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Bubberstation/code/modules/surgery/gastrectomy.dm
Afevis 9e11a5c71d Getting surgically cut open while conscious will now give you the "THEY'RE CUTTING ME OPEN!!" surgical mood event. (#83797)
Implements an unused mood event found in #83741

🆑 ShizCalev
fix: Getting surgically cut open while conscious will now give you the
"THEY'RE CUTTING ME OPEN!!" surgical mood event.
/🆑
2024-06-08 19:18:55 -04:00

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/datum/surgery/gastrectomy
name = "Gastrectomy"
surgery_flags = SURGERY_REQUIRE_RESTING | SURGERY_REQUIRE_LIMB | SURGERY_REQUIRES_REAL_LIMB
organ_to_manipulate = ORGAN_SLOT_STOMACH
possible_locs = list(BODY_ZONE_CHEST)
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/saw,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/incise,
/datum/surgery_step/gastrectomy,
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/close,
)
/datum/surgery/gastrectomy/can_start(mob/user, mob/living/carbon/target)
var/obj/item/organ/internal/stomach/target_stomach = target.get_organ_slot(ORGAN_SLOT_STOMACH)
if(isnull(target_stomach) || target_stomach.damage < 50 || target_stomach.operated)
return FALSE
return ..()
////Gastrectomy, because we truly needed a way to repair stomachs.
//95% chance of success to be consistent with most organ-repairing surgeries.
/datum/surgery_step/gastrectomy
name = "remove lower duodenum (scalpel)"
implements = list(
TOOL_SCALPEL = 95,
/obj/item/melee/energy/sword = 65,
/obj/item/knife = 45,
/obj/item/shard = 35)
time = 52
preop_sound = 'sound/surgery/scalpel1.ogg'
success_sound = 'sound/surgery/organ1.ogg'
failure_sound = 'sound/surgery/organ2.ogg'
/datum/surgery_step/gastrectomy/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You begin to cut out a damaged piece of [target]'s stomach..."),
span_notice("[user] begins to make an incision in [target]."),
span_notice("[user] begins to make an incision in [target]."),
)
display_pain(target, "You feel a horrible stab in your gut!", mood_event_type = /datum/mood_event/surgery)
/datum/surgery_step/gastrectomy/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
var/mob/living/carbon/human/target_human = target
var/obj/item/organ/internal/stomach/target_stomach = target.get_organ_slot(ORGAN_SLOT_STOMACH)
target_human.setOrganLoss(ORGAN_SLOT_STOMACH, 20) // Stomachs have a threshold for being able to even digest food, so I might tweak this number
if(target_stomach)
target_stomach.operated = TRUE
display_results(
user,
target,
span_notice("You successfully remove the damaged part of [target]'s stomach."),
span_notice("[user] successfully removes the damaged part of [target]'s stomach."),
span_notice("[user] successfully removes the damaged part of [target]'s stomach."),
)
display_pain(target, "The pain in your gut ebbs and fades somewhat.", mood_event_type = /datum/mood_event/surgery/success)
return ..()
/datum/surgery_step/gastrectomy/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery)
var/mob/living/carbon/human/target_human = target
target_human.adjustOrganLoss(ORGAN_SLOT_STOMACH, 15)
display_results(
user,
target,
span_warning("You cut the wrong part of [target]'s stomach!"),
span_warning("[user] cuts the wrong part of [target]'s stomach!"),
span_warning("[user] cuts the wrong part of [target]'s stomach!"),
)
display_pain(target, "Your stomach throbs with pain; it's not getting any better!", mood_event_type = /datum/mood_event/surgery/failure)