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## About The Pull Request 1. paper's examine was defined twice, which made spacemandmm throw a minor notice about 2. paper's altclick had a second arg for some item, which would never be the case because that's not a real arg 3. there was a check for src's type, now just removed to the type's altclick 4. some papercode was sitting in paper plane code file, now moved the rest is misc changes such as replacing camelCase and using SECONDS. ## Why It's Good For The Game None of this is player-facing but it's updating some rather old code to more modern code standards. ## Changelog Nothing player-facing. --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
114 lines
4.0 KiB
Plaintext
114 lines
4.0 KiB
Plaintext
/obj/item/paperplane
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name = "paper plane"
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desc = "Paper, folded in the shape of a plane."
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icon = 'icons/obj/service/bureaucracy.dmi'
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icon_state = "paperplane"
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base_icon_state = "paperplane"
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custom_fire_overlay = "paperplane_onfire"
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throw_range = 7
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throw_speed = 1
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throwforce = 0
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w_class = WEIGHT_CLASS_TINY
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resistance_flags = FLAMMABLE
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max_integrity = 50
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///The chance of hitting a mob in the eye when thrown, in percentage.
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var/hit_probability = 2
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///Reference to the paper that's folded up in this paperplane, which we return when unfolded.
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var/obj/item/paper/internal_paper
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/obj/item/paperplane/syndicate
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desc = "Paper, masterfully folded in the shape of a plane."
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throwforce = 20
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hit_probability = 100
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/obj/item/paperplane/Initialize(mapload, obj/item/paper/paper_made_of)
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. = ..()
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pixel_x = base_pixel_x + rand(-9, 9)
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pixel_y = base_pixel_y + rand(-8, 8)
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if(paper_made_of)
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internal_paper = paper_made_of
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flags_1 = paper_made_of.flags_1
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color = paper_made_of.color
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paper_made_of.forceMove(src)
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else
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internal_paper = new(src)
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if(istype(internal_paper, /obj/item/paper/carbon_copy))
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icon_state = "[base_icon_state]_carbon"
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update_appearance(UPDATE_ICON)
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/obj/item/paperplane/Exited(atom/movable/gone, direction)
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. = ..()
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if (internal_paper == gone)
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internal_paper = null
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if(!QDELETED(src))
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qdel(src)
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/obj/item/paperplane/Destroy()
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internal_paper = null
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return ..()
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/obj/item/paperplane/suicide_act(mob/living/user)
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var/obj/item/organ/internal/eyes/eyes = user.get_organ_slot(ORGAN_SLOT_EYES)
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user.Stun(20 SECONDS)
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user.visible_message(span_suicide("[user] jams [src] in [user.p_their()] nose. It looks like [user.p_theyre()] trying to commit suicide!"))
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user.adjust_eye_blur(12 SECONDS)
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if(eyes)
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eyes.apply_organ_damage(rand(6,8))
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sleep(1 SECONDS)
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return BRUTELOSS
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/obj/item/paperplane/update_overlays()
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. = ..()
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for(var/stamp in internal_paper.stamp_cache)
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. += "[base_icon_state]_[stamp]"
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/obj/item/paperplane/attack_self(mob/user)
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balloon_alert(user, "unfolded")
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var/atom/location = drop_location()
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// Need to keep a reference to the internal paper
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// when we move it out of the plane, our ref gets set to null
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var/obj/item/paper/released_paper = internal_paper
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released_paper.forceMove(location)
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// This will as a side effect, qdel the paper plane, making the user's hands empty
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user.put_in_hands(released_paper)
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/obj/item/paperplane/attackby(obj/item/attacking_item, mob/user, params)
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if(burn_paper_product_attackby_check(attacking_item, user))
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return
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if(istype(attacking_item, /obj/item/pen) || istype(attacking_item, /obj/item/toy/crayon))
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to_chat(user, span_warning("You should unfold [src] before changing it!"))
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return
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else if(istype(attacking_item, /obj/item/stamp)) //we don't randomize stamps on a paperplane
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internal_paper.attackby(attacking_item, user) //spoofed attack to update internal paper.
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update_appearance()
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add_fingerprint(user)
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return
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return ..()
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/obj/item/paperplane/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(iscarbon(hit_atom) && HAS_TRAIT(hit_atom, TRAIT_PAPER_MASTER))
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var/mob/living/carbon/hit_carbon = hit_atom
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if(hit_carbon.can_catch_item(TRUE))
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hit_carbon.throw_mode_on(THROW_MODE_TOGGLE)
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. = ..()
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if(. || !ishuman(hit_atom)) //if the plane is caught or it hits a nonhuman
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return
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var/mob/living/carbon/human/hit_human = hit_atom
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var/obj/item/organ/internal/eyes/eyes = hit_human.get_organ_slot(ORGAN_SLOT_EYES)
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if(!prob(hit_probability))
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return
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if(hit_human.is_eyes_covered())
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return
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visible_message(span_danger("\The [src] hits [hit_human] in the eye[eyes ? "" : " socket"]!"))
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hit_human.adjust_eye_blur(12 SECONDS)
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eyes?.apply_organ_damage(rand(6, 8))
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hit_human.Paralyze(4 SECONDS)
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hit_human.emote("scream")
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/obj/item/paperplane/throw_at(atom/target, range, speed, mob/thrower, spin=FALSE, diagonals_first = FALSE, datum/callback/callback, gentle, quickstart = TRUE)
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return ..(target, range, speed, thrower, FALSE, diagonals_first, callback, quickstart = quickstart)
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