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## About The Pull Request Removes pAI subsystem/card's reliance on clients and makes them unstoppable, which didn't really make much sense for it to be this way in the first place since it's something that has to always happen and is something that isn't client-controlled. Also removed case of ``usr`` use in ui act. ## Why It's Good For The Game Closes https://github.com/tgstation/tgstation/issues/70401 ## Changelog 🆑 fix: pAI requests should no longer randomly permanently break in a round. /🆑
292 lines
8.0 KiB
Plaintext
292 lines
8.0 KiB
Plaintext
/obj/item/pai_card
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custom_premium_price = PAYCHECK_COMMAND * 1.25
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desc = "Downloads personal AI assistants to accompany its owner or others."
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icon = 'icons/obj/aicards.dmi'
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icon_state = "pai"
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inhand_icon_state = "electronic"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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name = "personal AI device"
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resistance_flags = FIRE_PROOF | ACID_PROOF | INDESTRUCTIBLE
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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worn_icon_state = "electronic"
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/// Spam alert prevention
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var/alert_cooldown
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/// The emotion icon displayed.
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var/emotion_icon = "off"
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/// Any pAI personalities inserted
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var/mob/living/silicon/pai/pai
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/// Prevents a crew member from hitting "request pAI" repeatedly
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var/request_spam = FALSE
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/obj/item/pai_card/Initialize(mapload)
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. = ..()
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update_appearance()
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SSpai.pai_card_list += src
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ADD_TRAIT(src, TRAIT_CASTABLE_LOC, INNATE_TRAIT)
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RegisterSignal(src, COMSIG_HIT_BY_SABOTEUR, PROC_REF(on_saboteur))
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/obj/item/pai_card/attackby(obj/item/used, mob/user, params)
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if(pai && istype(used, /obj/item/encryptionkey))
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if(!pai.encrypt_mod)
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to_chat(user, span_alert("Encryption Key ports not configured."))
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return
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pai.radio.attackby(used, user, params)
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to_chat(user, span_notice("You insert [used] into the [src]."))
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return
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return ..()
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/obj/item/pai_card/attack_self(mob/user)
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if(!in_range(src, user))
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return
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ui_interact(user)
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/obj/item/pai_card/Destroy()
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//Will stop people throwing friend pAIs into the singularity so they can respawn
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SSpai.pai_card_list.Remove(src)
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if(!QDELETED(pai))
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QDEL_NULL(pai)
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return ..()
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/obj/item/pai_card/emag_act(mob/user)
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if(pai)
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return pai.handle_emag(user)
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return FALSE
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/obj/item/pai_card/emp_act(severity)
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. = ..()
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if (. & EMP_PROTECT_SELF)
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return
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if(pai && !pai.holoform)
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pai.emp_act(severity)
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/obj/item/pai_card/proc/on_pai_del(atom/source)
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SIGNAL_HANDLER
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if(QDELETED(src))
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return
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pai = null
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emotion_icon = initial(emotion_icon)
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update_appearance()
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/obj/item/pai_card/proc/on_saboteur(datum/source, disrupt_duration)
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SIGNAL_HANDLER
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if(pai)
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return pai.on_saboteur(source, disrupt_duration)
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/obj/item/pai_card/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is staring sadly at [src]! [user.p_They()] can't keep living without real human intimacy!"))
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return OXYLOSS
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/obj/item/pai_card/update_overlays()
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. = ..()
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. += "pai-[emotion_icon]"
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if(pai?.hacking_cable)
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. += "[initial(icon_state)]-connector"
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/obj/item/pai_card/vv_edit_var(vname, vval)
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. = ..()
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if(vname == NAMEOF(src, emotion_icon))
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update_appearance()
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/obj/item/pai_card/ui_interact(mob/user, datum/tgui/ui)
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. = ..()
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "PaiCard")
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ui.open()
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/obj/item/pai_card/ui_status(mob/user, datum/ui_state/state)
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if(user in get_nested_locs(src))
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return UI_INTERACTIVE
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return ..()
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/obj/item/pai_card/ui_static_data(mob/user)
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. = ..()
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.["range_max"] = HOLOFORM_MAX_RANGE
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.["range_min"] = HOLOFORM_MIN_RANGE
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/obj/item/pai_card/ui_data(mob/user)
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. = ..()
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var/list/data = list()
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if(!pai)
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data["candidates"] = pool_candidates() || list()
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return data
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data["pai"] = list(
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can_holo = pai.can_holo,
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dna = pai.master_dna,
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emagged = pai.emagged,
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laws = pai.laws.supplied,
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master = pai.master_name,
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name = pai.name,
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transmit = pai.can_transmit,
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receive = pai.can_receive,
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range = pai.leash?.distance,
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)
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return data
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/obj/item/pai_card/ui_act(action, list/params, datum/tgui/ui)
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. = ..()
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if(.)
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return TRUE
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// Actions that don't require a pAI
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if(action == "download")
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download_candidate(usr, params["ckey"])
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return TRUE
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if(action == "request")
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find_pai(usr)
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return TRUE
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// pAI specific actions.
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if(!pai)
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return FALSE
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switch(action)
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if("fix_speech")
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pai.fix_speech()
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return TRUE
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if("reset_software")
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pai.reset_software()
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return TRUE
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if("set_dna")
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pai.set_dna(usr)
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return TRUE
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if("set_laws")
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pai.set_laws(usr)
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return TRUE
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if("toggle_holo")
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pai.toggle_holo()
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return TRUE
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if("toggle_radio")
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pai.toggle_radio(params["option"])
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return TRUE
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if("increase_range")
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pai.increment_range(1)
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return TRUE
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if("decrease_range")
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pai.increment_range(-1)
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return TRUE
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if("wipe_pai")
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pai.wipe_pai(usr)
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ui.close()
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return TRUE
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return FALSE
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/** Flashes the pai card screen */
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/obj/item/pai_card/proc/add_alert()
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if(pai)
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return
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add_overlay(
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list(mutable_appearance(icon, "[initial(icon_state)]-alert"),
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emissive_appearance(icon, "[initial(icon_state)]-alert", src, alpha = src.alpha)))
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/** Removes any overlays */
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/obj/item/pai_card/proc/remove_alert()
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if(pai)
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return
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cut_overlays()
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/** Alerts pAI cards that someone has submitted candidacy */
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/obj/item/pai_card/proc/alert_update()
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if(!COOLDOWN_FINISHED(src, alert_cooldown))
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return
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COOLDOWN_START(src, alert_cooldown, 5 SECONDS)
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add_alert()
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addtimer(CALLBACK(src, PROC_REF(remove_alert)), 5 SECONDS)
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playsound(src, 'sound/machines/ping.ogg', 30, TRUE)
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visible_message(span_notice("[src] flashes a message across its screen: New personalities available for download!"), blind_message = span_notice("[src] vibrates with an alert."))
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/**
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* Downloads a candidate from the list and removes them from SSpai.candidates
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*
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* @param {string} ckey The ckey of the candidate to download
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*
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* @returns {boolean} - TRUE if the candidate was downloaded, FALSE if not
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*/
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/obj/item/pai_card/proc/download_candidate(mob/user, ckey)
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if(pai)
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return FALSE
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var/datum/pai_candidate/candidate = SSpai.candidates[ckey]
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if(!candidate?.check_ready())
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balloon_alert(user, "download interrupted")
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return FALSE
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var/mob/living/silicon/pai/new_pai = new(src)
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new_pai.name = candidate.name || pick(GLOB.ninja_names)
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new_pai.real_name = new_pai.name
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new_pai.key = candidate.ckey
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set_personality(new_pai)
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SSpai.candidates -= ckey
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return TRUE
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/**
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* Pings ghosts to announce that someone is requesting a pAI
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*
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* @param {mob} user - The user who is requesting a pAI
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*
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* @returns {boolean} - TRUE if the pAI was requested, FALSE if not
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*/
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/obj/item/pai_card/proc/find_pai(mob/user)
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if(pai)
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return FALSE
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if(!(GLOB.ghost_role_flags & GHOSTROLE_SILICONS))
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balloon_alert(user, "unavailable: NT blacklisted")
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return FALSE
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if(request_spam)
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balloon_alert(user, "request sent too recently")
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return FALSE
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request_spam = TRUE
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playsound(src, 'sound/machines/ping.ogg', 20, TRUE)
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balloon_alert(user, "pAI assistance requested")
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var/mutable_appearance/alert_overlay = mutable_appearance('icons/obj/aicards.dmi', "pai")
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notify_ghosts(
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"[user] is requesting a pAI companion! Use the pAI button to submit yourself as one.",
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source = user,
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header = "pAI Request!",
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alert_overlay = alert_overlay,
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notify_flags = NOTIFY_CATEGORY_NOFLASH,
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ignore_key = POLL_IGNORE_PAI,
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)
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addtimer(VARSET_CALLBACK(src, request_spam, FALSE), PAI_SPAM_TIME, TIMER_UNIQUE|TIMER_DELETE_ME)
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return TRUE
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/**
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* Gathers a list of candidates to display in the download candidate
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* window. If the candidate isn't marked ready, ie they have not
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* pressed submit, they will be skipped over.
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*
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* @returns - An array of candidate objects.
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*/
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/obj/item/pai_card/proc/pool_candidates()
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var/list/candidates = list()
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if(pai || !length(SSpai?.candidates))
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return candidates
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for(var/key in SSpai.candidates)
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var/datum/pai_candidate/candidate = SSpai.candidates[key]
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if(!candidate?.check_ready())
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continue
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candidates += list(list(
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ckey = candidate.ckey,
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comments = candidate.comments,
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description = candidate.description,
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name = candidate.name,
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))
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return candidates
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/**
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* Sets the personality on the current pai_card
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*
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* @param {silicon/pai} downloaded - The new pAI to load into the card.
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*/
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/obj/item/pai_card/proc/set_personality(mob/living/silicon/pai/downloaded)
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if(pai)
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return FALSE
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pai = downloaded
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RegisterSignal(pai, COMSIG_QDELETING, PROC_REF(on_pai_del))
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emotion_icon = "null"
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update_appearance()
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playsound(src, 'sound/effects/pai_boot.ogg', 50, TRUE, -1)
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audible_message("[src] plays a cheerful startup noise!")
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return TRUE
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