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Bubberstation/code/modules/events/operative.dm

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/datum/round_event_control/operative
name = "Lone Operative"
typepath = /datum/round_event/ghost_role/operative
weight = 0 //Admin only
max_occurrences = 1
/datum/round_event/ghost_role/operative
minimum_required = 1
role_name = "lone operative"
fakeable = FALSE
/datum/round_event/ghost_role/operative/spawn_role()
var/list/candidates = get_candidates("operative", null, ROLE_OPERATIVE)
if(!candidates.len)
return NOT_ENOUGH_PLAYERS
var/mob/dead/selected = pick_n_take(candidates)
var/list/spawn_locs = list()
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
spawn_locs += L.loc
if(!spawn_locs.len)
return MAP_ERROR
var/mob/living/carbon/human/operative = new(pick(spawn_locs))
var/datum/preferences/A = new
A.copy_to(operative)
operative.dna.update_dna_identity()
operative.equipOutfit(/datum/outfit/syndicate/full)
var/datum/mind/Mind = new /datum/mind(selected.key)
Mind.assigned_role = "Lone Operative"
Mind.special_role = "Lone Operative"
SSticker.mode.traitors |= Mind
Mind.active = 1
var/obj/machinery/nuclearbomb/selfdestruct/nuke = locate() in GLOB.machines
if(nuke)
var/nuke_code
if(!nuke.r_code || nuke.r_code == "ADMIN")
nuke_code = random_nukecode()
nuke.r_code = nuke_code
else
nuke_code = nuke.r_code
Mind.store_memory("<B>Station Self-Destruct Device Code</B>: [nuke_code]", 0, 0)
to_chat(Mind.current, "The nuclear authorization code is: <B>[nuke_code]</B>")
var/datum/objective/nuclear/O = new()
O.owner = Mind
Mind.objectives += O
Mind.transfer_to(operative)
message_admins("[key_name_admin(operative)] has been made into lone operative by an event.")
log_game("[key_name(operative)] was spawned as a lone operative by an event.")
spawned_mobs += operative
return SUCCESSFUL_SPAWN