Files
Bubberstation/code/game/objects/items/devices/quantum_keycard.dm
T
655b66bdd0 Adds automatic GAGS icon generation for mapping and the loadout menu (#90940)
Revival of https://github.com/tgstation/tgstation/pull/86482, which is
even more doable now that we have rustg iconforge generation.

What this PR does:

- Sets up every single GAGS icon in the game to have their own preview
icon autogenerated during compile. This is configurable to not run
during live. The icons are created in `icons/map_icons/..`
- This also has the side effect of providing accurate GAGS icons for
things like the loadout menu. No more having to create your own
previews.

![FOuGL6ofxC](https://github.com/user-attachments/assets/e5414971-7f13-4883-9f7f-a8a212b46fe8)

<details><summary>Mappers rejoice!</summary>

![StrongDMM_1oeMSoRHXT](https://github.com/user-attachments/assets/83dcfe4c-31be-4953-98f3-dff90268bbc4)

![StrongDMM_uyqu3CggPn](https://github.com/user-attachments/assets/7896f99e-2656-40e1-a9da-3a513882365a)

</details>

<details><summary>Uses iconforge so it does not take up much time during
init</summary>

![dreamdaemon_u4Md3Dqwge](https://github.com/user-attachments/assets/17baaff8-5d5e-4a4d-ba8f-9dd548024155)

</details>

---

this still applies:

Note for Spriters:

After you've assigned the correct values to vars, you must run the game
through init on your local machine and commit the changes to the map
icon dmi files. Unit tests should catch all cases of forgetting to
assign the correct vars, or not running through init.

Note for Server Operators:

In order to not generate these icons on live I've added a new config
entry which should be disabled on live called GENERATE_ASSETS_IN_INIT in
the config.txt

No more error icons in SDMM and loadout.

🆑
refactor: preview icons for greyscale items are now automatically
generated, meaning you can see GAGS as they actually appear ingame while
mapping or viewing the loadout menu.
/🆑

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2025-05-29 16:14:43 -04:00

63 lines
2.3 KiB
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/obj/item/quantum_keycard
name = "quantum keycard"
desc = "A keycard able to link to a quantum pad's particle signature, allowing other quantum pads to travel there instead of their linked pad."
icon = 'icons/map_icons/items/_item.dmi'
icon_state = "/obj/item/quantum_keycard"
post_init_icon_state = "quantum_keycard_gags"
greyscale_config = /datum/greyscale_config/quantum_keycard
greyscale_colors = COLOR_WHITE
inhand_icon_state = "card-id"
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
w_class = WEIGHT_CLASS_TINY
obj_flags = UNIQUE_RENAME
interaction_flags_click = NEED_DEXTERITY|ALLOW_RESTING
/// The linked quantum pad
var/obj/machinery/quantumpad/qpad
/// where the pad is located and what color the card will become
var/static/list/gags_coloring = list(
/area/station/maintenance = COLOR_ASSISTANT_GRAY,
/area/station/security = COLOR_SECURITY_RED,
/area/station/service = COLOR_SERVICE_LIME,
/area/centcom = COLOR_CENTCOM_BLUE, // how?
/area/station/command = COLOR_COMMAND_BLUE,
/area/station/ai_monitored = COLOR_COMMAND_BLUE,
/area/station/medical = COLOR_MEDICAL_BLUE,
/area/station/science = COLOR_SCIENCE_PINK,
/area/station/engineering = COLOR_ENGINEERING_ORANGE,
/area/station/cargo = COLOR_CARGO_BROWN,
/area/mine = COLOR_CARGO_BROWN
)
/obj/item/quantum_keycard/examine(mob/user)
. = ..()
if(qpad)
. += "It's currently linked to a quantum pad."
var/area_name = get_area_name(qpad)
if(area_name)
. += span_notice("The pad is located in \the [area_name]")
. += span_notice("Alt-click to unlink the keycard.")
else
. += span_notice("Insert [src] into an active quantum pad to link it.")
/obj/item/quantum_keycard/click_alt(mob/living/user)
to_chat(user, span_notice("You start pressing [src]'s unlink button..."))
if(do_after(user, 4 SECONDS, target = src))
to_chat(user, span_notice("The keycard beeps twice and disconnects the quantum link."))
set_pad()
return CLICK_ACTION_SUCCESS
/obj/item/quantum_keycard/proc/set_pad(obj/machinery/quantumpad/new_pad)
qpad = new_pad
if(!istype(new_pad))
set_greyscale(initial(greyscale_colors))
name = initial(name)
return
var/new_color = is_type_in_list(get_area(new_pad), gags_coloring, zebra = TRUE) || COLOR_WEBSAFE_DARK_GRAY
set_greyscale(new_color)