Files
Bubberstation/code/modules/surgery/dental_implant.dm
SmArtKar 589cf0a904 Refactors how item actions are handled (#89654)
## About The Pull Request

This PR tackles our piss-poor item action handling. Currently in order
to make an item only have actions when its equipped to a certain slot
you need to override a proc, which I've changed by introducing an
action_slots variable. I've also cleaned up a ton of action code, and
most importantly moved a lot of Trigger effects on items to do_effect,
which allows actions to not call ui_action_click or attack_self on an
item without bypassing IsAvailible and comsigs that parent Trigger has.
This resolves issues like jump boots being usable from your hands, HUDs
being toggleable out of your pockets, etc. Also moved a few actions from
relying on attack_self to individual handling on their side.

This also stops welding masks/hardhats from showing their action while
you hold them, this part of the change is just something I thought
didn't make much sense - you can use their action by using them in-hand,
and flickering on your action bar can be annoying when reshuffling your
backpack.

Closes #89653

## Why It's Good For The Game
Makes action handling significantly less ass, allows us to avoid code
like this
```js
/obj/item/clothing/mask/gas/sechailer/ui_action_click(mob/user, action)
	if(istype(action, /datum/action/item_action/halt))
		halt()
	else
		adjust_visor(user)
```
2025-03-12 16:53:44 -04:00

118 lines
4.4 KiB
Plaintext

#define MARK_TOOTH 1
/datum/surgery/dental_implant
name = "Dental implant"
possible_locs = list(BODY_ZONE_PRECISE_MOUTH)
steps = list(
/datum/surgery_step/drill/pill,
/datum/surgery_step/insert_pill,
/datum/surgery_step/search_teeth,
/datum/surgery_step/close,
)
/datum/surgery_step/drill/pill/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
. = ..()
var/count = 0
var/obj/item/bodypart/head/teeth_receptangle = target.get_bodypart(BODY_ZONE_HEAD)
ASSERT(teeth_receptangle)
for(var/obj/item/reagent_containers/pill/dental in teeth_receptangle)
count++
if(teeth_receptangle.teeth_count == 0)
to_chat(user, span_notice("[user] has no teeth, doofus!"))
return SURGERY_STEP_FAIL
if(count >= teeth_receptangle.teeth_count)
to_chat(user, span_notice("[user]'s teeth have all been replaced with pills already!"))
return SURGERY_STEP_FAIL
/datum/surgery_step/insert_pill
name = "insert pill"
implements = list(/obj/item/reagent_containers/pill = 100)
time = 16
/datum/surgery_step/insert_pill/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You begin to wedge [tool] in [target]'s [target.parse_zone_with_bodypart(target_zone)]..."),
span_notice("[user] begins to wedge \the [tool] in [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
span_notice("[user] begins to wedge something in [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
)
display_pain(target, "Something's being jammed into your [target.parse_zone_with_bodypart(target_zone)]!")
/datum/surgery_step/insert_pill/success(mob/user, mob/living/carbon/target, target_zone, obj/item/reagent_containers/pill/tool, datum/surgery/surgery, default_display_results = FALSE)
if(!istype(tool))
return FALSE
// Pills go into head
user.transferItemToLoc(tool, target.get_bodypart(BODY_ZONE_HEAD), TRUE)
var/datum/action/item_action/activate_pill/pill_action = new(tool)
pill_action.name = "Activate [tool.name]"
pill_action.build_all_button_icons()
pill_action.target = tool
pill_action.Grant(target) //The pill never actually goes in an inventory slot, so the owner doesn't inherit actions from it
display_results(
user,
target,
span_notice("You wedge [tool] into [target]'s [target.parse_zone_with_bodypart(target_zone)]."),
span_notice("[user] wedges \the [tool] into [target]'s [target.parse_zone_with_bodypart(target_zone)]!"),
span_notice("[user] wedges something into [target]'s [target.parse_zone_with_bodypart(target_zone)]!"),
)
return ..()
/datum/action/item_action/activate_pill
name = "Activate Pill"
check_flags = NONE
/datum/action/item_action/activate_pill/IsAvailable(feedback)
if(owner.stat > SOFT_CRIT)
return FALSE
return ..()
/datum/action/item_action/activate_pill/do_effect(trigger_flags)
owner.balloon_alert_to_viewers("[owner] grinds their teeth!", "You grit your teeth.")
if(!do_after(owner, owner.stat * (2.5 SECONDS), owner, IGNORE_USER_LOC_CHANGE | IGNORE_INCAPACITATED))
return FALSE
var/obj/item/item_target = target
to_chat(owner, span_notice("You grit your teeth and burst the implanted [item_target.name]!"))
owner.log_message("swallowed an implanted pill, [target]", LOG_ATTACK)
if(item_target.reagents.total_volume)
item_target.reagents.trans_to(owner, item_target.reagents.total_volume, transferred_by = owner, methods = INGEST)
qdel(target)
return TRUE
/datum/surgery_step/search_teeth
name = "search teeth (hand)"
accept_hand = TRUE
time = 2 SECONDS
repeatable = TRUE
/datum/surgery_step/search_teeth/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You begin looking in [target]'s mouth for implantable teeth..."),
span_notice("[user] begins to look in [target]'s mouth."),
span_notice("[user] begins to examine [target]'s teeth."),
)
display_pain(target, "You feel fingers poke around at your teeth.")
/datum/surgery_step/search_teeth/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
display_results(
user,
target,
span_notice("[user] marks a tooth in [target]'s mouth."),
span_notice("[user] marks a tooth in [target]'s mouth."),
span_notice("[user] prods a tooth in [target]'s mouth."),
)
surgery.status = MARK_TOOTH
return ..()
#undef MARK_TOOTH