Files
Bubberstation/code/game/objects/items/rcd/RHD.dm
SyncIt21 b9d846b957 RHD's cancel build when blueprint is changed (#83878)
## About The Pull Request
- Fixes #83679

RHD(Rapid handheld device) refers to the RCD, RPLD & RTD. During the
`do_after()` when building the design if the blueprint is changed then
the build process is cancelled. This way we don't use the wrong amount
of resource when the design changes mid build

## Changelog
🆑
fix: RCD, RPLD & RTD cancels their build process if their design is
changed during build.
/🆑
2024-06-11 22:12:20 -07:00

347 lines
11 KiB
Plaintext

//RAPID HANDHELD DEVICE. the base for all rapid devices
#define SILO_USE_AMOUNT (SHEET_MATERIAL_AMOUNT / 4)
/obj/item/construction
name = "not for ingame use"
desc = "A device used to rapidly build and deconstruct. Reload with iron, plasteel, glass or compressed matter cartridges."
opacity = FALSE
density = FALSE
anchored = FALSE
obj_flags = CONDUCTS_ELECTRICITY
item_flags = NOBLUDGEON
force = 0
throwforce = 10
throw_speed = 3
throw_range = 5
w_class = WEIGHT_CLASS_NORMAL
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 50)
req_access = list(ACCESS_ENGINE_EQUIP)
armor_type = /datum/armor/item_construction
resistance_flags = FIRE_PROOF
/// the spark system which sparks whever the ui options are dited
var/datum/effect_system/spark_spread/spark_system
/// current local matter inside the device, not used when silo link is on
var/matter = 0
/// maximum local matter this device can hold, not used when silo link is on
var/max_matter = 100
/// controls whether or not does update_icon apply ammo indicator overlays
var/has_ammobar = FALSE
/// amount of divisions in the ammo indicator overlay/number of ammo indicator states
var/ammo_sections = 10
/// bitflags for upgrades
var/upgrade = NONE
/// bitflags for banned upgrades
var/banned_upgrades = NONE
/// remote connection to the silo
var/datum/component/remote_materials/silo_mats
/// switch to use internal or remote storage
var/silo_link = FALSE
/// has the blueprint design changed
var/blueprint_changed = FALSE
/datum/armor/item_construction
fire = 100
acid = 50
/obj/item/construction/Initialize(mapload)
. = ..()
spark_system = new /datum/effect_system/spark_spread
spark_system.set_up(5, 0, src)
spark_system.attach(src)
if(upgrade & RCD_UPGRADE_SILO_LINK)
silo_mats = AddComponent(/datum/component/remote_materials, mapload, FALSE)
update_appearance()
///An do_after() specially designed for rhd devices
/obj/item/construction/proc/build_delay(mob/user, delay, atom/target)
if(delay <= 0)
return TRUE
blueprint_changed = FALSE
return do_after(user, delay, target, extra_checks = CALLBACK(src, PROC_REF(blueprint_change)))
/obj/item/construction/proc/blueprint_change()
return !blueprint_changed
///used for examining the RCD and for its UI
/obj/item/construction/proc/get_silo_iron()
if(silo_link && silo_mats.mat_container && !silo_mats.on_hold())
return silo_mats.mat_container.get_material_amount(/datum/material/iron) / SILO_USE_AMOUNT
return 0
///returns local matter units available. overriden by rcd borg to return power units available
/obj/item/construction/proc/get_matter(mob/user)
return matter
/obj/item/construction/examine(mob/user)
. = ..()
. += "It currently holds [get_matter(user)]/[max_matter] matter-units."
if(upgrade & RCD_UPGRADE_SILO_LINK)
. += "Remote storage link state: [silo_link ? "[silo_mats.on_hold() ? "ON HOLD" : "ON"]" : "OFF"]."
var/iron = get_silo_iron()
if(iron)
. += "Remote connection has iron in equivalent to [iron] RCD unit\s." //1 matter for 1 floor tile, as 4 tiles are produced from 1 iron
/obj/item/construction/Destroy()
QDEL_NULL(spark_system)
silo_mats = null
return ..()
/obj/item/construction/pre_attack(atom/target, mob/user, params)
if(istype(target, /obj/item/rcd_upgrade))
install_upgrade(target, user)
return TRUE
if(insert_matter(target, user))
return TRUE
return ..()
/obj/item/construction/attackby(obj/item/item, mob/user, params)
if(istype(item, /obj/item/rcd_upgrade))
install_upgrade(item, user)
return TRUE
if(insert_matter(item, user))
return TRUE
return ..()
/// Installs an upgrade into the RCD checking if it is already installed, or if it is a banned upgrade
/obj/item/construction/proc/install_upgrade(obj/item/rcd_upgrade/design_disk, mob/user)
if(design_disk.upgrade & upgrade)
balloon_alert(user, "already installed!")
return FALSE
if(design_disk.upgrade & banned_upgrades)
balloon_alert(user, "cannot install upgrade!")
return FALSE
upgrade |= design_disk.upgrade
if((design_disk.upgrade & RCD_UPGRADE_SILO_LINK) && !silo_mats)
silo_mats = AddComponent(/datum/component/remote_materials, FALSE, FALSE)
playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
qdel(design_disk)
update_static_data_for_all_viewers()
return TRUE
/// Inserts matter into the RCD allowing it to build
/obj/item/construction/proc/insert_matter(obj/item, mob/user)
if(iscyborg(user))
return FALSE
var/loaded = FALSE
if(istype(item, /obj/item/rcd_ammo))
var/obj/item/rcd_ammo/ammo = item
var/load = min(ammo.ammoamt, max_matter - matter)
if(load <= 0)
balloon_alert(user, "storage full!")
return FALSE
ammo.ammoamt -= load
if(ammo.ammoamt <= 0)
qdel(ammo)
matter += load
playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
loaded = TRUE
else if(isstack(item))
loaded = loadwithsheets(item, user)
if(loaded)
update_appearance() //ensures that ammo counters (if present) get updated
return loaded
/obj/item/construction/proc/loadwithsheets(obj/item/stack/the_stack, mob/user)
if(the_stack.matter_amount <= 0)
balloon_alert(user, "invalid sheets!")
return FALSE
var/maxsheets = round((max_matter-matter) / the_stack.matter_amount) //calculate the max number of sheets that will fit in RCD
if(maxsheets > 0)
var/amount_to_use = min(the_stack.amount, maxsheets)
the_stack.use(amount_to_use)
matter += the_stack.matter_amount * amount_to_use
playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
return TRUE
balloon_alert(user, "storage full!")
return FALSE
/obj/item/construction/proc/activate()
playsound(loc, 'sound/items/deconstruct.ogg', 50, TRUE)
/obj/item/construction/attack_self(mob/user)
playsound(loc, 'sound/effects/pop.ogg', 50, FALSE)
if(prob(20))
spark_system.start()
/obj/item/construction/update_overlays()
. = ..()
if(has_ammobar)
var/ratio = CEILING((matter / max_matter) * ammo_sections, 1)
if(ratio > 0)
. += "[icon_state]_charge[ratio]"
/obj/item/construction/proc/useResource(amount, mob/user)
if(!silo_mats || !silo_link)
if(matter < amount)
if(user)
balloon_alert(user, "not enough matter!")
return FALSE
matter -= amount
update_appearance()
return TRUE
else
if(silo_mats.on_hold())
if(user)
balloon_alert(user, "silo on hold!")
return FALSE
if(!silo_mats.mat_container)
if(user)
balloon_alert(user, "no silo detected!")
return FALSE
if(!silo_mats.mat_container.has_enough_of_material(/datum/material/iron, amount * SILO_USE_AMOUNT))
if(user)
balloon_alert(user, "not enough silo material!")
return FALSE
silo_mats.use_materials(list(/datum/material/iron = SILO_USE_AMOUNT), multiplier = amount, action = "build", name = "consume")
return TRUE
/obj/item/construction/ui_static_data(mob/user)
. = list()
.["silo_upgraded"] = !!(upgrade & RCD_UPGRADE_SILO_LINK)
///shared data for rcd,rld & plumbing
/obj/item/construction/ui_data(mob/user)
var/list/data = list()
//matter in the rcd
var/total_matter = ((upgrade & RCD_UPGRADE_SILO_LINK) && silo_link) ? get_silo_iron() : get_matter(user)
if(!total_matter)
total_matter = 0
data["matterLeft"] = total_matter
data["silo_enabled"] = silo_link
return data
/obj/item/construction/proc/toggle_silo(mob/user)
if(!silo_mats)
to_chat(user, span_warning("no remote storage connection."))
return FALSE
if(!silo_mats.mat_container && !silo_link) // Allow them to turn off an invalid link.
to_chat(user, span_warning("no silo link detected."))
return FALSE
silo_link = !silo_link
to_chat(user, span_notice("silo link state: [silo_link ? "on" : "off"]"))
return TRUE
///shared action for toggling silo link rcd,rld & plumbing
/obj/item/construction/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
if(action == "toggle_silo" && (upgrade & RCD_UPGRADE_SILO_LINK))
toggle_silo(ui.user)
return TRUE
var/update = handle_ui_act(action, params, ui, state)
if(isnull(update))
update = FALSE
return update
/// overwrite to insert custom ui handling for subtypes
/obj/item/construction/proc/handle_ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
return null
/obj/item/construction/proc/checkResource(amount, mob/user)
if(!silo_mats || !silo_mats.mat_container || !silo_link)
if(silo_link)
balloon_alert(user, "silo link invalid!")
return FALSE
else
. = matter >= amount
else
if(silo_mats.on_hold())
if(user)
balloon_alert(user, "silo on hold!")
return FALSE
. = silo_mats.mat_container.has_enough_of_material(/datum/material/iron, amount * SILO_USE_AMOUNT)
if(!. && user)
balloon_alert(user, "low ammo!")
if(has_ammobar)
flick("[icon_state]_empty", src) //somewhat hacky thing to make RCDs with ammo counters actually have a blinking yellow light
return .
/obj/item/construction/proc/range_check(atom/target, mob/user)
if(target.z != user.z)
return
if(!(target in dview(7, get_turf(user))))
balloon_alert(user, "out of range!")
flick("[icon_state]_empty", src)
return FALSE
else
return TRUE
/**
* Checks if we are allowed to interact with a radial menu
*
* Arguments:
* * user The living mob interacting with the menu
* * remote_anchor The remote anchor for the menu
*/
/obj/item/construction/proc/check_menu(mob/living/user, remote_anchor)
if(!istype(user))
return FALSE
if(user.incapacitated())
return FALSE
if(remote_anchor && user.remote_control != remote_anchor)
return FALSE
return TRUE
/obj/item/rcd_upgrade
name = "RCD advanced design disk"
desc = "It seems to be empty."
icon = 'icons/obj/devices/circuitry_n_data.dmi'
icon_state = "datadisk3"
var/upgrade
/obj/item/rcd_upgrade/frames
name = "RCD advanced upgrade: frames"
desc = "It contains the design for machine frames and computer frames."
icon_state = "datadisk6"
upgrade = RCD_UPGRADE_FRAMES
/obj/item/rcd_upgrade/simple_circuits
name = "RCD advanced upgrade: simple circuits"
desc = "It contains the design for firelock, air alarm, fire alarm, apc circuits and crap power cells."
icon_state = "datadisk4"
upgrade = RCD_UPGRADE_SIMPLE_CIRCUITS
/obj/item/rcd_upgrade/anti_interrupt
name = "RCD advanced upgrade: anti disruption"
desc = "It contains the upgrades necessary to prevent interruption of RCD construction and deconstruction."
icon_state = "datadisk2"
upgrade = RCD_UPGRADE_ANTI_INTERRUPT
/obj/item/rcd_upgrade/cooling
name = "RCD advanced upgrade: enhanced cooling"
desc = "It contains the upgrades necessary to allow more frequent use of the RCD."
icon_state = "datadisk7"
upgrade = RCD_UPGRADE_NO_FREQUENT_USE_COOLDOWN
/obj/item/rcd_upgrade/silo_link
name = "RCD advanced upgrade: silo link"
desc = "It contains direct silo connection RCD upgrade."
icon_state = "datadisk8"
upgrade = RCD_UPGRADE_SILO_LINK
/obj/item/rcd_upgrade/furnishing
name = "RCD advanced upgrade: furnishings"
desc = "It contains the design for chairs, stools, tables, and glass tables."
icon_state = "datadisk5"
upgrade = RCD_UPGRADE_FURNISHING
/datum/action/item_action/rcd_scan
name = "Destruction Scan"
desc = "Scans the surrounding area for destruction. Scanned structures will rebuild significantly faster."
#undef SILO_USE_AMOUNT