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## About The Pull Request Anxiety, As implied by the code, causes any fish with it to die if it is within the same loc as 3 other fish. Anxiety, As it currently works, causes any fish with it to die if its within the same loc as _**ANY**_ 3 /obj/items, meaning if you are a well mannered fisherman wearing your fishermans hat, your good ol' overall, some good ol' wading boots, and you caught an anxious zipzap, A rare fish that can only be caught in the ocean or any ocean portal thingymajig, It would *instantly* die, even if every other fish was dead and on the barbeque already For video evidence: Here's how it's currently coded. (For the sake of explanation, i've used game panel instead of fished.) https://github.com/tgstation/tgstation/assets/28457065/951c82e4-2d4b-44df-8323-2e3bbc54b368 As you can see, The first fish spawned on the ground (Because i was dumb and didn't spawn it in my hand.). But the moment i spawned one in my hand, it _**INSTANTLY**_ died. (Or, well, not instantly but before many could react to put it into a fish tank/generator system) Now, With the fish being patched: https://github.com/tgstation/tgstation/assets/28457065/cd36e315-bc17-4b09-829e-504f33e3fbae As advertised. You can hold one fish. Two fish. _even three_. but the moment a fourth was in the same loc, they all triggered their anxiety ## Why It's Good For The Game I shouldn't have to be ass naked to go fishing for some anxious thing that'd tazer me. ## Changelog 🆑 fix: fish with the Anxiety gene wont die when in the same loc as any 3 items /🆑