
transfer_fingerprints_to(D)
qdel(src)
return TRUE
/obj/structure/girder/CanAllowThrough(atom/movable/mover, border_dir)
. = ..()
if((mover.pass_flags & PASSGRILLE) || isprojectile(mover))
return prob(girderpasschance)
/obj/structure/girder/CanAStarPass(to_dir, datum/can_pass_info/pass_info)
if(!density)
return TRUE
if(pass_info.pass_flags & PASSGRILLE)
return TRUE
return FALSE
/obj/structure/girder/atom_deconstruct(disassembled = TRUE)
var/remains = pick(/obj/item/stack/rods, /obj/item/stack/sheet/iron)
new remains(loc)
/obj/structure/girder/narsie_act()
new /obj/structure/girder/cult(loc)
qdel(src)
/obj/structure/girder/displaced
name = "displaced girder"
icon_state = "displaced"
anchored = FALSE
state = GIRDER_DISPLACED
girderpasschance = 25
max_integrity = 120
/obj/structure/girder/reinforced
name = "reinforced girder"
icon_state = "reinforced"
state = GIRDER_REINF
girderpasschance = 0
max_integrity = 350
/obj/structure/girder/tram
name = "tram girder"
desc = "Titanium framework to construct tram walls. Can be plated with <b>titanium glass</b> or other wall materials."
icon_state = "tram"
state = GIRDER_TRAM
obj_flags = CAN_BE_HIT | BLOCK_Z_OUT_DOWN
/obj/structure/girder/tram/corner
name = "tram frame corner"
//////////////////////////////////////////// cult girder //////////////////////////////////////////////
/obj/structure/girder/cult
name = "runed girder"
desc = "Framework made of a strange and shockingly cold metal. It doesn't seem to have any bolts."
icon = 'icons/obj/antags/cult/structures.dmi'
icon_state= "cultgirder"
can_displace = FALSE
/obj/structure/girder/cult/attackby(obj/item/W, mob/user, params)
add_fingerprint(user)
if(W.tool_behaviour == TOOL_WELDER)
if(!W.tool_start_check(user, amount=1))
return
balloon_alert(user, "slicing apart...")
if(W.use_tool(src, user, 40, volume=50))
var/obj/item/stack/sheet/runed_metal/R = new(drop_location(), 1)
transfer_fingerprints_to(R)
qdel(src)
else if(istype(W, /obj/item/stack/sheet/runed_metal))
var/obj/item/stack/sheet/runed_metal/R = W
var/amount = construction_cost[R.type]
if(R.get_amount() < amount)
balloon_alert(user, "need [amount] sheet!")
return
balloon_alert(user, "adding plating...")
if(do_after(user, 5 SECONDS, target = src))
if(R.get_amount() < amount)
return
R.use(amount)
var/turf/T = get_turf(src)
T.place_on_top(/turf/closed/wall/mineral/cult)
qdel(src)
else
return ..()
/obj/structure/girder/cult/narsie_act()
return
/obj/structure/girder/cult/atom_deconstruct(disassembled = TRUE)
new /obj/item/stack/sheet/runed_metal(drop_location(), 1)
/obj/structure/girder/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
switch(the_rcd.mode)
if(RCD_TURF)
if(the_rcd.rcd_design_path != /turf/open/floor/plating/rcd)
return FALSE
return rcd_result_with_memory(
list("delay" = 2 SECONDS, "cost" = 8),
get_turf(src), RCD_MEMORY_WALL,
)
if(RCD_DECONSTRUCT)
return list("delay" = 2 SECONDS, "cost" = 13)
return FALSE
/obj/structure/girder/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, list/rcd_data)
switch(rcd_data["[RCD_DESIGN_MODE]"])
if(RCD_TURF)
if(the_rcd.rcd_design_path != /turf/open/floor/plating/rcd)
return FALSE
var/turf/T = get_turf(src)
T.place_on_top(/turf/closed/wall)
qdel(src)
return TRUE
if(RCD_DECONSTRUCT)
qdel(src)
return TRUE
return FALSE
/obj/structure/girder/bronze
name = "wall gear"
desc = "A girder made out of sturdy bronze, made to resemble a gear."
icon_state = "wall_gear"
can_displace = FALSE
/obj/structure/girder/bronze/attackby(obj/item/W, mob/living/user, params)
add_fingerprint(user)
if(W.tool_behaviour == TOOL_WELDER)
if(!W.tool_start_check(user, amount = 0, heat_required = HIGH_TEMPERATURE_REQUIRED))
return
balloon_alert(user, "slicing apart...")
if(W.use_tool(src, user, 40, volume=50))
var/obj/item/stack/sheet/bronze/B = new(drop_location(), 2)
transfer_fingerprints_to(B)
qdel(src)
else if(istype(W, /obj/item/stack/sheet/bronze))
var/obj/item/stack/sheet/bronze/B = W
var/amount = construction_cost[B.type]
if(B.get_amount() < amount)
balloon_alert(user, "need [amount] sheets!")
return
balloon_alert(user, "adding plating...")
if(do_after(user, 5 SECONDS, target = src))
if(B.get_amount() < amount)
return
B.use(amount)
var/turf/T = get_turf(src)
T.place_on_top(/turf/closed/wall/mineral/bronze)
qdel(src)
else
return ..()