Files
Bubberstation/code/modules/modular_computers/computers/item/processor.dm
John Willard b8d86849c8 Removes ID computer parts (Removes computer hardware) (#71320)
## About The Pull Request

Removes the last computer part in the game: ID parts
Because this is removed, I also removed all computer hardware in the
game, and removed mentions of it in the game.
There is still 'hardware', as in Computer, Tablet, or Laptop.

Computers now all hold one ID slot by default, the only time a second ID
was needed was to use the access of both at once, and for the ID
modification application. This was now replaced with a new UI that only
has one tab, one ID slot:


https://user-images.githubusercontent.com/53777086/202801939-151b783f-75c8-46bf-a6c5-1b57b0d0da8e.mp4

## Why It's Good For The Game

Computer hardware is finally dead 🦀 

## Changelog

🆑
balance: All modular computers now only have one ID slot, and cannot be
upgraded.
qol: The HoP's access application now only has one app, logging in will
directly modify the ID that's in it, making it less confusing to swap
back and forth.
/🆑
2022-11-20 23:04:45 -08:00

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// Held by /obj/machinery/modular_computer to reduce amount of copy-pasted code.
//TODO: REFACTOR THIS SPAGHETTI CODE
/obj/item/modular_computer/processor
name = "processing unit"
desc = "An advanced computer." //modular PCs examine us
icon = null
icon_state = null
icon_state_unpowered = null
icon_state_menu = null
hardware_flag = 0
///The modular computer MACHINE that hosts us.
var/obj/machinery/modular_computer/machinery_computer
/obj/item/modular_computer/processor/UpdateDisplay()
. = ..()
//update the name with us
machinery_computer.name = name
/obj/item/modular_computer/processor/Initialize(mapload)
if(!istype(loc, /obj/machinery/modular_computer))
CRASH("A non '/obj/machinery/modular_computer' had a [src] initialized in it!")
// Obtain reference to machinery computer
machinery_computer = loc
machinery_computer.cpu = src
internal_cell = machinery_computer.internal_cell
hardware_flag = machinery_computer.hardware_flag
steel_sheet_cost = machinery_computer.steel_sheet_cost
max_idle_programs = machinery_computer.max_idle_programs
update_integrity(machinery_computer.get_integrity())
max_integrity = machinery_computer.max_integrity
integrity_failure = machinery_computer.integrity_failure
base_active_power_usage = machinery_computer.base_active_power_usage
base_idle_power_usage = machinery_computer.base_idle_power_usage
machinery_computer.RegisterSignal(src, COMSIG_ATOM_UPDATED_ICON, /obj/machinery/modular_computer/proc/relay_icon_update) //when we update_icon, also update the computer
return ..()
/obj/item/modular_computer/processor/Destroy(force)
if(machinery_computer && (machinery_computer.cpu == src))
machinery_computer.cpu = null
machinery_computer.UnregisterSignal(src, COMSIG_ATOM_UPDATED_ICON)
machinery_computer = null
return ..()
/obj/item/modular_computer/processor/relay_qdel()
qdel(machinery_computer)