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## About The Pull Request Adds a new final objective option with a classic premise; the forced battle to the death. The concept is that the Syndicate will provide you with an implanter tool you can use on an arbitrary number of crew members. Once you have at least 6 (though there is no ceiling) you can activate the implants to start the Battle Royale and broadcast the perspectives of everyone you implanted live to the entertainment monitor. After activation these implants cause you to explode upon death. If at the end of 10 minutes, more than one person remains unexploded then all of the remaining implants will detonate simultaneously. Additionally, one of the station's departments (Medbay, Cargo, Science, or Engineering) will be chosen as the arena. If after 5 minutes pass you're not within that department (or if you leave it after that time has passed) then you will be killed. The Syndicate plan on both using the recorded footage to study Nanotrasen technology, and also to sell it as an underground blood sport, and so have employed a pirate broadcasting station to provide colour commentary. The implantation is silent, however it requires you and your target to be adjacent and stood still for one and a half seconds. Once implanted, it will occasionally itch and eventually signal to the implantee that something is up, so once you start implanting someone you're on a soft timer until you are given away. You can also implant yourself if you want to do that for some reason. Removing an implant from someone has a 70% chance of setting it off instantly, but it _is_ possible. If the implant is exposed to EMP, this value is randomised between 0 and 100%. You could also try doing surgery while the patient is wearing a bomb suit or something, that puzzle is for you to solve and I'm not going to tell you the answers. I'm sure you'll think of ones I haven't. ## Why It's Good For The Game Adds a somewhat more down-to-earth but still hopefully exciting and threatening option which should let people mess around with the sandbox. The mutual death element provides some roleplaying prompts; nothing actually _forces_ you to fight apart from fear of death and it may be possible to find other ways to survive, or perform some kind of solidarity behaviour with your fellow contestants. Maybe you'll try that but one of your fellow contestants just wants to be the last survivor anyway. Maybe you'll pretend you're setting up some kind of mutual survivorship thing in order to make sure you're the sole survivor. Gives some people to watch on the bar TV channel. The crew apparently love playing Deathmatch while dead so we might as well enable doing it while alive. Also I'm going to follow this up with a separate PR to remove the Space Dragon objective and it felt like it'd be a good idea to do one out one in ## Changelog 🆑 add: Adds a new Final Objective where you force your fellow crew to fight to the death on pain of... death. /🆑
226 lines
9.8 KiB
Plaintext
226 lines
9.8 KiB
Plaintext
// This contains all boxes that will possess something wearable, like an outfit or something similar.area
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/obj/item/storage/box/gloves
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name = "box of latex gloves"
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desc = "Contains sterile latex gloves."
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illustration = "latex"
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/obj/item/storage/box/gloves/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/clothing/gloves/latex(src)
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/obj/item/storage/box/masks
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name = "box of sterile masks"
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desc = "This box contains sterile medical masks."
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illustration = "sterile"
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/obj/item/storage/box/masks/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/clothing/mask/surgical(src)
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/obj/item/storage/box/rxglasses
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name = "box of prescription glasses"
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desc = "This box contains nerd glasses."
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illustration = "glasses"
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/obj/item/storage/box/rxglasses/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/clothing/glasses/regular(src)
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/obj/item/storage/box/tape_wizard
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name = "Tape Wizard - Episode 23"
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desc = "A box containing the costume used by legendary entertainment icon 'Super Tape Wizard'. It got a little stuck on its way out."
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/obj/item/storage/box/tape_wizard/PopulateContents()
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new /obj/item/clothing/head/wizard/tape/fake(src)
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new /obj/item/clothing/suit/wizrobe/tape/fake(src)
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new /obj/item/staff/tape(src)
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new /obj/item/stack/sticky_tape(src)
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/obj/item/storage/box/fakesyndiesuit
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name = "boxed space suit and helmet"
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desc = "A sleek, sturdy box used to hold replica spacesuits."
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icon_state = "syndiebox"
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illustration = "syndiesuit"
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/obj/item/storage/box/fakesyndiesuit/PopulateContents()
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new /obj/item/clothing/head/syndicatefake(src)
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new /obj/item/clothing/suit/syndicatefake(src)
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/obj/item/storage/box/syndie_kit/battle_royale
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name = "rumble royale broadcast kit"
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desc = "Contains everything you need to host the galaxy's greatest show; Rumble Royale."
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/obj/item/storage/box/syndie_kit/battle_royale/PopulateContents()
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var/obj/item/royale_implanter/implanter = new(src)
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var/obj/item/royale_remote/remote = new(src)
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remote.link_implanter(implanter)
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/obj/item/storage/box/deputy
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name = "box of deputy armbands"
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desc = "To be issued to those authorized to act as deputy of security."
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icon_state = "secbox"
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illustration = "depband"
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/obj/item/storage/box/deputy/PopulateContents()
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for(var/i in 1 to 7)
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new /obj/item/clothing/accessory/armband/deputy(src)
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/obj/item/storage/box/hero
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name = "Courageous Tomb Raider - 1940's."
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desc = "This legendary figure of still dubious historical accuracy is thought to have been a world-famous archeologist who embarked on countless adventures in far away lands, along with his trademark whip and fedora hat."
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/obj/item/storage/box/hero/PopulateContents()
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new /obj/item/clothing/head/fedora/curator(src)
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new /obj/item/clothing/shoes/workboots/mining(src)
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new /obj/item/clothing/suit/jacket/curator(src)
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new /obj/item/clothing/under/rank/civilian/curator/treasure_hunter(src)
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new /obj/item/melee/curator_whip(src)
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/obj/item/storage/box/hero/astronaut
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name = "First Man on the Moon - 1960's."
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desc = "One small step for a man, one giant leap for mankind. Relive the beginnings of space exploration with this fully functional set of vintage EVA equipment."
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/obj/item/storage/box/hero/astronaut/PopulateContents()
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new /obj/item/clothing/suit/space/nasavoid(src)
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new /obj/item/clothing/head/helmet/space/nasavoid(src)
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new /obj/item/tank/internals/oxygen(src)
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new /obj/item/gps(src)
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/obj/item/storage/box/hero/scottish
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name = "Braveheart, the Scottish rebel - 1300's."
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desc = "Seemingly a legendary figure in the battle for Scottish independence, this historical figure is closely associated with blue facepaint, big swords, strange man skirts, and his ever enduring catchphrase: 'FREEDOM!!'"
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/obj/item/storage/box/hero/scottish/PopulateContents()
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new /obj/item/claymore/weak/ceremonial(src)
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new /obj/item/clothing/shoes/sandal(src)
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new /obj/item/clothing/under/costume/kilt(src)
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new /obj/item/toy/crayon/spraycan(src)
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/obj/item/storage/box/hero/carphunter
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name = "Carp Hunter, Wildlife Expert - 2506."
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desc = "Despite his nickname, this wildlife expert was mainly known as a passionate environmentalist and conservationist, often coming in contact with dangerous wildlife to teach about the beauty of nature."
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/obj/item/storage/box/hero/carphunter/PopulateContents()
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new /obj/item/clothing/mask/gas/carp(src)
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new /obj/item/clothing/suit/hooded/carp_costume/spaceproof/old(src)
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new /obj/item/knife/hunting(src)
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new /obj/item/storage/box/papersack/meat(src)
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/obj/item/storage/box/hero/mothpioneer
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name = "Mothic Fleet Pioneer - 2429."
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desc = "Some claim that the fleet engineers are directly responsible for most modern advancements in spacefaring designs. Although the exact details of their past contributions are somewhat fuzzy, their ingenuity remains unmatched and unquestioned to this day."
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/obj/item/storage/box/hero/mothpioneer/PopulateContents()
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new /obj/item/clothing/head/mothcap/original(src)
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new /obj/item/clothing/suit/mothcoat/original(src)
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new /obj/item/crowbar(src)
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new /obj/item/flashlight/lantern(src)
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new /obj/item/screwdriver(src)
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new /obj/item/stack/sheet/glass/fifty(src)
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new /obj/item/stack/sheet/iron/fifty(src)
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new /obj/item/wrench(src)
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/obj/item/storage/box/hero/etherealwarden
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name = "Ethereal Trailwarden - 2450's."
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desc = "Many fantastical stories are told of valiant trail wardens, even by offworlders who, thanks to their guidance, avoided an untimely demise while traveling the sometimes treacherous roads of Sprout. In truth their job entails far more walking and fixing roads than slaying dragons, but it is no less important and well respected: keeping the roads and trails safe and well maintained is for many settlements a matter of survival."
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/obj/item/storage/box/hero/etherealwarden/PopulateContents()
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new /obj/item/clothing/suit/hooded/ethereal_raincoat/trailwarden(src)
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new /obj/item/clothing/under/ethereal_tunic/trailwarden(src)
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new /obj/item/storage/backpack/saddlepack(src)
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/obj/item/storage/box/holy
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name = "Templar Kit"
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/// This item is used to generate a preview image for this set.
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/// It could be any item, doesn't even necessarily need to be something in the kit
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var/obj/item/typepath_for_preview = /obj/item/clothing/suit/chaplainsuit/armor/templar
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/obj/item/storage/box/holy/PopulateContents()
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new /obj/item/clothing/head/helmet/chaplain(src)
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new /obj/item/clothing/suit/chaplainsuit/armor/templar(src)
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/obj/item/storage/box/holy/clock
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name = "Forgotten kit"
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typepath_for_preview = /obj/item/clothing/suit/chaplainsuit/armor/clock
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/obj/item/storage/box/holy/clock/PopulateContents()
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new /obj/item/clothing/head/helmet/chaplain/clock(src)
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new /obj/item/clothing/suit/chaplainsuit/armor/clock(src)
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/obj/item/storage/box/holy/student
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name = "Profane Scholar Kit"
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typepath_for_preview = /obj/item/clothing/suit/chaplainsuit/armor/studentuni
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/obj/item/storage/box/holy/student/PopulateContents()
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new /obj/item/clothing/suit/chaplainsuit/armor/studentuni(src)
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new /obj/item/clothing/head/helmet/chaplain/cage(src)
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/obj/item/storage/box/holy/sentinel
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name = "Stone Sentinel Kit"
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typepath_for_preview = /obj/item/clothing/suit/chaplainsuit/armor/ancient
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/obj/item/storage/box/holy/sentinel/PopulateContents()
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new /obj/item/clothing/suit/chaplainsuit/armor/ancient(src)
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new /obj/item/clothing/head/helmet/chaplain/ancient(src)
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/obj/item/storage/box/holy/witchhunter
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name = "Witchhunter Kit"
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typepath_for_preview = /obj/item/clothing/suit/chaplainsuit/armor/witchhunter
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/obj/item/storage/box/holy/witchhunter/PopulateContents()
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new /obj/item/clothing/suit/chaplainsuit/armor/witchhunter(src)
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new /obj/item/clothing/head/helmet/chaplain/witchunter_hat(src)
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/obj/item/storage/box/holy/adept
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name = "Divine Adept Kit"
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typepath_for_preview = /obj/item/clothing/suit/chaplainsuit/armor/adept
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/obj/item/storage/box/holy/adept/PopulateContents()
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new /obj/item/clothing/suit/chaplainsuit/armor/adept(src)
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new /obj/item/clothing/head/helmet/chaplain/adept(src)
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/obj/item/storage/box/holy/follower
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name = "Followers of the Chaplain Kit"
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typepath_for_preview = /obj/item/clothing/suit/hooded/chaplain_hoodie/leader
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/obj/item/storage/box/holy/follower/PopulateContents()
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new /obj/item/clothing/suit/hooded/chaplain_hoodie(src)
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new /obj/item/clothing/suit/hooded/chaplain_hoodie(src)
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new /obj/item/clothing/suit/hooded/chaplain_hoodie(src)
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new /obj/item/clothing/suit/hooded/chaplain_hoodie(src)
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new /obj/item/clothing/suit/hooded/chaplain_hoodie/leader(src)
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/obj/item/storage/box/holy/divine_archer
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name = "Divine Archer Kit"
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typepath_for_preview = /obj/item/clothing/suit/hooded/chaplain_hoodie/divine_archer
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/obj/item/storage/box/holy/divine_archer/PopulateContents()
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new /obj/item/clothing/under/rank/civilian/chaplain/divine_archer(src)
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new /obj/item/clothing/suit/hooded/chaplain_hoodie/divine_archer(src)
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new /obj/item/clothing/gloves/divine_archer(src)
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new /obj/item/clothing/shoes/divine_archer(src)
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/obj/item/storage/box/floor_camo
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name = "floor tile camo box"
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desc = "Thank you for shopping from Camo-J's, our uniquely designed \
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floor-tile 'NT scum' styled camouflage fatigues is the ultimate \
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espionage uniform used by the very best. Providing the best \
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flexibility, with our latest Camo-tech threads. Perfect for \
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risky-espionage hallway operations. Enjoy our product!"
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/obj/item/storage/box/floor_camo/PopulateContents()
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new /obj/item/clothing/under/syndicate/floortilecamo(src)
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new /obj/item/clothing/mask/floortilebalaclava(src)
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new /obj/item/clothing/gloves/combat/floortile(src)
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new /obj/item/clothing/shoes/jackboots/floortile(src)
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new /obj/item/storage/backpack/floortile(src)
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/obj/item/storage/box/collar_bomb
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name = "collar bomb box"
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desc = "A small print on the back reads 'For research purposes only. Handle with care. In case of emergency, call the following number:'... the rest is scratched out with a marker..."
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/obj/item/storage/box/collar_bomb/PopulateContents()
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var/obj/item/collar_bomb_button/button = new(src)
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new /obj/item/clothing/neck/collar_bomb(src, button)
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