mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-28 18:11:16 +00:00
All uses of "the [src]" have been fixed, as well as other bad string interpolation directly adjacent to such uses. In addition to its message, the circumstances under which the tracking implant locator fails have been updated to use the correct define, malfunctioning on CentCom rather than on the station.
111 lines
3.7 KiB
Plaintext
111 lines
3.7 KiB
Plaintext
/obj/item/paperplane
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name = "paper plane"
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desc = "Paper, folded in the shape of a plane."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "paperplane"
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throw_range = 7
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throw_speed = 1
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throwforce = 0
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w_class = WEIGHT_CLASS_TINY
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resistance_flags = FLAMMABLE
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max_integrity = 50
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var/obj/item/paper/internalPaper
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/obj/item/paperplane/Initialize(mapload, obj/item/paper/newPaper)
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. = ..()
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pixel_y = rand(-8, 8)
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pixel_x = rand(-9, 9)
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if(newPaper)
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internalPaper = newPaper
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flags_1 = newPaper.flags_1
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color = newPaper.color
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newPaper.forceMove(src)
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else
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internalPaper = new /obj/item/paper(src)
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update_icon()
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/obj/item/paperplane/Destroy()
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if(internalPaper)
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qdel(internalPaper)
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internalPaper = null
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return ..()
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/obj/item/paperplane/suicide_act(mob/living/user)
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user.Stun(200)
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user.visible_message("<span class='suicide'>[user] jams [src] in [user.p_their()] nose. It looks like [user.p_theyre()] trying to commit suicide!</span>")
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user.adjust_blurriness(6)
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user.adjust_eye_damage(rand(6,8))
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sleep(10)
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return (BRUTELOSS)
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/obj/item/paperplane/update_icon()
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cut_overlays()
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var/list/stamped = internalPaper.stamped
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if(stamped)
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for(var/S in stamped)
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add_overlay("paperplane_[S]")
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/obj/item/paperplane/attack_self(mob/user)
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to_chat(user, "<span class='notice'>You unfold [src].</span>")
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var/atom/movable/internal_paper_tmp = internalPaper
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internal_paper_tmp.forceMove(loc)
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internalPaper = null
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qdel(src)
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user.put_in_hands(internal_paper_tmp)
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/obj/item/paperplane/attackby(obj/item/P, mob/living/carbon/human/user, params)
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..()
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if(istype(P, /obj/item/pen) || istype(P, /obj/item/toy/crayon))
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to_chat(user, "<span class='notice'>You should unfold [src] before changing it.</span>")
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return
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else if(istype(P, /obj/item/stamp)) //we don't randomize stamps on a paperplane
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internalPaper.attackby(P, user) //spoofed attack to update internal paper.
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update_icon()
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else if(P.is_hot())
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if(user.disabilities & CLUMSY && prob(10))
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user.visible_message("<span class='warning'>[user] accidentally ignites themselves!</span>", \
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"<span class='userdanger'>You miss [src] and accidentally light yourself on fire!</span>")
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user.dropItemToGround(P)
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user.adjust_fire_stacks(1)
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user.IgniteMob()
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return
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if(!(in_range(user, src))) //to prevent issues as a result of telepathically lighting a paper
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return
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user.dropItemToGround(src)
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user.visible_message("<span class='danger'>[user] lights [src] ablaze with [P]!</span>", "<span class='danger'>You light [src] on fire!</span>")
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fire_act()
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add_fingerprint(user)
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/obj/item/paperplane/throw_at(atom/target, range, speed, mob/thrower, spin=FALSE, diagonals_first = FALSE, datum/callback/callback)
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. = ..(target, range, speed, thrower, FALSE, diagonals_first, callback)
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/obj/item/paperplane/throw_impact(atom/hit_atom)
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if(..() || !ishuman(hit_atom))//if the plane is caught or it hits a nonhuman
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return
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var/mob/living/carbon/human/H = hit_atom
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if(prob(2))
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if((H.head && H.head.flags_cover & HEADCOVERSEYES) || (H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSEYES) || (H.glasses && H.glasses.flags_cover & GLASSESCOVERSEYES))
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return
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visible_message("<span class='danger'>\The [src] hits [H] in the eye!</span>")
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H.adjust_blurriness(6)
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H.adjust_eye_damage(rand(6,8))
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H.Knockdown(40)
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H.emote("scream")
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/obj/item/paper/AltClick(mob/living/carbon/user, obj/item/I)
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if ( istype(user) )
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if( (!in_range(src, user)) || user.stat || user.restrained() )
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return
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to_chat(user, "<span class='notice'>You fold [src] into the shape of a plane!</span>")
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user.temporarilyRemoveItemFromInventory(src)
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I = new /obj/item/paperplane(user, src)
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user.put_in_hands(I)
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else
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to_chat(user, "<span class='notice'> You lack the dexterity to fold \the [src]. </span>")
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