Files
Bubberstation/code/modules/mining/abandoned_crates.dm
jimmyl 4b512f1239 makes mimics into basicmobs (#88910)
## About The Pull Request

mimics are basicmobs now
the only change not carried over worth mentioning is that all mimics are
a consistent speed because i cant imagine a gun or object with aimbot
going at you mach 2 would be very fun

mimic crates had some stuff changed compared to their simple animal
variant
they open and close their lid when attacking (unless locked) to be like
menacing or something like animals flash colors to ward off people
attempting to open a nonsentient hostile crate mimic will make it lock
itself (if it contains anything) and attack you

mimics are a really stupid naming for these because like
mimic crates pretend to be crates
anything else inheriting from mimics are just used to make objects alive



https://github.com/user-attachments/assets/34a733a4-45a3-409e-8a6a-b2a8c7540898



ranged mimics now use viscontents (they also keep trying to pointblank
people for some reason i think thats ok though unless its a wand of
fireball)
ranged mimic (any ranged weapon animated by a bolt of animation)


https://github.com/user-attachments/assets/c3f1d2f5-cfb8-46a9-a58c-255c53a034db



## Why It's Good For The Game
fixes #85668

## Changelog
🆑
refactor: mimics (bolt of animation, malf ai Machine Override, etc) are
basicmobs
fix: crate mimics may now be opened
/🆑

---------

Co-authored-by: Jacquerel <hnevard@gmail.com>
2025-01-19 21:29:49 +00:00

260 lines
8.7 KiB
Plaintext

//Originally coded by ISaidNo, later modified by Kelenius. Ported from Baystation12.
/obj/structure/closet/crate/secure/loot
name = "abandoned crate"
desc = "What could be inside?"
icon_state = "securecrate"
base_icon_state = "securecrate"
integrity_failure = 0 //no breaking open the crate
var/code = null
var/lastattempt = null
var/attempts = 10
var/codelen = 4
var/qdel_on_open = FALSE
var/spawned_loot = FALSE
tamperproof = 90
// Stop people from "diving into" the crate accidentally, and then detonating it.
divable = FALSE
/obj/structure/closet/crate/secure/loot/Initialize(mapload)
. = ..()
var/list/digits = list("1", "2", "3", "4", "5", "6", "7", "8", "9", "0")
code = ""
for(var/i in 1 to codelen)
var/dig = pick(digits)
code += dig
digits -= dig //there are never matching digits in the answer
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/structure/closet/crate/secure/loot/attack_hand(mob/user, list/modifiers)
if(locked)
to_chat(user, span_notice("The crate is locked with a Deca-code lock."))
var/input = input(usr, "Enter [codelen] digits. All digits must be unique.", "Deca-Code Lock", "") as text|null
if(user.can_perform_action(src) && locked)
var/list/sanitised = list()
var/sanitycheck = TRUE
var/char = ""
var/length_input = length(input)
for(var/i = 1, i <= length_input, i += length(char)) //put the guess into a list
char = input[i]
sanitised += text2num(char)
for(var/i in 1 to length(sanitised) - 1) //compare each digit in the guess to all those following it
for(var/j in i + 1 to length(sanitised))
if(sanitised[i] == sanitised[j])
sanitycheck = FALSE //if a digit is repeated, reject the input
if(input == code)
if(!spawned_loot)
spawn_loot()
tamperproof = 0 // set explosion chance to zero, so we dont accidently hit it with a multitool and instantly die
togglelock(user)
else if(!input || !sanitycheck || length(sanitised) != codelen)
to_chat(user, span_notice("You leave the crate alone."))
else
to_chat(user, span_warning("A red light flashes."))
lastattempt = input
attempts--
if(attempts == 0)
boom(user)
return
return ..()
/obj/structure/closet/crate/secure/loot/click_alt(mob/living/user)
attack_hand(user) //this helps you not blow up so easily by overriding unlocking which results in an immediate boom.
return CLICK_ACTION_SUCCESS
/obj/structure/closet/crate/secure/loot/attackby(obj/item/W, mob/user)
if(locked)
if(W.tool_behaviour == TOOL_MULTITOOL)
to_chat(user, span_notice("DECA-CODE LOCK REPORT:"))
if(attempts == 1)
to_chat(user, span_warning("* Anti-Tamper Bomb will activate on next failed access attempt."))
else
to_chat(user, span_notice("* Anti-Tamper Bomb will activate after [attempts] failed access attempts."))
if(lastattempt != null)
var/bulls = 0 //right position, right number
var/cows = 0 //wrong position but in the puzzle
var/lastattempt_char = ""
var/length_lastattempt = length(lastattempt)
var/lastattempt_it = 1
var/code_char = ""
var/length_code = length(code)
var/code_it = 1
while(lastattempt_it <= length_lastattempt && code_it <= length_code) // Go through list and count matches
lastattempt_char = lastattempt[lastattempt_it]
code_char = code[code_it]
if(lastattempt_char == code_char)
++bulls
else if(findtext(code, lastattempt_char))
++cows
lastattempt_it += length(lastattempt_char)
code_it += length(code_char)
to_chat(user, span_notice("Last code attempt, [lastattempt], had [bulls] correct digits at correct positions and [cows] correct digits at incorrect positions."))
return
return ..()
/obj/structure/closet/crate/secure/loot/emag_act(mob/user, obj/item/card/emag/emag_card)
. = ..()
if(locked)
boom(user) // no feedback since it just explodes, thats its own feedback
return TRUE
return
/obj/structure/closet/crate/secure/loot/togglelock(mob/user, silent = FALSE)
if(!locked)
. = ..() //Run the normal code.
if(locked) //Double check if the crate actually locked itself when the normal code ran.
//reset the anti-tampering, number of attempts and last attempt when the lock is re-enabled.
tamperproof = initial(tamperproof)
attempts = initial(attempts)
lastattempt = null
return
if(tamperproof)
return
return ..()
/obj/structure/closet/crate/secure/loot/atom_deconstruct(disassembled = TRUE)
if(locked)
boom()
return
return ..()
/obj/structure/closet/crate/secure/loot/after_open(mob/living/user, force)
. = ..()
if(qdel_on_open)
qdel(src)
/obj/structure/closet/crate/secure/loot/proc/spawn_loot()
var/loot = rand(1,100) //100 different crates with varying chances of spawning
switch(loot)
if(1 to 5) //5% chance
new /obj/item/reagent_containers/cup/glass/bottle/rum(src)
new /obj/item/reagent_containers/cup/glass/bottle/whiskey(src)
new /obj/item/reagent_containers/cup/glass/bottle/whiskey(src)
new /obj/item/lighter(src)
new /obj/item/reagent_containers/cup/glass/bottle/absinthe/premium(src)
for(var/i in 1 to 3)
new /obj/item/cigarette/rollie(src)
if(6 to 10)
new /obj/item/melee/skateboard/pro(src)
if(11 to 15)
new /mob/living/basic/bot/honkbot(src)
if(16 to 20)
new /obj/item/stack/ore/diamond(src, 10)
if(21 to 25)
for(var/i in 1 to 5)
new /obj/item/poster/random_contraband(src)
if(26 to 30)
new /obj/item/vending_refill/sovietsoda(src)
var/obj/item/circuitboard/machine/vendor/board = new (src)
board.set_type(/obj/machinery/vending/sovietsoda)
if(31 to 35)
new /obj/item/seeds/firelemon(src)
if(36 to 40)
for(var/i in 1 to 5)
new /obj/item/toy/snappop/phoenix(src)
if(41 to 45)
new /obj/item/modular_computer/pda/clear(src)
if(46 to 50)
new /obj/item/storage/box/syndie_kit/chameleon/broken
if(51 to 52) // 2% chance
new /obj/item/melee/baton(src)
if(53 to 54)
new /obj/item/toy/balloon/corgi(src)
if(55 to 56)
var/newitem = pick(subtypesof(/obj/item/toy/mecha))
new newitem(src)
if(57 to 58)
new /obj/item/toy/balloon/syndicate(src)
if(59 to 60)
new /obj/item/borg/upgrade/modkit/aoe/mobs(src)
new /obj/item/clothing/suit/space(src)
new /obj/item/clothing/head/helmet/space(src)
if(61 to 62)
for(var/i in 1 to 5)
new /obj/item/clothing/head/costume/kitty(src)
new /obj/item/clothing/neck/petcollar(src)
if(63 to 64)
new /obj/item/clothing/shoes/kindle_kicks(src)
if(65 to 66)
new /obj/item/clothing/suit/costume/wellworn_shirt/graphic/ian(src)
new /obj/item/clothing/suit/hooded/ian_costume(src)
if(67 to 68)
var/obj/item/gibtonite/free_bomb = new /obj/item/gibtonite(src)
free_bomb.quality = rand(1, 3)
free_bomb.GibtoniteReaction(null, "A secure loot closet has spawned a live")
if(69 to 70)
new /obj/item/stack/ore/bluespace_crystal(src, 5)
if(71 to 72)
new /obj/item/toy/plush/snakeplushie(src)
if(73 to 74)
new /mob/living/basic/pet/gondola(src)
if(75 to 76)
new /obj/item/bikehorn/airhorn(src)
if(77 to 78)
new /obj/item/toy/plush/lizard_plushie(src)
if(79 to 80)
new /obj/item/stack/sheet/mineral/bananium(src, 10)
if(81 to 82)
new /obj/item/bikehorn/airhorn(src)
if(83 to 84)
new /obj/item/toy/plush/beeplushie(src)
if(85 to 86)
new /obj/item/defibrillator/compact(src)
if(87) //1% chance
var/list/cannabis_seeds = typesof(/obj/item/seeds/cannabis)
var/list/cannabis_plants = typesof(/obj/item/food/grown/cannabis)
for(var/i in 1 to rand(2, 4))
var/seed_type = pick(cannabis_seeds)
new seed_type(src)
for(var/i in 1 to rand(2, 4))
var/cannabis_type = pick(cannabis_plants)
new cannabis_type(src)
if(88)
new /obj/item/reagent_containers/cup/glass/bottle/lizardwine(src)
if(89)
new /obj/item/melee/energy/sword/bananium(src)
if(90)
new /obj/item/dnainjector/wackymut(src)
if(91)
for(var/i in 1 to 30)
new /mob/living/basic/cockroach(src)
if(92)
new /obj/item/katana(src)
if(93)
new /obj/item/dnainjector/xraymut(src)
if(94)
new /mob/living/basic/mimic/crate(src)
qdel_on_open = TRUE
if(95)
new /obj/item/toy/plush/nukeplushie(src)
if(96)
new /obj/item/banhammer(src)
for(var/i in 1 to 3)
var/obj/effect/mine/sound/bwoink/mine = new (src)
mine.set_anchored(FALSE)
mine.move_resist = MOVE_RESIST_DEFAULT
if(97)
for(var/i in 1 to 4)
new /obj/item/clothing/mask/balaclava(src)
new /obj/item/gun/ballistic/shotgun/toy(src)
new /obj/item/gun/ballistic/automatic/pistol/toy(src)
new /obj/item/gun/ballistic/automatic/toy(src)
new /obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted(src)
new /obj/item/ammo_box/foambox(src)
if(98)
for(var/i in 1 to 3)
new /mob/living/basic/bee/toxin(src)
if(99)
new /obj/item/implanter/sad_trombone(src)
if(100)
new /obj/item/melee/skateboard/hoverboard(src)
spawned_loot = TRUE