Files
Bubberstation/code/game/objects/items/crayons.dm
MrMelbert ff6b41aa07 Afterattack is dead, long live Afterattack (#83818)
## About The Pull Request

- Afterattack is a very simple proc now: All it does is this, and all
it's used for is for having a convenient place to put effects an item
does after a successful attack (IE, the attack was not blocked)


![image](https://github.com/tgstation/tgstation/assets/51863163/1e70f7be-0990-4827-a60a-0c9dd0e0ee49)

- An overwhelming majority of afterattack implementations have been
moved to `interact_with_atom` or the new `ranged_interact_with_atom`

I have manually tested many of the refactored procs but there was 200+
so it's kinda hard

## Why It's Good For The Game

Afterattack is one of the worst parts of the attack chain, as it
simultaneously serves as a way of doing random interactions NOT AT ALL
related to attacks (despite the name) while ALSO serving as the defacto
way to do a ranged interaction with an item

This means careless coders (most of them) may throw stuff in afterattack
without realizing how wide reaching it is, which causes bugs. By making
two well defined, separate procs for handing adjacent vs ranged
interactions, it becomes WAY WAY WAY more easy to develop for.

If you want to do something when you click on something else and you're
adjacent, use `interact_with_atom`
If you want to do something when you click on something else and you're
not adjacent, use 'ranged_interact_with_atom`

This does result in some instances of boilerplate as shown here:


![image](https://github.com/tgstation/tgstation/assets/51863163/a7e469dd-115e-4e5b-88e0-0c664619c878)

But I think it's acceptable, feel free to oppose if you don't I'm sure
we can think of another solution

~~Additionally it makes it easier to implement swing combat. That's a
bonus I guess~~

## Changelog

🆑 Melbert
refactor: Over 200 item interactions have been refactored to use a
newer, easier-to-use system. Report any oddities with using items on
other objects you may see (such as surgery, reagent containers like cups
and spray bottles, or construction devices), especially using something
at range (such as guns or chisels)
refactor: Item-On-Modsuit interactions have changed slightly. While on
combat mode, you will attempt to "use" the item on the suit instead of
inserting it into the suit's storage. This means being on combat mode
while the suit's panel is open will block you from inserting items
entirely via click (but other methods such as hotkey, clicking on the
storage boxes, and mousedrop will still work).
refactor: The detective's scanner will now be inserted into storage
items if clicked normally, and will scan the storage item if on combat
mode
/🆑
2024-06-11 21:58:09 -07:00

1064 lines
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#define RANDOM_GRAFFITI "Random Graffiti"
#define RANDOM_LETTER "Random Letter"
#define RANDOM_PUNCTUATION "Random Punctuation"
#define RANDOM_NUMBER "Random Number"
#define RANDOM_SYMBOL "Random Symbol"
#define RANDOM_DRAWING "Random Drawing"
#define RANDOM_ORIENTED "Random Oriented"
#define RANDOM_RUNE "Random Rune"
#define RANDOM_ANY "Random Anything"
#define PAINT_NORMAL 1
#define PAINT_LARGE_HORIZONTAL 2
#define PAINT_LARGE_HORIZONTAL_ICON 'icons/effects/96x32.dmi'
#define AVAILABLE_SPRAYCAN_SPACE 8 // enough to fill one radial menu page
#define DRAW_TIME 5 SECONDS
#define INFINITE_CHARGES -1
/*
* Crayons
*/
/obj/item/toy/crayon
name = "crayon"
desc = "A colourful crayon. Looks tasty. Mmmm..."
icon = 'icons/obj/art/crayons.dmi'
icon_state = "crayonred"
worn_icon_state = "crayon"
w_class = WEIGHT_CLASS_TINY
attack_verb_continuous = list("attacks", "colours")
attack_verb_simple = list("attack", "colour")
grind_results = list()
interaction_flags_atom = parent_type::interaction_flags_atom | INTERACT_ATOM_IGNORE_MOBILITY
/// Icon state to use when capped
var/icon_capped
/// Icon state to use when uncapped
var/icon_uncapped
/// If true, a coloured overlay is applied to display the currently selected colour
var/overlay_paint_colour = FALSE
/// Crayon overlay to use if placed into a crayon box
var/crayon_color = "red"
/// Current paint colour
var/paint_color = COLOR_RED
/// Contains chosen symbol to draw
var/drawtype
/// Stores buffer of text to draw, one character at a time
var/text_buffer = ""
/// Dictates how large of an area we cover with our paint
var/paint_mode = PAINT_NORMAL
/// Number of times this item can be used, INFINITE_CHARGES for unlimited
var/charges = 30
/// Number of remaining charges
var/charges_left
/// Multiplies effect of reagent when applied to mobs or surfaces
var/volume_multiplier = 1
/// If true, sprayed turfs should also have the internal chemical applied to them
var/expose_turfs = FALSE
/// If set to false, this just applies a chemical and cannot paint symbols
var/actually_paints = TRUE
/// If false a do_after is required to draw something, otherwise it applies immediately
var/instant = FALSE
/// If true, this deletes itself when empty
var/self_contained = TRUE
/// Whether or not you can eat this. Doesn't mean it is a good idea to eat it.
var/edible = TRUE
/// Reagents which are applied to things you use this on, or yourself if you eat it
var/list/reagent_contents = list(/datum/reagent/consumable/nutriment = 0.5)
/// If the user can toggle the colour, a la vanilla spraycan
var/can_change_colour = FALSE
/// Whether this item has a cap that can be toggled on and off
var/has_cap = FALSE
/// Whether the cap is currently on or off
var/is_capped = FALSE
/// Whether to play a sound before using
var/pre_noise = FALSE
/// Whether to play a sound after using
var/post_noise = FALSE
/**
* List of selectable graffiti options
* If an associated value is present, the graffiti has its own cost
* otherwise it'll be the default value.
* Ditto with the other other lists below.
*/
var/static/list/graffiti = list(
"amyjon",
"antilizard",
"body",
"cyka",
"dwarf",
"end",
"engie",
"face",
"guy",
"matt",
"prolizard",
"revolution",
"star",
"uboa",
)
/// List of selectable symbol options
var/static/list/symbols = list(
"biohazard",
"credit",
"danger",
"electricdanger",
"firedanger", // These symbols left intentionally un-alphabetised as they should be next to each other in the menu
"evac",
"food",
"heart",
"like",
"med",
"nay",
"peace",
"radiation",
"safe",
"shop",
"skull",
"space",
"trade",
)
/// List of selectable drawing options
var/static/list/drawings = list(
"beepsky",
"blueprint",
"bottle",
"brush",
"carp",
"cat",
"clown",
"corgi",
"disk",
"fireaxe",
"ghost",
"largebrush",
"scroll",
"shotgun",
"smallbrush" = CRAYON_COST_SMALL,
"snake",
"splatter",
"stickman",
"taser",
"toilet",
"toolbox",
)
/// List of selectable orientable options
var/static/list/oriented = list(
"arrow" = CRAYON_COST_SMALL,
"body",
"chevron" = CRAYON_COST_SMALL,
"clawprint" = CRAYON_COST_SMALL,
"footprint" = CRAYON_COST_SMALL,
"line",
"pawprint" = CRAYON_COST_SMALL,
"shortline" = CRAYON_COST_SMALL,
"thinline",
)
/// List of selectable rune options
var/static/list/runes = list(
"rune1",
"rune2",
"rune3",
"rune4",
"rune5",
"rune6",
)
/// List of selectable random options
var/static/list/randoms = list(
RANDOM_ANY,
RANDOM_DRAWING,
RANDOM_GRAFFITI,
RANDOM_ORIENTED,
RANDOM_LETTER,
RANDOM_NUMBER,
RANDOM_PUNCTUATION,
RANDOM_RUNE,
RANDOM_SYMBOL,
)
/// List of selectable large options
var/static/list/graffiti_large_h = list(
"furrypride" = CRAYON_COST_LARGE,
"paint" = CRAYON_COST_LARGE,
"secborg" = CRAYON_COST_LARGE,
"yiffhell" = CRAYON_COST_LARGE,
)
/// Combined lists
var/static/list/all_drawables = graffiti + symbols + drawings + oriented + runes + graffiti_large_h
/obj/item/toy/crayon/proc/isValidSurface(surface)
return isfloorturf(surface)
/obj/item/toy/crayon/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is jamming [src] up [user.p_their()] nose and into [user.p_their()] brain. It looks like [user.p_theyre()] trying to commit suicide!"))
user.add_atom_colour(paint_color, ADMIN_COLOUR_PRIORITY)
return (BRUTELOSS|OXYLOSS)
/obj/item/toy/crayon/Initialize(mapload)
. = ..()
dye_color = crayon_color
drawtype = pick(all_drawables)
AddElement(/datum/element/venue_price, FOOD_PRICE_EXOTIC)
if(can_change_colour)
AddComponent(/datum/component/palette, AVAILABLE_SPRAYCAN_SPACE, paint_color)
refill()
if(edible)
AddComponent(/datum/component/edible, bite_consumption = reagents.total_volume / (charges_left / 5), after_eat = CALLBACK(src, PROC_REF(after_eat)))
/// Used for edible component to reduce charges_left on bite.
/obj/item/toy/crayon/proc/after_eat(mob/user)
use_charges(user, amount = 5, requires_full = FALSE, override_infinity = TRUE)
if(check_empty(user, override_infinity = TRUE)) //Prevents division by zero
return
/// Sets painting color and updates appearance.
/obj/item/toy/crayon/set_painting_tool_color(chosen_color)
. = ..()
paint_color = chosen_color
update_appearance()
/**
* Refills charges_left in infinite crayons on use.
* Sets charges_left in infinite crayons to 100 for spawning reagents.
* Spawns reagents in crayons based on the amount of charges_left if not spawned yet.
*/
/obj/item/toy/crayon/proc/refill()
if(charges == INFINITE_CHARGES)
charges_left = 100
else
charges_left = charges
if(!reagents)
create_reagents(charges_left * volume_multiplier)
reagents.clear_reagents()
var/total_weight = 0
for(var/key in reagent_contents)
total_weight += reagent_contents[key]
var/units_per_weight = reagents.maximum_volume / total_weight
for(var/reagent in reagent_contents)
var/weight = reagent_contents[reagent]
var/amount = weight * units_per_weight
reagents.add_reagent(reagent, amount)
/**
* Returns number of charges actually used.
*
* Arguments:
* * user - the user.
* * amount - how much charges do we reduce.
* * requires_full - Seems to transfer its data to the same argument on check_empty(). I'm not sure tho.
* * override_infinity - if TRUE stops infinite crayons from refilling.
*/
/obj/item/toy/crayon/proc/use_charges(mob/user, amount = 1, requires_full = TRUE, override_infinity = FALSE)
if(charges == INFINITE_CHARGES && !override_infinity)
refill()
return TRUE
if(check_empty(user, amount, requires_full))
return FALSE
charges_left -= min(charges_left, amount)
return TRUE
/**
* When eating a crayon, check_empty() can be called twice producing two messages unless we check for being deleted first.
*
* Arguments:
* * user - the user.
* * amount - used for use_on() and when requires_full is TRUE
* * requires_full - if TRUE and charges_left < amount it will balloon_alert you. Used just for borgs spraycan it seems.
* * override_infinity - if TRUE it will override checks for infinite crayons.
*/
/obj/item/toy/crayon/proc/check_empty(mob/user, amount = 1, requires_full = TRUE, override_infinity = FALSE)
if(QDELETED(src))
return TRUE
// INFINITE_CHARGES is unlimited charges
if(charges == INFINITE_CHARGES && !override_infinity)
return FALSE
if(!charges_left)
if(self_contained)
qdel(src)
else
balloon_alert(user, "empty!")
return TRUE
if(charges_left < amount && requires_full)
balloon_alert(user, "not enough left!")
return TRUE
return FALSE
/obj/item/toy/crayon/ui_state(mob/user)
return GLOB.hands_state
/obj/item/toy/crayon/ui_interact(mob/user, datum/tgui/ui)
if (!actually_paints)
return
// tgui is a plague upon this codebase
// no u
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Crayon", name)
ui.open()
/obj/item/toy/crayon/proc/staticDrawables()
. = list()
var/list/g_items = list()
. += list(list("name" = "Graffiti", "items" = g_items))
for(var/g in graffiti)
g_items += list(list("item" = g))
var/list/glh_items = list()
. += list(list("name" = "Graffiti Large Horizontal", "items" = glh_items))
for(var/glh in graffiti_large_h)
glh_items += list(list("item" = glh))
var/list/S_items = list()
. += list(list("name" = "Symbols", "items" = S_items))
for(var/S in symbols)
S_items += list(list("item" = S))
var/list/D_items = list()
. += list(list("name" = "Drawings", "items" = D_items))
for(var/D in drawings)
D_items += list(list("item" = D))
var/list/O_items = list()
. += list(list(name = "Oriented", "items" = O_items))
for(var/O in oriented)
O_items += list(list("item" = O))
var/list/R_items = list()
. += list(list(name = "Runes", "items" = R_items))
for(var/R in runes)
R_items += list(list("item" = R))
var/list/rand_items = list()
. += list(list(name = "Random", "items" = rand_items))
for(var/i in randoms)
rand_items += list(list("item" = i))
/obj/item/toy/crayon/ui_data()
var/static/list/crayon_drawables
if (!crayon_drawables)
crayon_drawables = staticDrawables()
. = list()
.["drawables"] = crayon_drawables
.["selected_stencil"] = drawtype
.["text_buffer"] = text_buffer
.["has_cap"] = has_cap
.["is_capped"] = is_capped
.["can_change_colour"] = can_change_colour
.["selected_color"] = GLOB.pipe_color_name[paint_color] || paint_color
.["paint_colors"] = GLOB.pipe_paint_colors
/obj/item/toy/crayon/ui_act(action, list/params)
. = ..()
if(.)
return
switch(action)
if("toggle_cap")
if(has_cap)
is_capped = !is_capped
. = TRUE
if("select_stencil")
var/stencil = params["item"]
if(stencil in all_drawables + randoms)
drawtype = stencil
. = TRUE
text_buffer = ""
if(stencil in graffiti_large_h)
paint_mode = PAINT_LARGE_HORIZONTAL
text_buffer = ""
else
paint_mode = PAINT_NORMAL
if("custom_color")
. = can_change_colour && pick_painting_tool_color(usr, paint_color)
if("color")
if(!can_change_colour)
return
paint_color = GLOB.pipe_paint_colors[params["paint_color"]]
set_painting_tool_color(paint_color)
. = TRUE
if("enter_text")
var/txt = tgui_input_text(usr, "Choose what to write", "Scribbles", text_buffer)
if(isnull(txt))
return
txt = crayon_text_strip(txt)
if(text_buffer == txt)
return // No valid changes.
text_buffer = txt
. = TRUE
paint_mode = PAINT_NORMAL
drawtype = "a"
update_appearance()
/obj/item/toy/crayon/proc/crayon_text_strip(text)
text = copytext(text, 1, MAX_MESSAGE_LEN)
var/static/regex/crayon_regex = new /regex(@"[^\w!?,.=&%#+/\-]", "ig")
return LOWER_TEXT(crayon_regex.Replace(text, ""))
/// Attempts to color the target. Returns how many charges were used.
/obj/item/toy/crayon/proc/use_on(atom/target, mob/user, list/modifiers)
var/static/list/punctuation = list("!","?",".",",","/","+","-","=","%","#","&")
if(istype(target, /obj/effect/decal/cleanable))
target = target.loc
if(!isturf(target))
return
if(!isValidSurface(target))
target.balloon_alert(user, "can't use there!")
return
var/drawing = drawtype
switch(drawtype)
if(RANDOM_LETTER)
drawing = ascii2text(rand(97, 122)) // a-z
if(RANDOM_PUNCTUATION)
drawing = pick(punctuation)
if(RANDOM_SYMBOL)
drawing = pick(symbols)
if(RANDOM_DRAWING)
drawing = pick(drawings)
if(RANDOM_GRAFFITI)
drawing = pick(graffiti)
if(RANDOM_RUNE)
drawing = pick(runes)
if(RANDOM_ORIENTED)
drawing = pick(oriented)
if(RANDOM_NUMBER)
drawing = ascii2text(rand(48, 57)) // 0-9
if(RANDOM_ANY)
drawing = pick(all_drawables)
var/istagger = HAS_TRAIT(user, TRAIT_TAGGER)
var/cost = all_drawables[drawing] || CRAYON_COST_DEFAULT
if(istype(target, /obj/item/canvas))
cost = 0
if (istagger)
cost *= 0.5
if(check_empty(user, cost))
return
var/temp = "rune"
var/ascii = (length(drawing) == 1)
if(ascii && is_alpha(drawing))
temp = "letter"
else if(ascii && is_digit(drawing))
temp = "number"
else if(drawing in punctuation)
temp = "punctuation mark"
else if(drawing in symbols)
temp = "symbol"
else if(drawing in drawings)
temp = "drawing"
else if(drawing in graffiti|oriented)
temp = "graffiti"
var/graf_rot
if(drawing in oriented)
switch(user.dir)
if(EAST)
graf_rot = 90
if(SOUTH)
graf_rot = 180
if(WEST)
graf_rot = 270
else
graf_rot = 0
var/clickx
var/clicky
if(LAZYACCESS(modifiers, ICON_X) && LAZYACCESS(modifiers, ICON_Y))
clickx = clamp(text2num(LAZYACCESS(modifiers, ICON_X)) - 16, -(world.icon_size/2), world.icon_size/2)
clicky = clamp(text2num(LAZYACCESS(modifiers, ICON_Y)) - 16, -(world.icon_size/2), world.icon_size/2)
if(!instant)
to_chat(user, span_notice("You start drawing a [temp] on the [target.name]..."))
if(pre_noise)
audible_message(span_notice("You hear spraying."))
playsound(user.loc, 'sound/effects/spray.ogg', 5, TRUE, 5)
var/wait_time = DRAW_TIME
if(paint_mode == PAINT_LARGE_HORIZONTAL)
wait_time *= 3
if(istagger)
wait_time *= 0.5
if(!instant && !do_after(user, wait_time, target = target, max_interact_count = 4))
return
if(!use_charges(user, cost))
return
if(length(text_buffer))
drawing = text_buffer[1]
var/list/turf/affected_turfs = list(target)
if(actually_paints)
var/obj/effect/decal/cleanable/crayon/created_art
switch(paint_mode)
if(PAINT_NORMAL)
created_art = new(target, paint_color, drawing, temp, graf_rot)
created_art.pixel_x = clickx
created_art.pixel_y = clicky
if(PAINT_LARGE_HORIZONTAL)
var/turf/left = locate(target.x-1,target.y,target.z)
var/turf/right = locate(target.x+1,target.y,target.z)
if(isValidSurface(left) && isValidSurface(right))
created_art = new(left, paint_color, drawing, temp, graf_rot, PAINT_LARGE_HORIZONTAL_ICON)
affected_turfs += left
affected_turfs += right
else
balloon_alert(user, "no room!")
return
created_art.add_hiddenprint(user)
if(istagger)
created_art.AddElement(/datum/element/art, GOOD_ART)
else
created_art.AddElement(/datum/element/art, BAD_ART)
if(!instant)
to_chat(user, span_notice("You finish drawing \the [temp]."))
else
to_chat(user, span_notice("You spray a [temp] on \the [target.name]"))
if(length(text_buffer) > 1)
text_buffer = copytext(text_buffer, length(text_buffer[1]) + 1)
SStgui.update_uis(src)
if(post_noise)
audible_message(span_hear("You hear spraying."))
playsound(user.loc, 'sound/effects/spray.ogg', 5, TRUE, 5)
var/fraction = min(1, . / reagents.maximum_volume)
if(affected_turfs.len)
fraction /= affected_turfs.len
if (expose_turfs)
for(var/turf/draw_turf as anything in affected_turfs)
reagents.expose(draw_turf, methods = TOUCH, volume_modifier = volume_multiplier)
check_empty(user)
/obj/item/toy/crayon/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
if (!check_allowed_items(interacting_with))
return NONE
use_on(interacting_with, user, modifiers)
return ITEM_INTERACT_BLOCKING
/obj/item/toy/crayon/get_writing_implement_details()
return list(
interaction_mode = MODE_WRITING,
font = CRAYON_FONT,
color = paint_color,
use_bold = TRUE,
)
/obj/item/toy/crayon/red
name = "red crayon"
icon_state = "crayonred"
paint_color = COLOR_CRAYON_RED
crayon_color = "red"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.5, /datum/reagent/colorful_reagent/powder/red/crayon = 1.5)
dye_color = DYE_RED
/obj/item/toy/crayon/orange
name = "orange crayon"
icon_state = "crayonorange"
paint_color = COLOR_CRAYON_ORANGE
crayon_color = "orange"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.5, /datum/reagent/colorful_reagent/powder/orange/crayon = 1.5)
dye_color = DYE_ORANGE
/obj/item/toy/crayon/yellow
name = "yellow crayon"
icon_state = "crayonyellow"
paint_color = COLOR_CRAYON_YELLOW
crayon_color = "yellow"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.5, /datum/reagent/colorful_reagent/powder/yellow/crayon = 1.5)
dye_color = DYE_YELLOW
/obj/item/toy/crayon/green
name = "green crayon"
icon_state = "crayongreen"
paint_color = COLOR_CRAYON_GREEN
crayon_color = "green"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.5, /datum/reagent/colorful_reagent/powder/green/crayon = 1.5)
dye_color = DYE_GREEN
/obj/item/toy/crayon/blue
name = "blue crayon"
icon_state = "crayonblue"
paint_color = COLOR_CRAYON_BLUE
crayon_color = "blue"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.5, /datum/reagent/colorful_reagent/powder/blue/crayon = 1.5)
dye_color = DYE_BLUE
/obj/item/toy/crayon/purple
name = "purple crayon"
icon_state = "crayonpurple"
paint_color = COLOR_CRAYON_PURPLE
crayon_color = "purple"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.5, /datum/reagent/colorful_reagent/powder/purple/crayon = 1.5)
dye_color = DYE_PURPLE
/obj/item/toy/crayon/black
name = "black crayon"
icon_state = "crayonblack"
paint_color = COLOR_CRAYON_BLACK
crayon_color = "black"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.5, /datum/reagent/colorful_reagent/powder/black/crayon = 1.5)
dye_color = DYE_BLACK
/obj/item/toy/crayon/white
name = "white crayon"
icon_state = "crayonwhite"
paint_color = COLOR_WHITE
crayon_color = "white"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.5, /datum/reagent/colorful_reagent/powder/white/crayon = 1.5)
dye_color = DYE_WHITE
/obj/item/toy/crayon/mime
name = "mime crayon"
icon_state = "crayonmime"
desc = "A very sad-looking crayon."
paint_color = COLOR_WHITE
crayon_color = "mime"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.5, /datum/reagent/colorful_reagent/powder/invisible = 1.5)
charges = INFINITE_CHARGES
dye_color = DYE_MIME
/obj/item/toy/crayon/rainbow
name = "rainbow crayon"
icon_state = "crayonrainbow"
paint_color = COLOR_CRAYON_RAINBOW
crayon_color = "rainbow"
reagent_contents = list(/datum/reagent/consumable/nutriment = 0.5, /datum/reagent/colorful_reagent = 1.5)
drawtype = RANDOM_ANY // just the default starter.
charges = INFINITE_CHARGES
dye_color = DYE_RAINBOW
/obj/item/toy/crayon/rainbow/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
set_painting_tool_color(rgb(rand(0,255), rand(0,255), rand(0,255)))
return ..()
/*
* Crayon Box
*/
/obj/item/storage/crayons
name = "box of crayons"
desc = "A box of crayons for all your rune drawing needs."
icon = 'icons/obj/art/crayons.dmi'
icon_state = "crayonbox"
w_class = WEIGHT_CLASS_SMALL
custom_materials = list(/datum/material/cardboard = SHEET_MATERIAL_AMOUNT)
/obj/item/storage/crayons/Initialize(mapload)
. = ..()
atom_storage.set_holdable(
can_hold_list = /obj/item/toy/crayon,
cant_hold_list = list(
/obj/item/toy/crayon/spraycan,
/obj/item/toy/crayon/mime,
/obj/item/toy/crayon/rainbow,
),
)
/obj/item/storage/crayons/PopulateContents()
new /obj/item/toy/crayon/red(src)
new /obj/item/toy/crayon/orange(src)
new /obj/item/toy/crayon/yellow(src)
new /obj/item/toy/crayon/green(src)
new /obj/item/toy/crayon/blue(src)
new /obj/item/toy/crayon/purple(src)
new /obj/item/toy/crayon/black(src)
update_appearance()
/obj/item/storage/crayons/update_overlays()
. = ..()
for(var/obj/item/toy/crayon/crayon in contents)
. += mutable_appearance('icons/obj/art/crayons.dmi', crayon.crayon_color)
/obj/item/storage/crayons/attack_self(mob/user)
. = ..()
if(contents.len > 0)
balloon_alert(user, "too full to fold!")
return
if(flags_1 & HOLOGRAM_1)
return
var/obj/item/stack/sheet/cardboard/cardboard = new /obj/item/stack/sheet/cardboard(user.drop_location())
to_chat(user, span_notice("You fold the [src] into cardboard."))
user.put_in_active_hand(cardboard)
qdel(src)
//Spraycan stuff
/obj/item/toy/crayon/spraycan
name = "spray can"
icon_state = "spraycan"
worn_icon_state = "spraycan"
icon_capped = "spraycan_cap"
icon_uncapped = "spraycan"
overlay_paint_colour = TRUE
paint_color = null
inhand_icon_state = "spraycan"
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
desc = "A metallic container containing tasty paint."
w_class = WEIGHT_CLASS_SMALL
custom_price = PAYCHECK_CREW * 2.5
instant = TRUE
edible = FALSE
has_cap = TRUE
is_capped = TRUE
self_contained = FALSE // Don't disappear when they're empty
can_change_colour = TRUE
reagent_contents = list(/datum/reagent/fuel = 1, /datum/reagent/consumable/ethanol = 1)
pre_noise = TRUE
post_noise = FALSE
interaction_flags_click = NEED_DEXTERITY|NEED_HANDS|ALLOW_RESTING
/obj/item/toy/crayon/spraycan/Initialize(mapload)
. = ..()
var/static/list/slapcraft_recipe_list = list(/datum/crafting_recipe/improvised_coolant)
AddComponent(
/datum/component/slapcrafting,\
slapcraft_recipes = slapcraft_recipe_list,\
)
register_context()
register_item_context()
/obj/item/toy/crayon/spraycan/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
. = ..()
if(!user.can_perform_action(src, NEED_DEXTERITY|NEED_HANDS|SILENT_ADJACENCY))
return .
if(has_cap)
context[SCREENTIP_CONTEXT_ALT_LMB] = "Toggle cap"
return CONTEXTUAL_SCREENTIP_SET
/obj/item/toy/crayon/spraycan/add_item_context(datum/source, list/context, atom/target, mob/living/user)
. = ..()
if(!user.can_perform_action(src, NEED_DEXTERITY|NEED_HANDS|SILENT_ADJACENCY))
return .
context[SCREENTIP_CONTEXT_LMB] = "Paint"
context[SCREENTIP_CONTEXT_RMB] = "Copy color"
return CONTEXTUAL_SCREENTIP_SET
/obj/item/toy/crayon/spraycan/isValidSurface(surface)
return (isfloorturf(surface) || iswallturf(surface))
/obj/item/toy/crayon/spraycan/suicide_act(mob/living/user)
var/mob/living/carbon/human/H = user
var/used = min(charges_left, 10)
if(is_capped || !actually_paints || !use_charges(user, 10, FALSE))
user.visible_message(span_suicide("[user] shakes up [src] with a rattle and lifts it to [user.p_their()] mouth, but nothing happens!"))
user.say("MEDIOCRE!!", forced = "spraycan suicide")
return SHAME
user.visible_message(span_suicide("[user] shakes up [src] with a rattle and lifts it to [user.p_their()] mouth, spraying paint across [user.p_their()] teeth!"))
user.say("WITNESS ME!!", forced = "spraycan suicide")
if(pre_noise || post_noise)
playsound(src, 'sound/effects/spray.ogg', 5, TRUE, 5)
if(can_change_colour)
set_painting_tool_color(COLOR_SILVER)
update_appearance()
if(actually_paints)
H.update_lips("spray_face", paint_color)
reagents.trans_to(user, used, volume_multiplier, transferred_by = user, methods = VAPOR)
return OXYLOSS
/obj/item/toy/crayon/spraycan/Initialize(mapload)
. = ..()
// If default crayon red colour, pick a more fun spraycan colour
if(!paint_color)
set_painting_tool_color(pick(COLOR_CRAYON_RED, COLOR_CRAYON_ORANGE, COLOR_CRAYON_YELLOW, COLOR_CRAYON_GREEN, COLOR_CRAYON_BLUE, COLOR_CRAYON_PURPLE))
refill()
/obj/item/toy/crayon/spraycan/examine(mob/user)
. = ..()
if(charges != INFINITE_CHARGES)
if(charges_left)
. += "It's roughly [PERCENT(charges_left/charges)]% full."
else
. += "It is empty."
. += span_notice("Alt-click [src] to [ is_capped ? "take the cap off" : "put the cap on"]. Right-click a colored object to match its existing color.")
/obj/item/toy/crayon/spraycan/use_on(atom/target, mob/user, list/modifiers)
if(is_capped)
balloon_alert(user, "take the cap off first!")
return
if(check_empty(user))
return
if(iscarbon(target))
if(pre_noise || post_noise)
playsound(user.loc, 'sound/effects/spray.ogg', 25, TRUE, 5)
var/mob/living/carbon/carbon_target = target
user.visible_message(span_danger("[user] sprays [src] into the face of [target]!"))
to_chat(target, span_userdanger("[user] sprays [src] into your face!"))
if(carbon_target.client)
carbon_target.set_eye_blur_if_lower(6 SECONDS)
carbon_target.adjust_temp_blindness(2 SECONDS)
if(carbon_target.get_eye_protection() <= 0) // no eye protection? ARGH IT BURNS. Warning: don't add a stun here. It's a roundstart item with some quirks.
carbon_target.adjust_jitter(1 SECONDS)
carbon_target.adjust_eye_blur(0.5 SECONDS)
flash_color(carbon_target, flash_color=paint_color, flash_time=40)
if(ishuman(carbon_target) && actually_paints)
var/mob/living/carbon/human/human_target = carbon_target
human_target.update_lips("spray_face", paint_color)
use_charges(user, 10, FALSE)
var/fraction = min(1, . / reagents.maximum_volume)
reagents.expose(carbon_target, VAPOR, fraction * volume_multiplier)
else if(actually_paints && target.is_atom_colour(paint_color, min_priority_index = WASHABLE_COLOUR_PRIORITY))
balloon_alert(user, "[target.p_theyre()] already that color!")
return FALSE
if(ismob(target) && (HAS_TRAIT(target, TRAIT_SPRAY_PAINTABLE)))
if(actually_paints)
target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
SEND_SIGNAL(target, COMSIG_LIVING_MOB_PAINTED)
use_charges(user, 2, requires_full = FALSE)
reagents.trans_to(target, ., volume_multiplier, transferred_by = user, methods = VAPOR)
if(pre_noise || post_noise)
playsound(user.loc, 'sound/effects/spray.ogg', 5, TRUE, 5)
user.visible_message(span_notice("[user] coats [target] with spray paint!"), span_notice("You coat [target] with spray paint."))
return
if(isobj(target) && !(target.flags_1 & UNPAINTABLE_1))
var/color_is_dark = FALSE
if(actually_paints)
color_is_dark = is_color_dark(paint_color)
if (color_is_dark && !(target.flags_1 & ALLOW_DARK_PAINTS_1))
to_chat(user, span_warning("A color that dark on an object like this? Surely not..."))
return FALSE
if(istype(target, /obj/item/pipe))
if(GLOB.pipe_color_name.Find(paint_color))
var/obj/item/pipe/target_pipe = target
target_pipe.pipe_color = paint_color
target.add_atom_colour(paint_color, FIXED_COLOUR_PRIORITY)
balloon_alert(user, "painted in [GLOB.pipe_color_name[paint_color]] color")
else
balloon_alert(user, "invalid pipe color!")
return FALSE
else if(istype(target, /obj/machinery/atmospherics))
if(GLOB.pipe_color_name.Find(paint_color))
var/obj/machinery/atmospherics/target_pipe = target
target_pipe.paint(paint_color)
balloon_alert(user, "painted in [GLOB.pipe_color_name[paint_color]] color")
else
balloon_alert(user, "invalid pipe color!")
return FALSE
else
target.add_atom_colour(paint_color, WASHABLE_COLOUR_PRIORITY)
if(isitem(target) && isliving(target.loc))
var/obj/item/target_item = target
var/mob/living/holder = target.loc
if(holder.is_holding(target_item))
holder.update_held_items()
else
holder.update_clothing(target_item.slot_flags)
if(!(SEND_SIGNAL(target, COMSIG_OBJ_PAINTED, user, src, color_is_dark) & DONT_USE_SPRAYCAN_CHARGES))
use_charges(user, 2, requires_full = FALSE)
reagents.trans_to(target, ., volume_multiplier, transferred_by = user, methods = VAPOR)
if(pre_noise || post_noise)
playsound(user.loc, 'sound/effects/spray.ogg', 5, TRUE, 5)
user.visible_message(span_notice("[user] coats [target] with spray paint!"), span_notice("You coat [target] with spray paint."))
return
return ..()
/obj/item/toy/crayon/spraycan/interact_with_atom_secondary(atom/interacting_with, mob/living/user, list/modifiers)
if(is_capped)
balloon_alert(user, "take the cap off first!")
return ITEM_INTERACT_BLOCKING
if(check_empty(user))
return ITEM_INTERACT_BLOCKING
if(isbodypart(interacting_with) && actually_paints)
var/obj/item/bodypart/limb = interacting_with
if(!IS_ORGANIC_LIMB(limb))
var/list/skins = list()
var/static/list/style_list_icons = list("standard" = 'icons/mob/augmentation/augments.dmi', "engineer" = 'icons/mob/augmentation/augments_engineer.dmi', "security" = 'icons/mob/augmentation/augments_security.dmi', "mining" = 'icons/mob/augmentation/augments_mining.dmi')
for(var/skin_option in style_list_icons)
var/image/part_image = image(icon = style_list_icons[skin_option], icon_state = "[limb.limb_id]_[limb.body_zone]")
if(limb.aux_zone) //Hands
part_image.overlays += image(icon = style_list_icons[skin_option], icon_state = "[limb.limb_id]_[limb.aux_zone]")
skins += list("[skin_option]" = part_image)
var/choice = show_radial_menu(user, src, skins, require_near = TRUE)
if(choice && (use_charges(user, 5, requires_full = FALSE)))
playsound(user.loc, 'sound/effects/spray.ogg', 5, TRUE, 5)
limb.change_appearance(style_list_icons[choice], greyscale = FALSE)
return ITEM_INTERACT_SUCCESS
if(interacting_with.color)
paint_color = interacting_with.color
balloon_alert(user, "matched colour of target")
update_appearance()
return ITEM_INTERACT_BLOCKING
balloon_alert(user, "can't match those colours!")
return ITEM_INTERACT_BLOCKING
/obj/item/toy/crayon/spraycan/click_alt(mob/user)
if(!has_cap)
return CLICK_ACTION_BLOCKING
is_capped = !is_capped
balloon_alert(user, is_capped ? "capped" : "cap removed")
update_appearance()
return CLICK_ACTION_SUCCESS
/obj/item/toy/crayon/spraycan/storage_insert_on_interaction(datum/storage, atom/storage_holder, mob/user)
return is_capped
/obj/item/toy/crayon/spraycan/update_icon_state()
icon_state = is_capped ? icon_capped : icon_uncapped
return ..()
/obj/item/toy/crayon/spraycan/update_overlays()
. = ..()
if(overlay_paint_colour)
var/mutable_appearance/spray_overlay = mutable_appearance('icons/obj/art/crayons.dmi', "[is_capped ? "spraycan_cap_colors" : "spraycan_colors"]")
spray_overlay.color = paint_color
. += spray_overlay
/obj/item/toy/crayon/spraycan/borg
name = "cyborg spraycan"
desc = "A metallic container containing shiny synthesised paint."
charges = INFINITE_CHARGES
/obj/item/toy/crayon/spraycan/borg/use_charges(mob/user, amount = 1, requires_full = TRUE, override_infinity = FALSE)
if(!iscyborg(user))
to_chat(user, span_notice("How did you get this?"))
qdel(src)
return FALSE
var/mob/living/silicon/robot/borgy = user
// 25 is our cost per unit of paint, making it cost 25 energy per
// normal tag, 50 per window, and 250 per attack
if(!borgy.cell?.use(amount * 25))
return FALSE
return ..()
/obj/item/toy/crayon/spraycan/hellcan
name = "hellcan"
desc = "This spraycan doesn't seem to be filled with paint..."
icon_state = "deathcan2_cap"
icon_capped = "deathcan2_cap"
icon_uncapped = "deathcan2"
overlay_paint_colour = FALSE
volume_multiplier = 25
actually_paints = FALSE
expose_turfs = TRUE
charges = 100
reagent_contents = list(/datum/reagent/clf3 = 1)
paint_color = COLOR_BLACK
/obj/item/toy/crayon/spraycan/hellcan/isValidSurface(surface)
return isfloorturf(surface)
/obj/item/toy/crayon/spraycan/lubecan
name = "slippery spraycan"
desc = "You can barely keep hold of this thing."
icon_state = "clowncan2_cap"
icon_capped = "clowncan2_cap"
icon_uncapped = "clowncan2"
overlay_paint_colour = FALSE
reagent_contents = list(/datum/reagent/lube = 1, /datum/reagent/consumable/banana = 1)
volume_multiplier = 5
expose_turfs = TRUE
/obj/item/toy/crayon/spraycan/lubecan/isValidSurface(surface)
return isfloorturf(surface)
/obj/item/toy/crayon/spraycan/mimecan
name = "silent spraycan"
desc = "Art is best seen, not heard."
icon_state = "mimecan_cap"
icon_capped = "mimecan_cap"
icon_uncapped = "mimecan"
overlay_paint_colour = FALSE
can_change_colour = FALSE
paint_color = COLOR_WHITE //RGB
pre_noise = FALSE
post_noise = FALSE
reagent_contents = list(/datum/reagent/consumable/nothing = 1, /datum/reagent/toxin/mutetoxin = 1)
/obj/item/toy/crayon/spraycan/infinite
name = "infinite spraycan"
charges = INFINITE_CHARGES
desc = "Now with 30% more bluespace technology."
#undef RANDOM_GRAFFITI
#undef RANDOM_LETTER
#undef RANDOM_PUNCTUATION
#undef RANDOM_SYMBOL
#undef RANDOM_DRAWING
#undef RANDOM_NUMBER
#undef RANDOM_ORIENTED
#undef RANDOM_RUNE
#undef RANDOM_ANY
#undef AVAILABLE_SPRAYCAN_SPACE
#undef PAINT_NORMAL
#undef PAINT_LARGE_HORIZONTAL
#undef PAINT_LARGE_HORIZONTAL_ICON
#undef INFINITE_CHARGES
#undef DRAW_TIME