Files
Bubberstation/code/modules/events/wizard/imposter.dm
13spacemen 357799c8a5 Removes Orbit Polling Component, SSpolling improvement (#81748)
When I made SSpolling, jlsnow gave me his blessing to delete the orbit
polling component [where you orbit something for 20 seconds before it
chooses a ghost from the orbiters]
It's only used in a few places like soulstones replacing
jobbanned/inactive players, etc.

Also upgraded SSpolling; you can now place a little icon on the sides in
the chat message, chat message looks a lot nicer, the alert pic and the
jump target don't have to be the same anymore, and I made it be able to
pre-pick candidates since 90% of the use cases would just want 1
candidate

Also prints to chat who the chosen one was

Also made slime intelligence potions ask the user for a reason, which
will be displayed in the alert poll
2024-03-06 08:24:36 +00:00

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/datum/round_event_control/wizard/imposter //Mirror Mania
name = "Imposter Wizard"
weight = 1
typepath = /datum/round_event/wizard/imposter
max_occurrences = 1
earliest_start = 0 MINUTES
description = "Spawns a doppelganger of the wizard."
min_wizard_trigger_potency = 2
max_wizard_trigger_potency = 7
/datum/round_event/wizard/imposter/start()
for(var/datum/mind/M as anything in get_antag_minds(/datum/antagonist/wizard))
if(!ishuman(M.current))
continue
var/mob/living/carbon/human/W = M.current
var/mob/chosen_one = SSpolling.poll_ghost_candidates("Would you like to be an [span_notice("imposter wizard")]?", check_jobban = ROLE_WIZARD, alert_pic = /obj/item/clothing/head/wizard, jump_target = W, role_name_text = "imposter wizard", amount_to_pick = 1)
if(isnull(chosen_one))
return //Sad Trombone
new /obj/effect/particle_effect/fluid/smoke(W.loc)
var/mob/living/carbon/human/I = new /mob/living/carbon/human(W.loc)
W.dna.transfer_identity(I, transfer_SE=1)
I.real_name = I.dna.real_name
I.name = I.dna.real_name
I.updateappearance(mutcolor_update=1)
I.domutcheck()
I.key = chosen_one.key
var/datum/antagonist/wizard/master = M.has_antag_datum(/datum/antagonist/wizard)
if(!master.wiz_team)
master.create_wiz_team()
var/datum/antagonist/wizard/apprentice/imposter/imposter = new()
imposter.master = M
imposter.wiz_team = master.wiz_team
master.wiz_team.add_member(imposter)
I.mind.add_antag_datum(imposter)
I.mind.special_role = "imposter"
I.log_message("is an imposter!", LOG_ATTACK, color="red") //?
SEND_SOUND(I, sound('sound/effects/magic.ogg'))
announce_to_ghosts(I)