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## About The Pull Request Rewrites how alt click works. Based heavily on #82625. What a cool concept, it flows nicely with #82533. Fixes #81242 (tm bugs fixed) Fixes #82668 <details><summary>More info for devs</summary> Handy regex used for alt click s&r: `AltClick\((.*).*\)(\n\t.*\.\.\(\))?` `click_alt($1)` (yes I am aware this only copies the first arg. there are no other args!) ### Obj reskins No reason for obj reskin to check on every single alt click for every object. It applies to only a few items. - Moved to obj/item - Made into signal - Added screentips ### Ventcrawling Every single atmospherics machine checked for ventcrawling capability on alt click despite only 3 objects needing that functionality. This has been moved down to those individual items. </details> ## Why It's Good For The Game For players: - Alt clicking should work more logically, not causing double actions like eject disk and open item window - Added context menus for reskinnable items - Removed adjacency restriction on loot panel For devs: - Makes alt click interactions easier to work with, no more click chain nonsense and redundant guard clauses. - OOP hell reduced - Pascal Case reduced - Glorious snake case ## Changelog 🆑 add: The lootpanel now works at range. add: Screentips for reskinnable items. fix: Alt click interactions have been refactored, which may lead to unintentional changes to gameplay. Report any issues, please. /🆑
37 lines
787 B
Plaintext
37 lines
787 B
Plaintext
// Blob Overmind Controls
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/mob/camera/blob/ClickOn(atom/A, params) //Expand blob
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var/list/modifiers = params2list(params)
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if(LAZYACCESS(modifiers, MIDDLE_CLICK))
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MiddleClickOn(A, params)
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return
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if(LAZYACCESS(modifiers, SHIFT_CLICK))
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ShiftClickOn(A)
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return
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if(LAZYACCESS(modifiers, ALT_CLICK))
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blob_click_alt(A)
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return
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if(LAZYACCESS(modifiers, CTRL_CLICK))
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CtrlClickOn(A)
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return
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var/turf/T = get_turf(A)
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if(T)
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expand_blob(T)
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/mob/camera/blob/MiddleClickOn(atom/A) //Rally spores
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. = ..()
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var/turf/T = get_turf(A)
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if(T)
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rally_spores(T)
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/mob/camera/blob/CtrlClickOn(atom/A) //Create a shield
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var/turf/T = get_turf(A)
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if(T)
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create_shield(T)
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/mob/camera/blob/proc/blob_click_alt(atom/A) //Remove a blob
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var/turf/T = get_turf(A)
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if(T)
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remove_blob(T)
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