mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-30 19:41:56 +00:00
* Refactors atom/Initialize Captialized for compiling correctness and to be more inline with Destroy Will now be called from atom/New if the world initialization loop in SSobj has already run. Should always call the base. Now comes with the `roundstart` parameter indicating whether or not it was called by SSobj or atom/New Other fixes/tweaks: - Renamed a proc called Initialize in abduction consoles to Setup - Removed /obj/item/device/radio/headset/headset_sec/department: Broken and referenced literally nowhere in the code - Removed a spawn from the Initialize of turbine_computer which made literally zero sense - Generalized the proc which fixes RND servers with no id set Reasoning: It's better to check roundstart per function than to have to duplicate code in New and Initialize. Think of it as a safer New for atoms. If we move enough stuff to it, initial map load performance will increase due to less New calls * Fixed a thing * Actually, fuck the police * >Expecting a merge without errors * >Not calling ..() in New * Sanic * Fix the headset bug * Makes sure the map loaders dew it right * Fixes ruins being initialized twice * Rename roundstart -> mapload * Revert "Rename roundstart -> mapload" This reverts commit 667c327fd2ccfa3ce4f4db52eac03f9e8b0f6812. * Remove unrelated change * A more direct solution to map loads * And now we shouldnt need this warning * Add the new var to SSobj recovery * Revert "Revert "Rename roundstart -> mapload"" This reverts commit dee07dbd5e4696554ac43aae5b91cce743b9b9e0. * Line endings
83 lines
2.0 KiB
Plaintext
83 lines
2.0 KiB
Plaintext
var/datum/subsystem/objects/SSobj
|
|
|
|
/datum/var/isprocessing = 0
|
|
/datum/proc/process()
|
|
set waitfor = 0
|
|
STOP_PROCESSING(SSobj, src)
|
|
return 0
|
|
|
|
/datum/subsystem/objects
|
|
name = "Objects"
|
|
init_order = 12
|
|
priority = 40
|
|
|
|
var/initialized = FALSE
|
|
var/old_initialized
|
|
var/list/atom_spawners = list()
|
|
var/list/processing = list()
|
|
var/list/currentrun = list()
|
|
|
|
/datum/subsystem/objects/New()
|
|
NEW_SS_GLOBAL(SSobj)
|
|
|
|
/datum/subsystem/objects/Initialize(timeofdayl)
|
|
fire_overlay.appearance_flags = RESET_COLOR
|
|
trigger_atom_spawners()
|
|
setupGenetics() //to set the mutations' place in structural enzymes, so monkey.initialize() knows where to put the monkey mutation.
|
|
for(var/thing in world)
|
|
var/atom/A = thing
|
|
A.Initialize(TRUE)
|
|
CHECK_TICK
|
|
initialized = TRUE
|
|
. = ..()
|
|
|
|
/datum/subsystem/objects/proc/map_loader_begin()
|
|
old_initialized = initialized
|
|
initialized = FALSE
|
|
|
|
/datum/subsystem/objects/proc/map_loader_stop()
|
|
initialized = old_initialized
|
|
|
|
/datum/subsystem/objects/proc/trigger_atom_spawners(zlevel, ignore_z=FALSE)
|
|
for(var/V in atom_spawners)
|
|
var/atom/A = V
|
|
if (!ignore_z && (zlevel && A.z != zlevel))
|
|
continue
|
|
A.spawn_atom_to_world()
|
|
|
|
/datum/subsystem/objects/stat_entry()
|
|
..("P:[processing.len]")
|
|
|
|
|
|
/datum/subsystem/objects/fire(resumed = 0)
|
|
if (!resumed)
|
|
src.currentrun = processing.Copy()
|
|
//cache for sanic speed (lists are references anyways)
|
|
var/list/currentrun = src.currentrun
|
|
|
|
while(currentrun.len)
|
|
var/datum/thing = currentrun[currentrun.len]
|
|
currentrun.len--
|
|
if(thing)
|
|
thing.process(wait)
|
|
else
|
|
SSobj.processing -= thing
|
|
if (MC_TICK_CHECK)
|
|
return
|
|
|
|
|
|
/datum/subsystem/objects/proc/setup_template_objects(list/objects)
|
|
trigger_atom_spawners(0, ignore_z=TRUE)
|
|
if(initialized)
|
|
for(var/A in objects)
|
|
var/atom/B = A
|
|
B.Initialize(TRUE)
|
|
|
|
/datum/subsystem/objects/Recover()
|
|
initialized = SSobj.initialized
|
|
old_initialized = SSobj.old_initialized
|
|
if (istype(SSobj.atom_spawners))
|
|
atom_spawners = SSobj.atom_spawners
|
|
if (istype(SSobj.processing))
|
|
processing = SSobj.processing
|