Files
Bubberstation/code/modules/mining/machine_stacking.dm
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

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/**********************Mineral stacking unit console**************************/
/obj/machinery/mineral/stacking_unit_console
name = "stacking machine console"
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "console"
desc = "Controls a stacking machine... in theory."
density = FALSE
circuit = /obj/item/circuitboard/machine/stacking_unit_console
/// Connected stacking machine
var/obj/machinery/mineral/stacking_machine/machine
/obj/machinery/mineral/stacking_unit_console/Initialize(mapload)
. = ..()
var/area/our_area = get_area(src)
if(isnull(our_area))
return
var/list/turf_list = our_area.get_turfs_by_zlevel(z)
if(!islist(turf_list))
return
for (var/turf/area_turf as anything in turf_list)
var/obj/machinery/mineral/stacking_machine/found_machine = locate(/obj/machinery/mineral/stacking_machine) in area_turf
if(!isnull(found_machine) && isnull(found_machine.console))
found_machine.console = src
machine = found_machine
break
/obj/machinery/mineral/stacking_unit_console/Destroy()
if(!isnull(machine))
machine.console = null
machine = null
return ..()
/obj/machinery/mineral/stacking_unit_console/multitool_act(mob/living/user, obj/item/multitool/M)
M.set_buffer(src)
balloon_alert(user, "saved to multitool buffer")
return ITEM_INTERACT_SUCCESS
/obj/machinery/mineral/stacking_unit_console/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "StackingConsole", name)
ui.open()
/obj/machinery/mineral/stacking_unit_console/ui_data(mob/user)
var/list/data = list()
data["machine"] = machine ? TRUE : FALSE
data["stacking_amount"] = null
data["contents"] = list()
if(machine)
data["stacking_amount"] = machine.stack_amt
data["input_direction"] = dir2text(machine.input_dir)
data["output_direction"] = dir2text(machine.output_dir)
for(var/stack_type in machine.stack_list)
var/obj/item/stack/sheet/stored_sheet = machine.stack_list[stack_type]
if(stored_sheet.amount <= 0)
continue
data["contents"] += list(list(
"type" = stored_sheet.type,
"name" = capitalize(stored_sheet.name),
"amount" = stored_sheet.amount,
))
return data
/obj/machinery/mineral/stacking_unit_console/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
switch(action)
if("release")
var/obj/item/stack/sheet/released_type = text2path(params["type"])
if(!released_type || !(initial(released_type.merge_type) in machine.stack_list))
return //someone tried to spawn materials by spoofing hrefs
var/obj/item/stack/sheet/inp = machine.stack_list[initial(released_type.merge_type)]
var/obj/item/stack/sheet/out = new inp.type(null, inp.amount)
inp.amount = 0
machine.unload_mineral(out)
return TRUE
if("rotate")
var/input = text2num(params["input"])
machine.rotate(input)
return TRUE
/**********************Mineral stacking unit**************************/
/obj/machinery/mineral/stacking_machine
name = "stacking machine"
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "stacker"
desc = "A machine that automatically stacks acquired materials. Controlled by a nearby console."
density = TRUE
circuit = /obj/item/circuitboard/machine/stacking_machine
input_dir = EAST
output_dir = WEST
var/obj/machinery/mineral/stacking_unit_console/console
var/stk_types = list()
var/stk_amt = list()
var/stack_list[0] //Key: Type. Value: Instance of type.
var/stack_amt = 50 //amount to stack before releassing
var/datum/component/remote_materials/materials
var/force_connect = FALSE
///Proximity monitor associated with this atom, needed for proximity checks.
var/datum/proximity_monitor/proximity_monitor
/obj/machinery/mineral/stacking_machine/Initialize(mapload)
. = ..()
proximity_monitor = new(src, 1)
materials = AddComponent(
/datum/component/remote_materials, \
mapload, \
FALSE, \
(mapload && force_connect) \
)
/obj/machinery/mineral/stacking_machine/Destroy()
if(!isnull(console))
console.machine = null
console = null
materials = null
return ..()
/obj/machinery/mineral/stacking_machine/HasProximity(atom/movable/AM)
if(QDELETED(AM))
return
if(istype(AM, /obj/item/stack/sheet) && AM.loc == get_step(src, input_dir))
process_sheet(AM)
/obj/machinery/mineral/stacking_machine/multitool_act(mob/living/user, obj/item/multitool/multi_tool)
if(user.combat_mode || multi_tool.item_flags & ABSTRACT || multi_tool.flags_1 & HOLOGRAM_1)
return ITEM_INTERACT_SKIP_TO_ATTACK
. = ITEM_INTERACT_BLOCKING
if(istype(multi_tool.buffer, /obj/machinery/mineral/stacking_unit_console))
console = multi_tool.buffer
console.machine = src
to_chat(user, span_notice("You link [src] to the console in [multi_tool]'s buffer."))
return ITEM_INTERACT_SUCCESS
/obj/machinery/mineral/stacking_machine/proc/rotate(input)
if (input)
input_dir = turn(input_dir, 90)
else
output_dir = turn(output_dir, 90)
if (input_dir == output_dir)
rotate(input)
/obj/machinery/mineral/stacking_machine/proc/process_sheet(obj/item/stack/sheet/input)
if(QDELETED(input))
return
// Dump the sheets to the silo if attached
if(materials.silo && !materials.on_hold())
var/matlist = input.custom_materials & materials.mat_container.materials
if (length(matlist))
materials.insert_item(input)
return
// No silo attached process to internal storage
var/key = input.merge_type
var/obj/item/stack/sheet/storage = stack_list[key]
if(!storage) //It's the first of this sheet added
stack_list[key] = storage = new input.type(src, 0)
storage.amount += input.amount //Stack the sheets
qdel(input)
while(storage.amount >= stack_amt) //Get rid of excessive stackage
var/obj/item/stack/sheet/out = new input.type(null, stack_amt)
unload_mineral(out)
storage.amount -= stack_amt