Files
Bubberstation/code/modules/mod/modules/_module.dm
SmArtKar 3dde6f43b3 Resprites civilian MODsuit (#86108)
## About The Pull Request

![изображение](https://github.com/user-attachments/assets/76ce5445-4211-4873-8e33-9c6ee44907a6)

![изображение](https://github.com/user-attachments/assets/f40cb6a9-e452-410a-9195-86198b437456)

Civilian MODsuit got its visor back but lost its lower helmet piece,
exposing the mouth and chin. It also decided to hit up the gym and lost
weight, as after it became a separate theme it no longer has a slowdown.

Additionally, made sure that mouthhole module cannot be installed on
MODsuits that don't have a helmet or a mask that cover the face.

## Why It's Good For The Game

It looks extremely odd and bulky despite not providing a slowdown. Also
the visor was cool.

## Changelog
🆑
fix: Mouthhole module can no longer be installed on MODsuits that don't
cover the mouth
image: Civilian MODsuit got a resprite
/🆑
2024-09-07 20:24:19 +00:00

468 lines
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Plaintext

///MOD Module - A special device installed in a MODsuit allowing the suit to do new stuff.
/obj/item/mod/module
name = "MOD module"
icon = 'icons/obj/clothing/modsuit/mod_modules.dmi'
icon_state = "module"
/// If it can be removed
var/removable = TRUE
/// If it's passive, togglable, usable or active
var/module_type = MODULE_PASSIVE
/// Is the module active
var/active = FALSE
/// How much space it takes up in the MOD
var/complexity = 0
/// Power use when idle
var/idle_power_cost = DEFAULT_CHARGE_DRAIN * 0
/// Power use when active
var/active_power_cost = DEFAULT_CHARGE_DRAIN * 0
/// Power use when used, we call it manually
var/use_energy_cost = DEFAULT_CHARGE_DRAIN * 0
/// ID used by their TGUI
var/tgui_id
/// Linked MODsuit
var/obj/item/mod/control/mod
/// If we're an active module, what item are we?
var/obj/item/device
/// Overlay given to the user when the module is inactive
var/overlay_state_inactive
/// Overlay given to the user when the module is active
var/overlay_state_active
/// Overlay given to the user when the module is used, lasts until cooldown finishes
var/overlay_state_use
/// Icon file for the overlay.
var/overlay_icon_file = 'icons/mob/clothing/modsuit/mod_modules.dmi'
/// Does the overlay use the control unit's colors?
var/use_mod_colors = FALSE
/// What modules are we incompatible with?
var/list/incompatible_modules = list()
/// Cooldown after use
var/cooldown_time = 0
/// The mouse button needed to use this module
var/used_signal
/// List of REF()s mobs we are pinned to, linked with their action buttons
var/list/pinned_to = list()
/// flags that let the module ability be used in odd circumstances
var/allow_flags = NONE
/// A list of slots required in the suit to work. Formatted like list(x|y, z, ...) where either x or y are required and z is required.
var/list/required_slots = list()
/// Timer for the cooldown
COOLDOWN_DECLARE(cooldown_timer)
/obj/item/mod/module/Initialize(mapload)
. = ..()
if(module_type != MODULE_ACTIVE)
return
if(ispath(device))
device = new device(src)
ADD_TRAIT(device, TRAIT_NODROP, MOD_TRAIT)
RegisterSignal(device, COMSIG_QDELETING, PROC_REF(on_device_deletion))
RegisterSignal(src, COMSIG_ATOM_EXITED, PROC_REF(on_exit))
/obj/item/mod/module/Destroy()
mod?.uninstall(src)
if(device)
UnregisterSignal(device, COMSIG_QDELETING)
QDEL_NULL(device)
return ..()
/obj/item/mod/module/examine(mob/user)
. = ..()
if(length(required_slots))
var/list/slot_strings = list()
for(var/slot in required_slots)
var/list/slot_list = parse_slot_flags(slot)
slot_strings += (length(slot_list) == 1 ? "" : "one of ") + english_list(slot_list, and_text = " or ")
. += span_notice("Requires the MOD unit to have the following slots: [english_list(slot_strings)]")
if(HAS_TRAIT(user, TRAIT_DIAGNOSTIC_HUD))
. += span_notice("Complexity level: [complexity]")
/// Looks through the MODsuit's parts to see if it has the parts required to support this module
/obj/item/mod/module/proc/has_required_parts(list/parts, need_extended = FALSE)
if(!length(required_slots))
return TRUE
var/total_slot_flags = NONE
for(var/part_slot in parts)
if(need_extended)
var/datum/mod_part/part_datum = parts[part_slot]
if(part_datum.part_item.loc == mod)
continue
total_slot_flags |= text2num(part_slot)
var/list/needed_slots = required_slots.Copy()
for(var/needed_slot in needed_slots)
if(!(needed_slot & total_slot_flags))
break
needed_slots -= needed_slot
return !length(needed_slots)
/// Additional checks for whenever a module can be installed into a suit or not
/obj/item/mod/module/proc/can_install(obj/item/mod/control/mod)
return TRUE
/// Called when the module is selected from the TGUI, radial or the action button
/obj/item/mod/module/proc/on_select()
if(!mod.wearer)
if(ismob(mod.loc))
balloon_alert(mod.loc, "not equipped!")
return
if(((!mod.active || mod.activating) && !(allow_flags & MODULE_ALLOW_INACTIVE)) || module_type == MODULE_PASSIVE)
if(mod.wearer)
balloon_alert(mod.wearer, "not active!")
return
if(module_type != MODULE_USABLE)
if(active)
deactivate()
else
activate()
else
used()
SEND_SIGNAL(mod, COMSIG_MOD_MODULE_SELECTED, src)
/// Apply a cooldown until this item can be used again
/obj/item/mod/module/proc/start_cooldown(applied_cooldown)
if (isnull(applied_cooldown))
applied_cooldown = cooldown_time
COOLDOWN_START(src, cooldown_timer, applied_cooldown)
SEND_SIGNAL(src, COMSIG_MODULE_COOLDOWN_STARTED, applied_cooldown)
/// Called when the module is activated
/obj/item/mod/module/proc/activate()
if(!COOLDOWN_FINISHED(src, cooldown_timer))
balloon_alert(mod.wearer, "on cooldown!")
return FALSE
if(!mod.active || mod.activating || !mod.get_charge())
balloon_alert(mod.wearer, "unpowered!")
return FALSE
if(!(allow_flags & MODULE_ALLOW_PHASEOUT) && istype(mod.wearer.loc, /obj/effect/dummy/phased_mob))
//specifically a to_chat because the user is phased out.
to_chat(mod.wearer, span_warning("You cannot activate this right now."))
return FALSE
if(SEND_SIGNAL(src, COMSIG_MODULE_TRIGGERED, mod.wearer) & MOD_ABORT_USE)
return FALSE
if(module_type == MODULE_ACTIVE)
if(mod.selected_module && !mod.selected_module.deactivate(display_message = FALSE))
return FALSE
mod.selected_module = src
if(device)
if(mod.wearer.put_in_hands(device))
balloon_alert(mod.wearer, "[device] extended")
RegisterSignal(mod.wearer, COMSIG_ATOM_EXITED, PROC_REF(on_exit))
RegisterSignal(mod.wearer, COMSIG_KB_MOB_DROPITEM_DOWN, PROC_REF(dropkey))
else
balloon_alert(mod.wearer, "can't extend [device]!")
mod.wearer.transferItemToLoc(device, src, force = TRUE)
return FALSE
else
var/used_button = mod.wearer.client?.prefs.read_preference(/datum/preference/choiced/mod_select) || MIDDLE_CLICK
update_signal(used_button)
balloon_alert(mod.wearer, "[src] activated, [used_button]-click to use")
active = TRUE
mod.wearer.update_clothing(mod.slot_flags)
start_cooldown()
SEND_SIGNAL(src, COMSIG_MODULE_ACTIVATED)
on_activation()
return TRUE
/// Called when the module is deactivated
/obj/item/mod/module/proc/deactivate(display_message = TRUE, deleting = FALSE)
active = FALSE
if(module_type == MODULE_ACTIVE)
mod.selected_module = null
if(display_message)
balloon_alert(mod.wearer, device ? "[device] retracted" : "[src] deactivated")
if(device)
mod.wearer.transferItemToLoc(device, src, force = TRUE)
UnregisterSignal(mod.wearer, COMSIG_ATOM_EXITED)
UnregisterSignal(mod.wearer, COMSIG_KB_MOB_DROPITEM_DOWN)
else
UnregisterSignal(mod.wearer, used_signal)
used_signal = null
mod.wearer.update_clothing(mod.slot_flags)
SEND_SIGNAL(src, COMSIG_MODULE_DEACTIVATED, mod.wearer)
on_deactivation(display_message = TRUE, deleting = FALSE)
return TRUE
/// Called when the module is used
/obj/item/mod/module/proc/used()
if(!COOLDOWN_FINISHED(src, cooldown_timer))
balloon_alert(mod.wearer, "on cooldown!")
return FALSE
if(!check_power(use_energy_cost))
balloon_alert(mod.wearer, "not enough charge!")
return FALSE
if(!(allow_flags & MODULE_ALLOW_PHASEOUT) && istype(mod.wearer.loc, /obj/effect/dummy/phased_mob))
//specifically a to_chat because the user is phased out.
to_chat(mod.wearer, span_warning("You cannot activate this right now."))
return FALSE
if(SEND_SIGNAL(src, COMSIG_MODULE_TRIGGERED, mod.wearer) & MOD_ABORT_USE)
return FALSE
start_cooldown()
addtimer(CALLBACK(mod.wearer, TYPE_PROC_REF(/mob, update_clothing), mod.slot_flags), cooldown_time+1) //need to run it a bit after the cooldown starts to avoid conflicts
mod.wearer.update_clothing(mod.slot_flags)
SEND_SIGNAL(src, COMSIG_MODULE_USED)
on_use()
return TRUE
/// Called when an activated module without a device is used
/obj/item/mod/module/proc/on_select_use(atom/target)
if(!(allow_flags & MODULE_ALLOW_INCAPACITATED) && INCAPACITATED_IGNORING(mod.wearer, INCAPABLE_GRAB))
return FALSE
mod.wearer.face_atom(target)
if(!used())
return FALSE
return TRUE
/// Called when an activated module without a device is active and the user alt/middle-clicks
/obj/item/mod/module/proc/on_special_click(mob/source, atom/target)
SIGNAL_HANDLER
on_select_use(target)
return COMSIG_MOB_CANCEL_CLICKON
/// Called on the MODsuit's process
/obj/item/mod/module/proc/on_process(seconds_per_tick)
if(active)
if(!drain_power(active_power_cost * seconds_per_tick))
deactivate()
return FALSE
on_active_process(seconds_per_tick)
else
drain_power(idle_power_cost * seconds_per_tick)
return TRUE
/// Called from the module's activate()
/obj/item/mod/module/proc/on_activation()
return
/// Called from the module's deactivate()
/obj/item/mod/module/proc/on_deactivation(display_message = TRUE, deleting = FALSE)
return
/// Called from the module's used()
/obj/item/mod/module/proc/on_use()
return
/// Called on the MODsuit's process if it is an active module
/obj/item/mod/module/proc/on_active_process(seconds_per_tick)
return
/// Called from MODsuit's install() proc, so when the module is installed
/obj/item/mod/module/proc/on_install()
return
/// Called from MODsuit's uninstall() proc, so when the module is uninstalled
/obj/item/mod/module/proc/on_uninstall(deleting = FALSE)
return
/// Called when the MODsuit is activated
/obj/item/mod/module/proc/on_suit_activation()
return
/// Called when the MODsuit is deactivated
/obj/item/mod/module/proc/on_suit_deactivation(deleting = FALSE)
return
/// Called when the MODsuit is equipped
/obj/item/mod/module/proc/on_equip()
return
/// Called when the MODsuit is unequipped
/obj/item/mod/module/proc/on_unequip()
return
/// Drains power from the suit charge
/obj/item/mod/module/proc/drain_power(amount)
if(!check_power(amount))
return FALSE
mod.subtract_charge(amount)
return TRUE
/// Checks if there is enough power in the suit
/obj/item/mod/module/proc/check_power(amount)
return mod.check_charge(amount)
/// Adds additional things to the MODsuit ui_data()
/obj/item/mod/module/proc/add_ui_data()
return list()
/// Creates a list of configuring options for this module
/obj/item/mod/module/proc/get_configuration(mob/user)
return list()
/// Generates an element of the get_configuration list with a display name, type and value
/obj/item/mod/module/proc/add_ui_configuration(display_name, type, value, list/values)
return list("display_name" = display_name, "type" = type, "value" = value, "values" = values)
/// Receives configure edits from the TGUI and edits the vars
/obj/item/mod/module/proc/configure_edit(key, value)
return
/// Called when the device moves to a different place on active modules
/obj/item/mod/module/proc/on_exit(datum/source, atom/movable/part, direction)
SIGNAL_HANDLER
if(!active)
return
if(part.loc == src)
return
if(part.loc == mod.wearer)
return
if(part == device)
deactivate(display_message = FALSE)
/// Called when the device gets deleted on active modules
/obj/item/mod/module/proc/on_device_deletion(datum/source)
SIGNAL_HANDLER
if(source == device)
device = null
qdel(src)
/// Adds the worn overlays to the suit.
/obj/item/mod/module/proc/add_module_overlay(obj/item/source, list/overlays, mutable_appearance/standing, isinhands, icon_file)
SIGNAL_HANDLER
overlays += generate_worn_overlay(standing)
/// Generates an icon to be used for the suit's worn overlays
/obj/item/mod/module/proc/generate_worn_overlay(mutable_appearance/standing)
. = list()
if(!mod.active)
return
var/used_overlay
if(overlay_state_use && !COOLDOWN_FINISHED(src, cooldown_timer))
used_overlay = overlay_state_use
else if(overlay_state_active && active)
used_overlay = overlay_state_active
else if(overlay_state_inactive)
used_overlay = overlay_state_inactive
else
return
var/mutable_appearance/module_icon = mutable_appearance(overlay_icon_file, used_overlay, layer = standing.layer + 0.1)
if(!use_mod_colors)
module_icon.appearance_flags |= RESET_COLOR
. += module_icon
/// Updates the signal used by active modules to be activated
/obj/item/mod/module/proc/update_signal(value)
switch(value)
if(MIDDLE_CLICK)
mod.selected_module.used_signal = COMSIG_MOB_MIDDLECLICKON
if(ALT_CLICK)
mod.selected_module.used_signal = COMSIG_MOB_ALTCLICKON
RegisterSignal(mod.wearer, mod.selected_module.used_signal, TYPE_PROC_REF(/obj/item/mod/module, on_special_click))
/// Pins the module to the user's action buttons
/obj/item/mod/module/proc/pin(mob/user)
if(module_type == MODULE_PASSIVE)
return
var/datum/action/item_action/mod/pinnable/module/existing_action = pinned_to[REF(user)]
if(existing_action)
mod.remove_item_action(existing_action)
return
var/datum/action/item_action/mod/pinnable/module/new_action = new(mod, user, src)
mod.add_item_action(new_action)
/// On drop key, concels a device item.
/obj/item/mod/module/proc/dropkey(mob/living/user)
SIGNAL_HANDLER
if(user.get_active_held_item() != device)
return
deactivate()
return COMSIG_KB_ACTIVATED
///Anomaly Locked - Causes the module to not function without an anomaly.
/obj/item/mod/module/anomaly_locked
name = "MOD anomaly locked module"
desc = "A form of a module, locked behind an anomalous core to function."
incompatible_modules = list(/obj/item/mod/module/anomaly_locked)
/// The core item the module runs off.
var/obj/item/assembly/signaler/anomaly/core
/// Accepted types of anomaly cores.
var/list/accepted_anomalies = list(/obj/item/assembly/signaler/anomaly)
/// If this one starts with a core in.
var/prebuilt = FALSE
/// If the core is removable once socketed.
var/core_removable = TRUE
/obj/item/mod/module/anomaly_locked/Initialize(mapload)
. = ..()
if(!prebuilt || !length(accepted_anomalies))
return
var/core_path = pick(accepted_anomalies)
core = new core_path(src)
update_icon_state()
/obj/item/mod/module/anomaly_locked/Destroy()
QDEL_NULL(core)
return ..()
/obj/item/mod/module/anomaly_locked/examine(mob/user)
. = ..()
if(!length(accepted_anomalies))
return
if(core)
. += span_notice("There is a [core.name] installed in it. [core_removable ? "You could remove it with a <b>screwdriver</b>..." : "Unfortunately, due to a design quirk, it's unremovable."]")
else
var/list/core_list = list()
for(var/path in accepted_anomalies)
var/atom/core_path = path
core_list += initial(core_path.name)
. += span_notice("You need to insert \a [english_list(core_list, and_text = " or ")] for this module to function.")
if(!core_removable)
. += span_notice("Due to some design quirk, once a core is inserted, it won't be removable.")
/obj/item/mod/module/anomaly_locked/on_select()
if(!core)
balloon_alert(mod.wearer, "no core!")
return
return ..()
/obj/item/mod/module/anomaly_locked/on_process(seconds_per_tick)
. = ..()
if(!core)
return FALSE
/obj/item/mod/module/anomaly_locked/on_active_process(seconds_per_tick)
if(!core)
return FALSE
return TRUE
/obj/item/mod/module/anomaly_locked/attackby(obj/item/item, mob/living/user, params)
if(item.type in accepted_anomalies)
if(core)
balloon_alert(user, "core already in!")
return
if(!user.transferItemToLoc(item, src))
return
core = item
balloon_alert(user, "core installed")
playsound(src, 'sound/machines/click.ogg', 30, TRUE)
update_icon_state()
else
return ..()
/obj/item/mod/module/anomaly_locked/screwdriver_act(mob/living/user, obj/item/tool)
. = ..()
if(!core)
balloon_alert(user, "no core!")
return
if(!core_removable)
balloon_alert(user, "can't remove core!")
return
balloon_alert(user, "removing core...")
if(!do_after(user, 3 SECONDS, target = src))
balloon_alert(user, "interrupted!")
return
balloon_alert(user, "core removed")
core.forceMove(drop_location())
if(Adjacent(user) && !issilicon(user))
user.put_in_hands(core)
core = null
update_icon_state()
/obj/item/mod/module/anomaly_locked/update_icon_state()
icon_state = initial(icon_state) + (core ? "-core" : "")
return ..()