mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-29 18:40:42 +00:00
1528 lines
95 KiB
HTML
1528 lines
95 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
|
|
<html>
|
|
<head>
|
|
<title>/tg/ Station 13 Changelog</title>
|
|
<link rel="stylesheet" type="text/css" href="changelog.css">
|
|
<base target="_blank" />
|
|
<script type='text/javascript'>
|
|
|
|
function changeText(tagID, newText, linkTagID){
|
|
var tag = document.getElementById(tagID);
|
|
tag.innerHTML = newText;
|
|
var linkTag = document.getElementById(linkTagID);
|
|
linkTag.removeAttribute("href");
|
|
linkTag.removeAttribute("onclick");
|
|
}
|
|
|
|
</script>
|
|
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
|
</head>
|
|
|
|
<body>
|
|
<table align='center' width='650'><tr><td>
|
|
<table align='center' class="top">
|
|
<tr>
|
|
<td valign='top'>
|
|
<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
|
|
|
|
<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
|
|
<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<table align='center' class="top">
|
|
<tr>
|
|
<td valign='top'>
|
|
<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
|
|
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a><br></font>
|
|
<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson<br></font>
|
|
<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2<br></font>
|
|
<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
|
|
<font size='2'><b>Main Testers:</b> Tenebrosity, Anyone who has submitted a bug to the issue tracker<br></font>
|
|
<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
|
|
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues?labels=Bug&state=open">Issue Tracker</a>.<br></font>
|
|
<font size='2'>Please ensure that the bug has not already been reported and <u><a href="https://github.com/tgstation/-tg-station/issues/724"><b>use the template provided here</b></a></u>.</font>
|
|
</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<!--
|
|
|
|
TO ADD AN ENTRY, ADD AND MAINTAIN YOUR OWN changelog/USERNAME.yml FILE.
|
|
|
|
*** DO NOT FUCK WITH THIS FILE OR YOU WILL CAUSE MERGE CONFLICTS. ***
|
|
|
|
-->
|
|
<div class="commit sansserif">
|
|
<h2 class="date">28 November 2017</h2>
|
|
<h3 class="author">ACCount updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">"Machine prototype" is removed from the game.</li>
|
|
<li class="rscdel">Mass-spectrometers are removed. Would anyone notice if not for this changelog entry?</li>
|
|
</ul>
|
|
<h3 class="author">Cruix updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">AI and observer diagnostic huds will now show the astar path of all bots, and Pai bots will be given a visible path to follow when called by the AI.</li>
|
|
</ul>
|
|
<h3 class="author">JJRcop updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="admin">Fixed the Make space ninja verb.</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">rejiggered botcode a little bit</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Admin-added "download research" objectives are now consistent with automatic ones.</li>
|
|
</ul>
|
|
<h3 class="author">improvedname updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">toolbelts can now carry geiger counters</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can make many different types of office and comfy chairs with metal</li>
|
|
<li class="tweak">Stack menus use /datum/browser</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 November 2017</h2>
|
|
<h3 class="author">ACCount updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">New integrated circuit components: list constructors/deconstructors. Useful for building lists and taking them apart.</li>
|
|
<li class="bugfix">Fixed multiple bugs in integrated circuits UIs, improved overall usability.</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed cult leaders being de-culted upon election if they had a mindshield implant</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Hopefully fixed mesons granting the ability to hear people through walls.</li>
|
|
</ul>
|
|
<h3 class="author">Okand37 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Re-organized Delta's departmental protolathes for all departments.</li>
|
|
<li class="rscadd">Re-organized Delta's ORM placement by connecting it to the mining office, which now has a desk for over handing materials to the outside.</li>
|
|
<li class="rscadd">Added a second Nanomed to Deltastation's medical bay.</li>
|
|
<li class="rscadd">Nanotrasen has decided to add proper caution signs to most docking ports on Deltastation, warning individuals to be cautious around these areas.</li>
|
|
<li class="rscadd">Two health sensors are now placed in Deltastation's robotics area for medibots.</li>
|
|
<li class="bugfix">Atmospheric Technicians at Deltastation can now open up their gas storage in the supermatter power area as intended.</li>
|
|
</ul>
|
|
<h3 class="author">WJohnston updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a case where items would sometimes be placed underneath racks.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Viruses' healing symptoms have been reworked!</li>
|
|
<li class="rscdel">All existing healing symptoms have been removed in favour of new ones.</li>
|
|
<li class="rscdel">Weight Even and Weight Gain have been removed, so hunger can be used for balancing in symptoms.</li>
|
|
<li class="rscadd">Starlight Condensation heals toxin damage if you're in space using starlight as a catalyst. Being up to two tiles away also works, as long as you can still see it, but slower.</li>
|
|
<li class="rscadd">Toxolysis (level 7) rapidly cleanses all chemicals from the body, with no exception.</li>
|
|
<li class="rscadd">Cellular Molding heals brute damage depending on your body temperature: the higher the temperature, the faster the healing. Requires above-average temperature to activate, and the speed heavily increases while on fire.</li>
|
|
<li class="rscadd">Regenerative Coma (level 8) causes the virus to send you into a deep coma when you are heavily damaged (>70 brute+burn damage). While you are unconscious, either from the virus or from other sources, the virus will heal both brute and burn damage fairly quickly. Sleeping also works, but at reduced speed.</li>
|
|
<li class="rscadd">Tissue Hydration heals burn damage if you are wet (negative fire stacks) or if you have water in your bloodstream.</li>
|
|
<li class="rscadd">Plasma Fixation (level 8) stabilizes temperature and heals burns while plasma is in your body or while standing in a plasma cloud. Does not protect from the poisoning effects of plasma.</li>
|
|
<li class="rscadd">Radioactive Resonance gives a mild constant brute and burn healing while irradiated. The healing becomes more intense if you reach higher levels of radiation, but is still less than the alternatives.</li>
|
|
<li class="rscadd">Metabolic Boost (level 7) doubles the rate at which you process chemicals, good and bad, but also increases hunger tenfold.</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cryo cells can now be properly rotated with a wrench.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now make a new tasty traditional treat: butterdogs. Watch out, they're slippery.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 November 2017</h2>
|
|
<h3 class="author">CosmicScientist updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">bolas are back in tablecrafting!</li>
|
|
</ul>
|
|
<h3 class="author">Dorsisdwarf updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Catpeople are now distracted instead of debilitated</li>
|
|
<li class="rscadd">Normal cats now go for laser pointers</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer buckle people to roller beds from inside of a locker.</li>
|
|
</ul>
|
|
<h3 class="author">YPOQ updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">AIs and cyborgs can interact with unscrewed airlocks and APCs.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes thermite burning hotter than the boiling point of stone</li>
|
|
</ul>
|
|
<h3 class="author">zennerx updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Zombies don't reanimate with no head!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 November 2017</h2>
|
|
<h3 class="author">ACCount updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed "console screen" stock part. Just use glass sheets instead.</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Spessmen are now smart enough to realize you don't need to turn around to pull cigarette butts</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fix water misters being inappropriately glued to hands in some cases.</li>
|
|
<li class="bugfix">Some misplaced decals in the Hotel brig have been corrected.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Custom shuttle dockers can no longer place docking regions inside other custom docker regions.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">23 November 2017</h2>
|
|
<h3 class="author">GupGup updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes hostile mobs attacking surrounding tiles when trying to attack someone</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne and Jordie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="server">As a late note, serverops be advise that mysql is no longer supported. existing mysql databases will need to be converted to mariadb</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">RND consoles will no longer display options for machines or disks that are not connected/inserted.</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Aliens in soft-crit will now use the correct sprite.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added two new symptoms: one allows viruses to still work while dead, and allows infection of undead species, and one allows infection of inorganic species (such as plasmapeople or golems).</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 November 2017</h2>
|
|
<h3 class="author">ACCount updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="refactor">Old integrated circuit save file format is ditched in favor of JSON. Readability, both of save files and save code, is improved greatly.</li>
|
|
<li class="tweak">Integrated circuit panels now open with screwdriver instead of crowbar, to match every single other thing on this server.</li>
|
|
<li class="tweak">Integrated circuit printer now stores up to 25 metal sheets.</li>
|
|
<li class="bugfix">Fixed integrated circuit rechargers not recharging guns properly and not updating icons.</li>
|
|
<li class="bugfix">Fixed multiple bugs in integrated circuits UIs, improved overall usability.</li>
|
|
</ul>
|
|
<h3 class="author">Anonmare updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Laserpoitners now incapcitate catpeople</li>
|
|
</ul>
|
|
<h3 class="author">AutomaticFrenzy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">cell chargers weren't animating properly</li>
|
|
<li class="bugfix">disable_warning wasn't getting checked and the chat was being spammed</li>
|
|
</ul>
|
|
<h3 class="author">Code by Pyko, Ported by Frozenguy5 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Rat Kebabs and Double Rat Kebabs have been added!</li>
|
|
</ul>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="server">Server tools API changed to version 3.2.0.1</li>
|
|
<li class="admin">"ahelp" chat command can now accept a ticket number as opposed to a ckey</li>
|
|
</ul>
|
|
<h3 class="author">DaxDupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">CentCom has issued a firmware updated for the operating computers. It is no longer needed to manually refresh the procedure and patient status.</li>
|
|
<li class="bugfix">Proximity sensors no longer beep when unarmed.</li>
|
|
<li class="bugfix">Plant trays will now properly process fluorine and adjust toxins and water contents.</li>
|
|
</ul>
|
|
<h3 class="author">Francinum updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The shuttle build plate is now better sized for all stations.</li>
|
|
</ul>
|
|
<h3 class="author">Iamgoofball updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">fixes grammar on logic gate descriptions</li>
|
|
<li class="spellcheck">fixes grammar on list circuits</li>
|
|
<li class="bugfix">fixes grammar on trig circuits</li>
|
|
<li class="spellcheck">fixed grammar on output circuits</li>
|
|
</ul>
|
|
<h3 class="author">JJRcop updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes changeling eggs not putting the changeling in control if the brainslug is destroyed before hatching.</li>
|
|
<li class="tweak">The silicon airlock menu looks a little more like it used to.</li>
|
|
</ul>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Blobbernauts will no longer spawn if a player is not selected to control it, preventing AI blobbernauts from running off the blob and to their deaths.</li>
|
|
<li class="rscdel">Following complaints that cargo has been selling all the materials they receive rather than distributing them, mineral exporting has been removed.</li>
|
|
</ul>
|
|
<h3 class="author">MMMiracles updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Power regen on the regular tesla relay has been reduced to 50, from 150.</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Sped up saycode to remove free lag from highpop</li>
|
|
<li class="bugfix">Using a chameleon projector will now dismount you from any vehicles you are riding, in order to prevent wacky space glitches and being sent to a realm outside space and time.</li>
|
|
</ul>
|
|
<h3 class="author">Shadowlight213 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Added round id to the status world topic</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Chameleon goggles will no longer go invisible when selecting Optical Tray scanners.</li>
|
|
<li class="rscadd">Engineering and Atmos scanner goggles will now have correctly colored inhand sprites.</li>
|
|
<li class="tweak">The computers on all maps have have been updated for the latest directional sprite changes. Please report any computers facing in strange directions to your nearest mapper.</li>
|
|
<li class="bugfix">MetaStation - The consoles in medbay have had their directions corrected.</li>
|
|
<li class="imageadd">The Nanotrasen logo on modular computers has been fixed, rejoice!</li>
|
|
<li class="bugfix">PubbyStation - Unpowered air injectors in various locations have been fixed.</li>
|
|
<li class="bugfix">MetaStation - Air injector leading out of the incinerator has been fixed</li>
|
|
<li class="bugfix">MetaStation - Corrected a couple maintenance airlocks being powered by the wrong areas.</li>
|
|
<li class="bugfix">Computers will no longer rotate incorrectly when being deconstructed.</li>
|
|
<li class="bugfix">You can now rotate computer frames during construction.</li>
|
|
<li class="bugfix">Chairs, PA parts, infrared emitters, and doppler arrays will now rotate clockwise.</li>
|
|
<li class="bugfix">Throwing drinking glasses and cartons will now consistently cause them to break!</li>
|
|
<li class="bugfix">Humans missing legs or are legcuffed will no longer move slower in areas without gravity.</li>
|
|
<li class="bugfix">The structures external to stations are now properly lit. Make sure you bring a flashlight.</li>
|
|
<li class="bugfix">Computers will no longer delete themselves when being built, whoops!</li>
|
|
<li class="bugfix">Space cats will no longer have a smashed helmet when they lay down.</li>
|
|
</ul>
|
|
<h3 class="author">Skylar Lineman, your local R&D moonlighter updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Research has been completely overhauled into the techweb system! No more levels, the station now unlocks research "nodes" with research points passively generated when there is atleast one research server properly cooled, powered, and online.</li>
|
|
<li class="rscadd">R&D lab has been replaced by the departmental lathe system on the three major maps. Each department gets a lathe and possibly a circuit imprinter that only have designs assigned by that department.</li>
|
|
<li class="rscadd">The ore redemption machine has been moved into cargo bay on maps with decentralized research to prevent the hallways from becoming a free for all. Honk!</li>
|
|
<li class="balance">You shouldn't expect balance as this is the initial merge. Please put all feedback and concerns on the forum so we can revise the system over the days, weeks, and months, to make this enjoyable for everyone. Heavily wanted are ideas of how to add more ways of generating points.</li>
|
|
<li class="balance">You can get techweb points by setting off bombs with an active science doppler array listening. The bombs have to have a theoretical radius far above maxcap to make a difference. You can only go up, not down, in radius, so you can't get 6 times the points with 6 TTVs. The algorithm is exponentially/logarithmically scaled to prevent "world destroyer" bombs from instantly finishing research.</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">HUDs from mechs and helmets no longer conflict with HUD glasses and no longer inappropriately remove implanted HUDs.</li>
|
|
<li class="code_imp">Chasm code has been refactored to be more sane.</li>
|
|
<li class="bugfix">Building lattices over chasms no longer sometimes deletes the chasm.</li>
|
|
<li class="code_imp">Ladders have been refactored and should be far less buggy.</li>
|
|
<li class="bugfix">Jacob's ladder actually works again.</li>
|
|
<li class="bugfix">Pizza box stacking works again.</li>
|
|
<li class="bugfix">Fix some permanent-on and permanent-off bugs caused by the HUD stacking change.</li>
|
|
</ul>
|
|
<h3 class="author">WJohnston updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">A bunch of new turf decals for mappers to play with, coming in yellow, white, and red varieties!</li>
|
|
<li class="bugfix">Green banded default airlocks now have extended click area like all other airlocks.</li>
|
|
</ul>
|
|
<h3 class="author">Y0SH1 M4S73R updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">The R&D Server's name is now improper.</li>
|
|
<li class="spellcheck">The R&D Server now has an explanation of what it does.</li>
|
|
</ul>
|
|
<h3 class="author">arsserpentarium updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">now lists should work properly</li>
|
|
</ul>
|
|
<h3 class="author">duncathan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The RPD has a shiny new UI!</li>
|
|
<li class="rscadd">The RPD can now paint pipes as it lays them, for quicker piping projects.</li>
|
|
<li class="rscadd">Atmos scrubbers (vent and portable) can now filter any and all gases.</li>
|
|
</ul>
|
|
<h3 class="author">ike709 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Added new vent and scrubber sprites by Partheo.</li>
|
|
<li class="bugfix">Fixed some computers facing the wrong direction.</li>
|
|
</ul>
|
|
<h3 class="author">jammer312 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed conjuration spells forgetting about conjured items</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">purple bartender suit and apron added to clothesmates!</li>
|
|
<li class="rscadd">long hair 3 added, check it out. both have sprites from okand!</li>
|
|
</ul>
|
|
<h3 class="author">nicbn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">Now rolling beds and office chairs have a sound!</li>
|
|
</ul>
|
|
<h3 class="author">oranges updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed the shocker circuit</li>
|
|
</ul>
|
|
<h3 class="author">psykzz updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Grilles have new damaged and default sprites</li>
|
|
<li class="rscadd">Added TGUI for Turbine computer</li>
|
|
</ul>
|
|
<h3 class="author">tserpas1289 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Any suit that could hold emergency oxygen tanks can now also hold plasma man internals</li>
|
|
<li class="tweak">Hydroponics winter coats now can hold emergency oxygen tanks just like the other winter coats.</li>
|
|
<li class="bugfix">Plasma men jumpsuits can now hold accessories like pocket protectors and medals.</li>
|
|
</ul>
|
|
<h3 class="author">zennerx updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixed a bug that made you try and scream while unconscious due to a fire</li>
|
|
<li class="tweak">Skateboard crashes now give slight brain damage!</li>
|
|
<li class="rscadd">Using a helmet prevents brain damage from the skateboard!</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 November 2017</h2>
|
|
<h3 class="author">Fury updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added new sprites for the Heirophant Relay (clock cultist telecomms equipment).</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Removed fire-related free lag. change: fire alarms and cameras no longer work after being ripped off a wall by a singulo</li>
|
|
<li class="tweak">Minor speedups to movement processing. change: Fat mobs no longer gain temperature by running.</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="refactor">Cult population scaling no longer operates on arbitrary breakpoints. Each additional player between the between the breakpoints will add to the "chance" that an additional cultist will spawn.</li>
|
|
<li class="tweak">On average you will see less roundstart cultists in lowpop and more roundstart cultists in highpop.</li>
|
|
<li class="tweak">Damage examinations now include a "moderate" classification. Before minor was <30 and severe was anything 30 or above. Now minor is <25, moderate is 25 to <50, and severe is 50+.</li>
|
|
<li class="tweak">The tesla will now move toward power beacons at a significantly slower rate.</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The post-round station integrity report is now functional again.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Gas overlays no longer block clicks, on 512</li>
|
|
</ul>
|
|
|
|
<h2 class="date">14 November 2017</h2>
|
|
<h3 class="author">ike709 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Added directional computer sprites. Maps haven't been changed yet.</li>
|
|
</ul>
|
|
<h3 class="author">psykzz updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="refactor">AI Airlock UI to use TGUI</li>
|
|
<li class="tweak">Allow AI to swap between electrified door states without having to un-electrify first.</li>
|
|
</ul>
|
|
<h3 class="author">selea/arsserpentarium updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Integrated circuits have been added to Research!</li>
|
|
<li class="rscadd">You can use these to create devices with very complex behaviors.</li>
|
|
<li class="rscadd">Research the Integrated circuits printer to get started.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">13 November 2017</h2>
|
|
<h3 class="author">Cobby updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The Xray now only hits the first mob it comes into contact with instead of being outright removed from the game.</li>
|
|
</ul>
|
|
<h3 class="author">Floyd / Qustinnus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">Reebe now has ambience sounds</li>
|
|
</ul>
|
|
<h3 class="author">Floyd / Qustinnus: updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">Adds a few sound_loop datums to machinery.</li>
|
|
</ul>
|
|
<h3 class="author">Frozenguy5 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Broken cable cuffs no longer has an invisible sprite.</li>
|
|
</ul>
|
|
<h3 class="author">PKPenguin321 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Welders must now be screwdrivered open to reveal their fuel tank.</li>
|
|
<li class="rscadd">You can empty welders into open containers (like beakers or glasses) when they're screwdrivered open.</li>
|
|
<li class="rscadd">You can now insert any chemical into a welder, but all most will do is clog the fuel. Welding fuel will refuel it as usual. Plasma in welders tends to explode.</li>
|
|
</ul>
|
|
<h3 class="author">Qbopper and JJRcop updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The default internet sound volume was changed from 100 to 25. Stop complaining in OOC about your ears!</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Posters may no longer be placed on diagonal wall corners.</li>
|
|
</ul>
|
|
<h3 class="author">WJohnston updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removes stationary docking ports for syndicate infiltrator ships on all maps. Use the docking navigator computer instead! This gives the white ship and syndicate infiltrator more room to navigate and place custom locations that are otherwise occupied by fixed shuttle landing zones that are rarely used.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Deep fryers now have sound.</li>
|
|
<li class="tweak">Deep fryers now use cooking oil, a specialized reagent that becomes highly damaging at high temperatures. You can get it from grinding soybeans and meat.</li>
|
|
<li class="tweak">Deep fryers now become more efficient with higher-level micro lasers, using less oil and frying faster.</li>
|
|
<li class="tweak">Deep fryers now slowly use oil as it fries objects, instead of all at once.</li>
|
|
<li class="bugfix">You can now correctly refill deep fryers with syringes and pills.</li>
|
|
</ul>
|
|
<h3 class="author">nicn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Damage from low pressure has been doubled.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now select a nearby area to expand when using a blueprint instead of making a new area.</li>
|
|
<li class="rscadd">New shuttle areas can be created using blueprints. This is currently not useful but will be used later for shuttle construction.</li>
|
|
<li class="tweak">Blueprints can modify existing areas on station.</li>
|
|
<li class="admin">Blueprint functionality has been added to the debug tab as a verb.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">12 November 2017</h2>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Clockwork slabs no longer refer to components</li>
|
|
</ul>
|
|
|
|
<h2 class="date">11 November 2017</h2>
|
|
<h3 class="author">DaxDupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Medbots can inject from one tile away again.</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The detective and heads of staff are no longer attacked by portable turrets.</li>
|
|
</ul>
|
|
<h3 class="author">deathride58 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer delete girders, lattices, or catwalks with the RPD</li>
|
|
<li class="bugfix">Fixes runtimes that occur when clicking girders, lattices, catwalks, or disposal pipes with the RPD in paint mode</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes ruin cable spawning and probably some other bugs</li>
|
|
</ul>
|
|
|
|
<h2 class="date">10 November 2017</h2>
|
|
<h3 class="author">Anonmare updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Adds an organ storage bag to the syndicate medborg.</li>
|
|
</ul>
|
|
<h3 class="author">AnturK updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Dying in shapeshifted form reverts you to the original one. (You're still dead)</li>
|
|
</ul>
|
|
<h3 class="author">Floyd / Qustinnus updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">Redtexting as a traitor now plays a depressing tune to you</li>
|
|
</ul>
|
|
<h3 class="author">Floyd / Qustinnus (And all the sounds by Kayozz11 from Yogstation) updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">Adds about 30 new ambience sounds</li>
|
|
<li class="refactor">added new defines for ambience lists.</li>
|
|
</ul>
|
|
<h3 class="author">Iamgoofball updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Cooldown on the Ripley's mining drills has been halved.</li>
|
|
<li class="tweak">The frequency of the Ripley's ore pulse has been doubled.</li>
|
|
</ul>
|
|
<h3 class="author">Jalleo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Removed a variable to state which RCD's can deconstruct reinforced walls</li>
|
|
<li class="balance">Made combat (ERT ones) and admin RCDs able to deconstruct r walls alongside borg ones</li>
|
|
</ul>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cult mode will once again print out names at round end.</li>
|
|
</ul>
|
|
<h3 class="author">Mark9013100 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Deltastation now has a Whiteship.</li>
|
|
<li class="tweak">Charcoal bottles have been renamed, and have been given a more informative description.</li>
|
|
</ul>
|
|
<h3 class="author">Mercenaryblue updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">spellchecked the hotel staff.</li>
|
|
<li class="rscadd">Added frog masks. Reeeeeeeeee!!</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Blobbernauts and spores are no longer killed by blob victory</li>
|
|
<li class="bugfix">New blob overminds off the station Z level are moved to the station</li>
|
|
<li class="bugfix">You can now use banhammers as a weapon</li>
|
|
<li class="tweak">Monkeys can no longer transmit diseases through hardsuits</li>
|
|
<li class="tweak">Xenobio blobbernauts can no longer walk on blob tiles</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Added deterministic output slots to the slime processor</li>
|
|
<li class="bugfix">Fixed some interactions with ghosts and items</li>
|
|
<li class="bugfix">Nonhumans such as monkeys can now be scanned for chemicals with the health analyzer.</li>
|
|
</ul>
|
|
<h3 class="author">Okand37 (DeltaStation Updates) updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Tweaked Atmospherics</li>
|
|
<li class="bugfix">Fixed the Incinerator air injector</li>
|
|
<li class="rscadd">Tweaked Engineering</li>
|
|
<li class="rscadd">Added logs to the Chaplain's closet for gimmicks (bonfires)</li>
|
|
<li class="rscadd">Tweaked Security</li>
|
|
<li class="bugfix">Fixed medical morgue maintenance not providing radiation shielding and exterior chemistry windoor</li>
|
|
<li class="rscadd">Bar now has a door from the backroom to the theatre stage</li>
|
|
<li class="rscadd">Tweaked Locker Room/Dormitories</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can now -actually- load pie cannons.</li>
|
|
<li class="bugfix">The captain's winter coat can now hold a flashlight.</li>
|
|
<li class="bugfix">The captain's and security winter coats can now hold internals tanks.</li>
|
|
<li class="tweak">All winter coats can now hold toys, lighters, and cigarettes.</li>
|
|
<li class="tweak">The captain's hardsuit can now hold pepperspray.</li>
|
|
<li class="rscadd">Updated the Test Map debugging verb to report more issues regarding APCs. DELTASTATION</li>
|
|
<li class="bugfix">Reverted Okand37's morgue changes which broke power in the area.</li>
|
|
<li class="bugfix">Corrected wrong area on the Southern airlock leading into electrical maintenance. ALL STATIONS</li>
|
|
<li class="bugfix">Corrected numerous duplicate APCs in areas which led to power issues.</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Ghosts can no longer create sparks from the hand teleporter's portals.</li>
|
|
<li class="bugfix">Digging on Lavaland no longer shows two progress bars.</li>
|
|
<li class="bugfix">The holodeck now has an "Offline" option.</li>
|
|
<li class="bugfix">Injury and crit overlays are now scaled properly for zoomed-out views.</li>
|
|
<li class="bugfix">Already-downloaded software is now hidden from the NTNet software downloader.</li>
|
|
<li class="bugfix">The crafting, language, and building buttons are now positioned correctly in zoomed-out views.</li>
|
|
<li class="bugfix">Bluespace shelter walls no longer smooth with non-shelter walls and windows.</li>
|
|
</ul>
|
|
<h3 class="author">Swindly updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Organ storage bags can be used to perform limb augmentation.</li>
|
|
<li class="bugfix">You can now cancel a cavity implant during the implanting/removing step by using drapes while holding the appropriate tool in your inactive hand. Cyborgs can cancel the surgery by using drapes alone.</li>
|
|
<li class="bugfix">Fixed hot items and fire heating reagents to temperatures higher than their heat source.</li>
|
|
<li class="bugfix">Sprays can now be heated with hot items.</li>
|
|
<li class="tweak">The heating of reagents by hot items, fire, and microwaves now scales linearly with the difference between the reagent holder's temperature and the heat source's temperature instead of constantly.</li>
|
|
<li class="tweak">The body temperature of a mob with reagents is affected by the temperature of the mob's reagents.</li>
|
|
<li class="tweak">Reagent containers can now be heated by hot air.</li>
|
|
</ul>
|
|
<h3 class="author">Thefastfoodguy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Spamming runes / battlecries / etc will no longer trigger spam prevention</li>
|
|
</ul>
|
|
<h3 class="author">WJohnston updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Ancient station lighting fixed on beta side (medical and atmos remains)</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ghosts now have a Toggle Health Scan verb, which allows them to health scan mobs they click on.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ratvar and Nar-Sie plushes now have a unique interaction.</li>
|
|
<li class="balance">Clockwork marauders are now on harm intent.</li>
|
|
<li class="balance">The Clockwork Marauder scripture now takes five seconds longer to invoke per marauder summoned in the last 20 seconds, capping at 30 extra seconds.</li>
|
|
<li class="balance">Clockwork marauders no longer gain a health bonus when war is declared.</li>
|
|
<li class="tweak">Moved the BoxStation deep fryers up one tile.</li>
|
|
<li class="rscadd">Microwaves have new sounds!</li>
|
|
</ul>
|
|
<h3 class="author">YPOQ updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">EMPs can pulse multiple wires</li>
|
|
</ul>
|
|
<h3 class="author">as334 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Pluoxium can now be formed by irradiating tiles with CO2 in the air.</li>
|
|
<li class="rscadd">Rad collectors now steadily form Tritium at a slow pace.</li>
|
|
<li class="balance">Nerfs fusion by making it slower, and produce radioactivity.</li>
|
|
<li class="balance">Noblium formation now requires significantly more energy input.</li>
|
|
<li class="balance">Tanks now melt if their temperature is above 1 Million Kelvin.</li>
|
|
</ul>
|
|
<h3 class="author">deathride58 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Directional character icon previews now function properly. Other things relying on getflaticon probably work with directional icons again, as well.</li>
|
|
</ul>
|
|
<h3 class="author">nicbn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Canister sprites for the new gases</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Shuttle parallax has been fixed once more</li>
|
|
<li class="bugfix">You can no longer set up the auxiliary base's shuttle beacon overlapping with the edge of the map</li>
|
|
</ul>
|
|
<h3 class="author">uraniummeltdown updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Replica fabricatoring airlocks and windoors keeps the old name</li>
|
|
<li class="tweak">Narsie and Ratvar converting airlocks and windoors keeps the old name</li>
|
|
</ul>
|
|
|
|
<h2 class="date">02 November 2017</h2>
|
|
<h3 class="author">ACCount updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">"Tail removal" and "tail attachment" surgeries are merged with "organ manipulation".</li>
|
|
<li class="imageadd">New sprites for reflectors. They finally look like something.</li>
|
|
<li class="rscadd">You can lock reflector's rotation by using a screwdriver. Use the screwdriver again to unlock it.</li>
|
|
<li class="rscadd">Reflector examine now shows the current angle and rotation lock status.</li>
|
|
<li class="rscadd">You can now use a welder to repair damaged reflectors.</li>
|
|
<li class="bugfix">Multiple reflector bugs are fixed.</li>
|
|
</ul>
|
|
<h3 class="author">Improvedname updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removes statues from gold slime pool</li>
|
|
</ul>
|
|
<h3 class="author">Mercenaryblue updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Updated Clown Box sprite to match the others.</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="admin">ONLY ADMINS CAN ACTIVATE THE ARK NOW</li>
|
|
<li class="tweak">The Ark's time measurements are now a bit more readable</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Meteor events will not happen before 25 minutes, the worst versions before 35 and 45 minutes.</li>
|
|
<li class="tweak">Meteor events are now player gated to 15, 20, and 25 players respectively</li>
|
|
<li class="balance">The more destructive versions of meteor events now have a slightly higher chance of triggering, to offset the decrease in how often it is that they will even qualify.</li>
|
|
<li class="bugfix">Fixed the changelog generator.</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Smartfridges and chem/condimasters now output items in a deterministic 3x3 grid rather than in a huge pile in the middle of the tile.</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Admins can once again spawn nuke teams on demand.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="admin">Admins can now create sound emitters (/obj/effect/sound_emitter) that can be customized to play sounds to different people, at different volumes, and at different locations such as by z-level. They're much more versatile for events than the Play Sound commands!</li>
|
|
<li class="rscadd">You can now add grenades to plushies! You'll need to cut out the stuffing first.</li>
|
|
<li class="tweak">Clockwork cult tips of the round have been updated to match the rework.</li>
|
|
<li class="tweak">Abscond and Reebe rifts now place servants directly at the Ark instead of below the "base" area.</li>
|
|
</ul>
|
|
<h3 class="author">nicbn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Brown gas renamed to nitryl.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes decals not rotating correctly with the turf.</li>
|
|
<li class="bugfix">Fixes a runtime causing some turfs to be left behind by removed shuttles.</li>
|
|
<li class="code_imp">Shuttles should be roughly 40-50% smoother.</li>
|
|
<li class="bugfix">Fixes the cargo shuttle occasionally breaking if a mob got on at exactly the right time.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">30 October 2017</h2>
|
|
<h3 class="author">PKPenguin321 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now use beakers/cups/etc that have welding fuel in them on welders to refuel them.</li>
|
|
</ul>
|
|
<h3 class="author">bgobandit updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Due to cuts to Nanotrasen's Occupational Safety and Health Administration (NO-SHA) budget, station fixtures no longer undergo as much safety testing. (Translation for rank and file staff: More objects on the station will hurt you.)</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 October 2017</h2>
|
|
<h3 class="author">Armhulen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Frost Spiders now use Frost OIL!</li>
|
|
</ul>
|
|
<h3 class="author">Mercenaryblue updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Skeletons can now have their own spectral instruments</li>
|
|
<li class="rscadd">\[Dooting Intensifies\]</li>
|
|
<li class="admin">the variable "too_spooky" defines if it will spawn new instruments, by default TRUE.</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Removed meteor-related free lag</li>
|
|
<li class="bugfix">Cleaned up dangling mob references from alerts</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer become an enhanced clockwork golem with mutation toxin.</li>
|
|
<li class="balance">Normal clockwork golems now have 20% armor, down from 40%.</li>
|
|
</ul>
|
|
<h3 class="author">as334 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">This changelog has been updated and so read it again if you are interested in doing assmos.</li>
|
|
<li class="rscadd">Atmospherics has been massively expanded including new gases.</li>
|
|
<li class="rscadd">These new gases include Brown Gas, Pluoxium, Stimulum, Hyper-Noblium and Tritium.</li>
|
|
<li class="rscadd">Brown Gas is acidic to breath, but mildly stimulation.</li>
|
|
<li class="rscadd">Stimulum is more stimulating and much safer.</li>
|
|
<li class="rscadd">Pluoxium is a non-reactive form of oxygen that delivers more oxygen into the bloodstream.</li>
|
|
<li class="rscadd">Hyper-Noblium is an extremely noble gas, and stops gases from reacting.</li>
|
|
<li class="rscadd">Tritium is radioactive and flammable.</li>
|
|
<li class="rscadd">New reactions have also been added to create these gases.</li>
|
|
<li class="rscadd">Tritium formation: Heat large amounts of oxygen with plasma. Make sure you have a filter ready and setup!</li>
|
|
<li class="rscadd">Fusion has been reintroduced. Plasma will fuse when heated to a high thermal energy with Tritium as a catalyst. Make sure to manage the waste products.</li>
|
|
<li class="rscadd">Brown Gas formation: Heat Oxygen and Nitrogen.</li>
|
|
<li class="rscadd">BZ fixation: Heat Tritium and Plasma.</li>
|
|
<li class="rscadd">Stimulum formation: Heated Tritium, Plasma, BZ and Brown Gas.</li>
|
|
<li class="rscadd">Hyper-Noblium condensation: Needs Nitrogen and Tritium at a super high heat. Cools rapidly.</li>
|
|
<li class="rscadd">Pluoxium is unable to be formed.</li>
|
|
<li class="rscdel">Freon has been removed. Use cold nitrogen for your SME problems now.</li>
|
|
<li class="rscadd">Water vapor now freezes the tile it is on when it is cooled heavily.</li>
|
|
</ul>
|
|
<h3 class="author">naltronix updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">fixes that table that wasnt accessible in Metastation</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 October 2017</h2>
|
|
<h3 class="author">Mark9013100 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The Medical Cloning manual has been updated.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 October 2017</h2>
|
|
<h3 class="author">Anonmare updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds new grindables</li>
|
|
</ul>
|
|
<h3 class="author">JamieH updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Buildmode map generators will now show you a preview of the area you're changing</li>
|
|
<li class="rscadd">Buildmode map generators will now ask before nuking the map</li>
|
|
<li class="bugfix">Buildmode map generator corners can now only be set by left clicking</li>
|
|
</ul>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Cloth golems will be available as a roundstart race during Halloween.</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Created a system to profile code on a line by line basis and return detailed info about how much time was spent (in milliseconds) on each line(s).</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Servants can no longer teleport into the gravity generator, EVA, or telecomms.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Hardsuit helmets work like geiger counters for the user.</li>
|
|
<li class="code_imp">Radiation should perform a little better in places.</li>
|
|
<li class="balance">Various radiation symptom thresholds have been tweaked.</li>
|
|
<li class="balance">Contamination strengths at different ranges have been tweaked.</li>
|
|
<li class="balance">Contaminated objects have less range for their radiation.</li>
|
|
<li class="balance">Hitting something with a contaminated object reduces its strength faster.</li>
|
|
<li class="balance">Contaminated objects decay faster.</li>
|
|
<li class="balance">Both radiation healing medicines have been buffed a bit.</li>
|
|
<li class="balance">Passive radiation loss for mobs is nerfed.</li>
|
|
<li class="balance">There is a soft cap for mob radiation now.</li>
|
|
<li class="balance">Projectiles, ammo casings, and implants are disallowed from becoming contaminated.</li>
|
|
<li class="rscadd">Suit storage units can completely cleanse contamination from stored objects</li>
|
|
<li class="admin">The first time an object is contaminated enough to spread more contamination admins will be warned. This is also added to stat tracking.</li>
|
|
<li class="rscadd">Thermite works on floors and can be ignited by sufficiently hot fires now</li>
|
|
<li class="refactor">Thermite has been made into a component</li>
|
|
<li class="bugfix">Thermite no longer removes existing overlays on turfs</li>
|
|
</ul>
|
|
|
|
<h2 class="date">26 October 2017</h2>
|
|
<h3 class="author">Kor and JJRcop updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added vampires. They will be available as a roundstart race during the Halloween holiday event.</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Reflectors will no longer drop more materials than they took to make when deconstructed.</li>
|
|
<li class="bugfix">You will no longer be prompted to reenter your body while being defibbed if you can't actually be revived.</li>
|
|
<li class="bugfix">You can no longer teleport past the ticket stands of the Luxury Emergency Shuttle.</li>
|
|
<li class="bugfix">Lightgeists can now -actually- be spawned with gold slime cores.</li>
|
|
<li class="tweak">The Staff of Change will now randomly assign a cyborg module when transforming a mob into a cyborg.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Clockwork marauders now move more slowly below 40% health.</li>
|
|
<li class="balance">Instead of a 40% chance (or more) chance to block projectiles, clockwork marauders now have three fixed 100% blocks; after using those three, they cannot block anymore without avoiding projectiles for ten seconds. This number increases to four if war is declared.</li>
|
|
<li class="balance">Projectiles that deal no damage DO reduce marauders' shield health. Use disabler shots to open them up, then use lasers to go for the kill!</li>
|
|
<li class="bugfix">Cogscarab shells and marauder armor now appear in the spawners menu.</li>
|
|
<li class="bugfix">You can no longer stack infinitely many stargazers on one tile.</li>
|
|
</ul>
|
|
<h3 class="author">nicbn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Chemical heater and smoke machine resprited.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="soundadd">Portable generators have a sound while active.</li>
|
|
<li class="soundadd">The supermatter has a sound that scales with stored energy.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom & Wjohn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cable cuffs now inherit the color of the cables used to make them.</li>
|
|
<li class="bugfix">Split cable stacks keep their color.</li>
|
|
<li class="tweak">The blue cable color is now a better blue.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">25 October 2017</h2>
|
|
<h3 class="author">Cruix updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Shuttle navigation computers can now place new transit locations over the shuttle's current position.</li>
|
|
</ul>
|
|
<h3 class="author">JJRcop updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The heart of darkness revives you as a shadowperson if you aren't one already.</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Shades will no longer always hear a heartbeat.</li>
|
|
<li class="bugfix">Golem abilities will now be start on cooldown when they are made.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">24 October 2017</h2>
|
|
<h3 class="author">Armhulen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Wizards may now shapeshift into viper spiders.</li>
|
|
</ul>
|
|
<h3 class="author">Improvedname updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Blacklists holoparasite's from surplus crates</li>
|
|
</ul>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added dullahans, which will be available from the character set up menu during the Halloween event.</li>
|
|
<li class="bugfix">Severed heads will no longer appear bald.</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes champrojector camera bugs</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Grinders will now grind grown items like cocoa pods again</li>
|
|
<li class="code_imp">Cameras no longer keep hard references to mobs in their motion tracking list.</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Creatures made via gold slime cores will now be given the proper name of their master.</li>
|
|
</ul>
|
|
<h3 class="author">deathride58 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Deltastation's armory now contains reinforced windows surrounding the lethal weaponry. This makes Delta's armory consistent with Box.</li>
|
|
<li class="tweak">There are now decals in places where extra Security lockers can spawn.</li>
|
|
<li class="tweak">Cleaned up semicolons in Meta and Boxstation's .dmms</li>
|
|
</ul>
|
|
|
|
<h2 class="date">22 October 2017</h2>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Blood Brother now properly shows up in player panel</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="server">Paper bins no longer let server admins know that pens were eaten.</li>
|
|
<li class="code_imp">Removed dangling mob references to last attacker/attacked</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Medical biosuits (and hardsuits) now offer heavy, but not complete, radiation resistance.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Contents of silicon mobs are no longer considered for targets of radiation. This blocks them from being contaminated.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">21 October 2017</h2>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Heads of staff will now have cat organs removed at roundstart</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Spray tan no longer stuns when ingested.</li>
|
|
</ul>
|
|
<h3 class="author">Thunder12345 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Sentient cats no longer forget to fall over when they die</li>
|
|
</ul>
|
|
|
|
<h2 class="date">20 October 2017</h2>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now select your Halloween race, rather than having it assigned randomly via event.</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed a bug where detonating maxcaps, especially multiple maxcaps, on Reebe guaranteed that everyone would die and thus the Clock Cult would immediately lose; Reebe maxcap is now 2/5/10.</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">All reflector prisms/mirrors have had their angles corrected.</li>
|
|
<li class="tweak">Remains left over by dusting or soul-stoning a mob are now dissoluble with acid.</li>
|
|
<li class="tweak">Changelings using biodegrade to escape restraints will now leave a pile of goop.</li>
|
|
<li class="bugfix">Fixed messages related to changelings using biodegrade not appearing.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">19 October 2017</h2>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Blob is now a side antagonist.</li>
|
|
<li class="rscadd">Event and admin blobs will now be able to choose their spawn location.</li>
|
|
<li class="rscadd">Blob can now win in any mode by gaining enough tiles to reach Critical Mass.</li>
|
|
<li class="rscadd">Blobs that have Critical Mass have unlimited points, and a minute after achieving critical mass, they will spread to every tile on station, killing anyone still on board and ending the round.</li>
|
|
<li class="rscadd">Using an analyzer on a blob will now reveal its progress towards Critical Mass.</li>
|
|
<li class="rscadd">The blob event is now more common.</li>
|
|
</ul>
|
|
<h3 class="author">Mercenaryblue updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You will no longer trip on inactive honkbots.</li>
|
|
<li class="bugfix">Sentient Honkbots are no longer forced to speak when somebody trip on them.</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Manned turrets stop firing when there's no-one in the turret shooting.</li>
|
|
<li class="refactor">mobs will enter a deep power-saving state when there's not much to do except wander around. change: bees are slightly more passive in general</li>
|
|
</ul>
|
|
<h3 class="author">deathride58 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now press Ctrl+H to stop pulling, or simply H to stop pulling if you're in hotkey mode.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Engineering scanner goggles have a radiation mode now</li>
|
|
<li class="rscadd">Objects placed under showers are cleansed of radioactive contamination over a short time.</li>
|
|
<li class="soundadd">Showers make sound now.</li>
|
|
</ul>
|
|
<h3 class="author">oranges updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">Removed the bluespace pipe</li>
|
|
</ul>
|
|
|
|
<h2 class="date">18 October 2017</h2>
|
|
<h3 class="author">DaxDupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes automatic fire on guns.</li>
|
|
</ul>
|
|
<h3 class="author">Gun Hog updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The GPS item now correctly changes its name when the GPS tag is changed.</li>
|
|
</ul>
|
|
<h3 class="author">Improvedname updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Reverts katana's to its orginal size being huge</li>
|
|
</ul>
|
|
<h3 class="author">Mercenaryblue updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">it should be far easier to clean out your face from multiple cream pies.</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">People that are burning slightly less will appear to be burning... slightly less.</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The smoke machine now properly generates transparent smoke, transmits chemicals, and displays the proper icons.</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can no longer build reinforced floors directly on top of dirt, asteroid sand, ice, or beaches. You'll have to first construct flooring on top of it instead.</li>
|
|
<li class="bugfix">Corrected mapping issues introduced with the latest SM engine/radiation update across all relevant maps.</li>
|
|
<li class="bugfix">The tools on the Caravan Ambush space ruin have had their speeds corrected.</li>
|
|
<li class="bugfix">Slappers will no longer appear as a latex balloon in your hand.</li>
|
|
<li class="bugfix">Renault now has a comfy new bed on Metastation!</li>
|
|
<li class="tweak">Engineering cyborgs now have access to geiger counters.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You can no longer pick up brass chairs.</li>
|
|
</ul>
|
|
<h3 class="author">Y0SH1_M4S73R updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Disabling leg actuators sets the power drain per step to the correct value.</li>
|
|
</ul>
|
|
<h3 class="author">duncathan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Filters no longer stop passing any gas through if the filtered output is full.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can vomit blood at high enough radiation.</li>
|
|
<li class="balance">Radiation knockdown is far far shorter.</li>
|
|
<li class="balance">Genetics modification is less harmful but still, upgrade your machines.</li>
|
|
<li class="balance">Pentetic acid is useless for low amounts of radiation but indispensable for high amounts now.</li>
|
|
<li class="balance">Singularity radiation has been normalized and Pubby engine has been remapped.</li>
|
|
<li class="bugfix">No more hair loss spam</li>
|
|
<li class="bugfix">Mob rad contamination has been disabled for now. Regular contamination is still a thing.</li>
|
|
<li class="bugfix">Fixed turfs not rotating</li>
|
|
<li class="bugfix">Fixed stealing structures you shouldn't be moving</li>
|
|
</ul>
|
|
|
|
<h2 class="date">17 October 2017</h2>
|
|
<h3 class="author">DaxDupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fancy boxes(ie: donut boxes) now show the proper content amount in the sprite and no longer go invisible when empty.</li>
|
|
</ul>
|
|
<h3 class="author">Mercenaryblue updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">when decapitated, banana-flavored cream no longer hovers where your head used to be.</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">EI NATH! now causes a flash of light</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Pinned notes will now show up on vault, abductor, centcom and large glass airlocks.</li>
|
|
<li class="spellcheck">Removed a misleading message when handling full stacks of sheets.</li>
|
|
<li class="bugfix">Pre-filled glass bottles (uplink, medbay, botany) will now give visual feedback about how much stuff is left inside, and the color of contents will match an empty bottle being filled with the same reagent.</li>
|
|
<li class="bugfix">Player-controlled "neutral" mobs such as minebots are now considered valid targets by clock cult's ocular wardens.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Cogged APCs can now be correctly unlocked with an ID card.</li>
|
|
</ul>
|
|
<h3 class="author">duncathan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Portable air pumps can output to a maximum of 25 atmospheres.</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="refactor">Legacy projectiles have been removed. Instead, all projectiles are now PIXEL PROJECTILES!</li>
|
|
<li class="rscadd">Reflectors can now be at any angle you want. Alt click them to set angle!</li>
|
|
<li class="rscadd">Pipes can now be layered up to 3 layers.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">15 October 2017</h2>
|
|
<h3 class="author">Armhulen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Clockwork golems no longer slip and slide on glass!</li>
|
|
</ul>
|
|
<h3 class="author">Armie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Holoparasites are once again in the uplink.</li>
|
|
</ul>
|
|
<h3 class="author">Bawhoppen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Smoke machine board has been moved to tech storage.</li>
|
|
</ul>
|
|
<h3 class="author">DaxDupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">After lobbying by Robust Softdrinks and Getmore Chocolate Corp all vendor firmware has been changed to add sillicons to their target demographic.</li>
|
|
<li class="spellcheck">Replaces instances of "permenant" and "permenantly" with the proper spelling in several areas,</li>
|
|
</ul>
|
|
<h3 class="author">Epoc updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added a Toggle Underline button to the PDA menu</li>
|
|
<li class="code_imp">Cleaned HTML spacing</li>
|
|
</ul>
|
|
<h3 class="author">Frozenguy5 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">C20r damage upped from 20 to 30 (used to be 30 before an ammo cleanup in the code)</li>
|
|
</ul>
|
|
<h3 class="author">GLACoding updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Syndicate turrets and other machines in walls can now be hit by projectiles</li>
|
|
</ul>
|
|
<h3 class="author">Improvedname updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now put custom name and lore on your holy weapon by using a pen on it!</li>
|
|
<li class="tweak">Cmo, captain, and the bartender now get pet collars in their lockers.</li>
|
|
</ul>
|
|
<h3 class="author">Jambread/RemieRichards/Incoming5643 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="server">There is a new system for title music accessible from config/title_music folder. This system allows for multiple rotating lobby music without bloating Git as well as map specific lobby music. See the readme.txt in config/title_music for full details.</li>
|
|
<li class="config">The previous method of title music selection, strings/round_start_sounds.txt has been depreciated by this change.</li>
|
|
</ul>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">You can now smash the bulbs out of floodlights rather than having to entirely destroy the object.</li>
|
|
</ul>
|
|
<h3 class="author">Mercenaryblue updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Use the Clown Stamp on some cardboard to begin... the honkbot!</li>
|
|
<li class="rscadd">These honkbots are just adorable, and totally not annoying. I swear! Honk!</li>
|
|
<li class="rscadd">You can even slot in a pAI! Just don't emag them... oh boy. oh no. oh geez.</li>
|
|
<li class="soundadd">Honkbots now release an evil laugh when emagged.</li>
|
|
<li class="imageadd">added some in_hands for banana peels.</li>
|
|
<li class="tweak">Golden Bike Horns now permit its victims to perform a full flip before forcing them to jump again.</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Makes the santa event properly poll ghosts</li>
|
|
<li class="bugfix">Diseases will now cure if species is changed</li>
|
|
<li class="tweak">You can now drag-drop people into open DNA scanners</li>
|
|
<li class="bugfix">Medibots will no longer inject people in lockers/sleepers/etc</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes to door/airlock deletion routines.</li>
|
|
<li class="bugfix">Traitor pen uplinks now preferentially spawn in the PDA pen, and not in a pocket protector full of pens that no-one checks.</li>
|
|
<li class="bugfix">Reusable projectiles such as foam darts no longer get deleted if they're shot at a shooting range target or a cardboard cutout.</li>
|
|
<li class="bugfix">Ghosts no longer inherit the movement delay of their former bodies.</li>
|
|
<li class="bugfix">Fixed mobs being able to smash shocked objects without taking damage.</li>
|
|
<li class="bugfix">Fixed some mobs not deleting correctly</li>
|
|
<li class="code_imp">Fixed dusting code, supermatter-suicides no longer spam the runtime logs.</li>
|
|
<li class="code_imp">Fixed some initialize paths.</li>
|
|
</ul>
|
|
<h3 class="author">Onule updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Sunflower sprites were changed, small edits to variants.</li>
|
|
<li class="imageadd">Sunflower and variant's inhands sprites.</li>
|
|
<li class="imageadd">Tweaked growing sprites to match the new sunflower.</li>
|
|
<li class="imageadd">Moonflower and novaflowers now have slightly different growing sprites.</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The Chemistry Smoke Machine! Chemist offices will have a board available should they choose to construct a smoke machine. The smoke machine will regularly produce smoke from whatever chemicals have been inserted into the machine. Designs for the circuitboard are also available at RND.</li>
|
|
<li class="tweak">Abandoned Airlocks will no longer be deleted when their turf is changed to a wall.</li>
|
|
<li class="tweak">Tesla movement is now completely random.</li>
|
|
<li class="bugfix">Clock Cult mode will no longer end if all the cultists die. The round will not end until the Ark is destroyed or completed.</li>
|
|
<li class="bugfix">Chain reactions between explosives will now properly trigger explosives located in an individual's bag.</li>
|
|
<li class="tweak">The wrench-anchoring time of the smoke machine is now doubled to 4 seconds.</li>
|
|
<li class="tweak">Smoke Machine smoke is now transparent.</li>
|
|
<li class="rscadd">The smoke machine has taken its rightful place in the chemist's office.</li>
|
|
<li class="bugfix">Smoke machine will no longer operate while moving/unanchored.</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Nanotrasen brand "Box" model stations have received approval from CentCom to be retrofitted with the latest in Xenobiology equipment. You will now find a chemmaster, a chemical dispenser, and a dropper within the Research Division's Xenobiology lab.</li>
|
|
<li class="bugfix">C4 will no longer appear underneath objects on walls.</li>
|
|
<li class="bugfix">Plastic explosives will no longer be invisible after being planted.</li>
|
|
<li class="imageadd">The security bombsuit's sprite has been updated!</li>
|
|
</ul>
|
|
<h3 class="author">SpaceManiac updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">Grammar when examining objects has been improved.</li>
|
|
<li class="bugfix">AI eye camera static is now correctly positioned on Lavaland.</li>
|
|
<li class="spellcheck">Fixed many instances of "the the" when interacting with objects.</li>
|
|
<li class="bugfix">The tracking implant locator now works on the station again.</li>
|
|
</ul>
|
|
<h3 class="author">WJohn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">An old cruiser class vessel has resiliently stuck around, and may do so for the foreseeable future.</li>
|
|
</ul>
|
|
<h3 class="author">WJohnston updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Due to age, the abandoned ship's engines are now considerably slower when bringing it place to place. This does however mean that the ship now has a more gradual takeoff, with no sudden jolt to knock passengers off their feet.</li>
|
|
<li class="imageadd">Black carpets no longer have an ugly periodic black line in them. Regular catwalks are now totally opaque so you won't accidentally click on space when trying to place wires or tiles on them.</li>
|
|
<li class="rscdel">Boxstation's guitar white ship is no more.</li>
|
|
<li class="rscadd">Metastation's white ship stands in its place!</li>
|
|
<li class="tweak">Metastation's white ship has a couple of weak laser turrets to protect the cockpit from space carp.</li>
|
|
<li class="tweak">Boxstation and metastation now have some plating under the grilles near the AI sat's transit tube to prevent players from deleting the tube by landing there.</li>
|
|
</ul>
|
|
<h3 class="author">WJohnston & ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Plastitanium walls smooth, fancier syndicate shuttles!</li>
|
|
<li class="bugfix">Infiltrator shuttles have been moved out of the station maps and made into a multi-area shuttle.</li>
|
|
<li class="balance">Titanium and plastitanium have explosion resistance (requested by Wjohn)</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Blood and vomit pools can now spread the diseases of the mob that made them! Cover your feet properly to avoid infection.</li>
|
|
<li class="rscadd">Virus severity now changes the color of the disease HUD icon, scaling from green to red to flashing black-red.</li>
|
|
<li class="tweak">Contact-based diseases no longer spread by simply standing near other people; it requires interaction like touching or attacking. Bumping against people/swapping with help intent still counts as touching.</li>
|
|
<li class="tweak">Advanced viruses now have another infection type, "Fluids"; it's between blood and skin contact, and will only be transmitted through fluid contact.</li>
|
|
<li class="rscdel">Two "hidden" infection types have been removed. Overall this means that making a virus airborne is a little bit easier.</li>
|
|
<li class="bugfix">Species who cannot breathe can no longer be infected by breathing.</li>
|
|
<li class="bugfix">Internals now properly work if set to 0 pressure, and will prevent breathing gas from the external atmosphere.</li>
|
|
<li class="bugfix">Viral Aggressive Metabolism is now properly inactive when neutered.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Cogscarabs can now experiment more freely with base design during non-clockcult rounds with infinite power and the ability to recite scripture!</li>
|
|
<li class="bugfix">The Ark of the Clockwork Justiciar is now registered as a hostile environment.</li>
|
|
<li class="refactor">Clockwork scripture now has one progress bar for the entire recital instead of multiple ones for each sentence in the invocation.</li>
|
|
<li class="bugfix">Ocular wardens no longer have a burning hatred for revenants and won't attack their corpse endlessly anymore.</li>
|
|
<li class="balance">Stargazers can no longer be built off-station, even in new areas.</li>
|
|
<li class="balance">Integration cogs no longer emit sounds and steam visuals when active.</li>
|
|
</ul>
|
|
<h3 class="author">armie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">mob spawners are no longer possessable</li>
|
|
</ul>
|
|
<h3 class="author">deathride58 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">*slap</li>
|
|
</ul>
|
|
<h3 class="author">duncathan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Scrubbers and filters no longer allow for infinite pressure in pipes.</li>
|
|
</ul>
|
|
<h3 class="author">improvedname updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">9mm doesn't longer appear in traitor surplus crates</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Flightsuits now allow proper pulling experimental: Moved now has an argument for if it was a regular Move or a forceMove.</li>
|
|
<li class="rscadd">Instead of dumb sleep()s, follow trails now use SSfastprocess for processing!</li>
|
|
<li class="rscadd">Mobs now float while flying automatically!</li>
|
|
<li class="rscdel">Flightsuits can no longer be safely shut off if you're still barreling down the hallway. experimental: Flightsuits should be less shitcode. Hope this PR doesn't blow anything important up!</li>
|
|
<li class="bugfix">Fixed trying to clear beaker in pandemic when the beaker is already removed causing a runtime.</li>
|
|
</ul>
|
|
<h3 class="author">kingofkosmos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Alt-clicking on a computer now ejects the ID card inside it.</li>
|
|
</ul>
|
|
<h3 class="author">nicbn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now clear bullet holes in walls using a welding tool.</li>
|
|
</ul>
|
|
<h3 class="author">ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="refactor">Radiation has been completely overhauled.</li>
|
|
<li class="rscadd">A new radiation subsystem and spreading mechanics.</li>
|
|
<li class="rscadd">Walls and other dense objects insulate you from radiation.</li>
|
|
<li class="rscadd">Geiger counters now store the last burst of radiation so you can view it at your leisure or show it to someone. Examine it.</li>
|
|
<li class="rscadd">Geiger counters can check mobs for contaminated objects. Scan yourself before you leave to make sure you aren't carrying dangerous radioactive items.</li>
|
|
<li class="soundadd">Geiger counters have realistic sounds and the radiation pulse spam in chat has been replaced.</li>
|
|
<li class="balance">Radiation is more deadly and causes burns at high intensities, WEAR YOUR RADSUITS.</li>
|
|
<li class="balance">However residue radiation is far slower acting and kills you with toxin.</li>
|
|
<li class="balance">Engineering holosigns have a light amount of radiation insulation.</li>
|
|
<li class="balance">Rad collectors are nerfed. No more supercharging with pressurized plasma. No more collector spam either.</li>
|
|
<li class="balance">Engine output is a lot more stable as a result of collector changes.</li>
|
|
<li class="balance">Monkeys need more rads and take more time to turn into gorillas.</li>
|
|
<li class="tweak">Over 100% on the DNA computer means your subject is now taking damage.</li>
|
|
<li class="tweak">The asteroid escape shuttle has no stabilizers and throws you around when it moves</li>
|
|
<li class="bugfix">Shuttles no longer rotate ghosts of players who prefer directionless sprites</li>
|
|
<li class="bugfix">2 Years later and cameras work on shuttles now, probably.</li>
|
|
<li class="bugfix">Buckled mobs when on a rotating shuttle should now rotate correctly</li>
|
|
<li class="bugfix">Fixes shuttles gibbing in supposedly safe areas</li>
|
|
<li class="bugfix">Mobs that didn't move during shuttle launch would not have their parallax updated. This is fixed now.</li>
|
|
<li class="bugfix">The custom shuttle placement highlight now works for multi area shuttles.</li>
|
|
<li class="bugfix">Directional windows shouldn't leak air anymore</li>
|
|
<li class="tweak">Windows only block air while anchored</li>
|
|
<li class="bugfix">Fixes camera mobs being considered a target by radiation</li>
|
|
<li class="bugfix">Cables can no longer be contaminated as well</li>
|
|
<li class="balance">Buffs radiation cleansing chems</li>
|
|
<li class="balance">Toxin damage per tick from radiation is halved</li>
|
|
<li class="admin">Contaminated objects keep track of what contaminated them</li>
|
|
<li class="admin">Radiation pulses over 3000 are logged now</li>
|
|
</ul>
|
|
<h3 class="author">spessmenart updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">The captains sabre no longer looks like a rapier.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">07 October 2017</h2>
|
|
<h3 class="author">Antur updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Liches will no longer lose their spells when reviving.</li>
|
|
</ul>
|
|
<h3 class="author">AnturK updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Wigs are now available in AutoDrobe</li>
|
|
</ul>
|
|
<h3 class="author">Cobby updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="admin">Players will now be notified automatically when an admin resolves their ahelp.</li>
|
|
</ul>
|
|
<h3 class="author">Cyberboss updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="config">The shuttle may now be configured to be automatically called if the amount of living crew drops below a certain percentage</li>
|
|
<li class="bugfix">Fixed a rare case where creating a one tank bomb would result in a broken object</li>
|
|
<li class="bugfix">Fixed many cases where forced item drops could be avoided by not having an item in your active hand</li>
|
|
</ul>
|
|
<h3 class="author">DaxDupont updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">No more roundstart tips about gangs. You can finally start to forget gangs ever existed.</li>
|
|
</ul>
|
|
<h3 class="author">Incoming5643 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">The rarely utilized secret satchel item persistence system has been fixed and made more lenient.</li>
|
|
<li class="rscadd">In case you forgot how it works: if you find or buy secret satchels, put an item in them, and then bury them under tiles on the station you or someone else can find them again in a future round with the item still there! Free satchels can often be found hiding around the station, so get to burying!</li>
|
|
</ul>
|
|
<h3 class="author">JJRcop updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="config">Hosts can now lock config options with the @ prefix. This prevents admins from editing the option in-game.</li>
|
|
<li class="tweak">Admin volume slider moved to its own menu for better visibility.</li>
|
|
</ul>
|
|
<h3 class="author">Joan updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes Vanguard never stunning for more than 2 seconds.</li>
|
|
<li class="balance">Ocular Warden base damage per second changed from 12.5 to 15.</li>
|
|
<li class="bugfix">Ocular Wardens no longer count themselves when checking for dense objects, which decreased their overall damage by 15%.</li>
|
|
<li class="balance">Ocular Wardens now only reduce their damage by 10% per dense object, and only do so once per turf. However, dense turfs now reduce their damage with the same 10% penalty.</li>
|
|
</ul>
|
|
<h3 class="author">Kerbin-Fiber updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Wood is no longer invisible</li>
|
|
</ul>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Nightmares now have mutant hearts and brains, with their own special properties when consumed or implanted in mobs. Experiment!</li>
|
|
<li class="bugfix">You can now tell when someone is in soft crit by examining them.</li>
|
|
<li class="rscadd">Nightmares now have a chance to spawn via event.</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes cogscarab sprites not updating</li>
|
|
<li class="balance">Blobs now take damage from particle accelerators</li>
|
|
</ul>
|
|
<h3 class="author">MrDoomBringer updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Nanotrasen, as part of their new Employee Retention program, has encouraged more station point-makery by adding the "Cargo Tech of the Shift"! The award is located in a lockbox in the Quartermaster's locker.</li>
|
|
</ul>
|
|
<h3 class="author">MrStonedOne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">The MC will now reduce tick rate during high populations to keep it from fighting with byond for processing time.</li>
|
|
<li class="config">Added config options to control MC tick rate</li>
|
|
<li class="admin">Admins can no longer manually control the mc's tick rate by editing the MC's processing value, instead you will have to edit the config datum's values for high/low pop tick rates.</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Removed some of the free lag</li>
|
|
<li class="bugfix">Updates to station name are now reflected on Cargo's stock exchange computers.</li>
|
|
<li class="bugfix">Gutlunches will now once again look for gibs to eat.</li>
|
|
<li class="bugfix">Bees now come with reduced amounts of free lag</li>
|
|
<li class="balance">Pyrosium and cryostylane now react at ludicrous speeds.</li>
|
|
<li class="tweak">Made atmos tiny bit faster</li>
|
|
<li class="bugfix">Tweaks to atmos performance</li>
|
|
</ul>
|
|
<h3 class="author">Qbopper updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Moved a locker blocking an airlock in Toxins maintenance.</li>
|
|
</ul>
|
|
<h3 class="author">RandomMarine updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Simple mobs should no longer experience severe hud/lighting glitches when reconnecting.</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Blood cultists can now create a unique bastard sword at their forge</li>
|
|
<li class="rscdel">Blood cultists can no longer obtain a hardsuit from the forge</li>
|
|
<li class="bugfix">Emotes (e.g. spinning and flipping) will now properly check for consciousness, restraints, etc. when appropriate.</li>
|
|
<li class="bugfix">The Cult's bastard sword should now properly store souls and create constructs.</li>
|
|
<li class="bugfix">Neutering a disease symptom now produces a unique ID that will ensure the PANDEMIC machine copies it properly.</li>
|
|
</ul>
|
|
<h3 class="author">ShizCalev updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">You now have to unbuckle a player PRIOR to shaking them up off a bed or resin nest.</li>
|
|
<li class="bugfix">Wizards will now have the correct name when attacked with Envy's knife!</li>
|
|
<li class="soundadd">Space ninja energy katanas now make a swish when drawn!</li>
|
|
</ul>
|
|
<h3 class="author">Supermichael777 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">The detectives gun has been restored from a system change that nerfed knockdown in general. We need to have a serious discussion about anti revolver hate in this community.</li>
|
|
<li class="tweak">The PDA default font has been switched from "eye bleed" to old-style monospace. Check your preference.</li>
|
|
</ul>
|
|
<h3 class="author">Thefastfoodguy updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Silicons can no longer take brain damage</li>
|
|
<li class="bugfix">Antimatter shielding that can't find a control unit won't delete itself anymore</li>
|
|
</ul>
|
|
<h3 class="author">WJohnston updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Boxstation and Metastation's white ships now have navigation computers, letting you move them around in the station, deep space, and derelict z levels.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added the H.E.C.K. suit, a guaranteed loot frop from Bubblegum.</li>
|
|
<li class="rscadd">The H.E.C.K. suit is fully fire (and ash) proof, and has very good melee armor.</li>
|
|
<li class="rscadd">H.E.C.K. suits can also be painted with spraycans, to fully customize your experience.</li>
|
|
<li class="rscadd">Despite spending centuries inside a demon king, H.E.C.K. suits are most definitely safe.</li>
|
|
<li class="bugfix">Fixed a bug where Viral Aggressive Metabolism caused viruses to be cured instantly.</li>
|
|
<li class="bugfix">Fixed a bug where viruses' symptoms would all instantly activate on infection.</li>
|
|
<li class="rscadd">The CMO now has an advanced health analyzer in his closet! It can give more precise readings on the non-standard damage types.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Runed metal and brass are no longer invisible.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis and Y0SH1_M4S73R updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Servants of Ratvar now spawn in as the actual race set on their preferences, with plasmamen getting the gear they need to not immediately die.</li>
|
|
</ul>
|
|
<h3 class="author">Y0SH1_M4S73R updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Gygax overdrive consumes at least 100 power per step</li>
|
|
</ul>
|
|
<h3 class="author">YPOQ updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Jaunters equipped on the belt slot will save you from chasms again.</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Wormhole event wormholes now actually teleport you.</li>
|
|
<li class="bugfix">portals now actually teleport on click.</li>
|
|
</ul>
|
|
<h3 class="author">kingofkosmos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now see construction/deconstruction hints when examining airlocks.</li>
|
|
<li class="spellcheck">Beds, chairs, closets, grilles, lattices, catwalks, tables, racks, floors, plating and bookcases now show hints about constructing/deconstructing them.</li>
|
|
</ul>
|
|
<h3 class="author">nicbn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Paperwork now uses Markdown instead of BBCode, see the writing help for changes.</li>
|
|
<li class="imageadd">Changed the drop, throw, pull and resist icons.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">29 September 2017</h2>
|
|
<h3 class="author">Kor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Gunfire can now leave bullet holes/dents in walls. Sprites by JStheguy.</li>
|
|
</ul>
|
|
<h3 class="author">RandomMarine updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">You can now light your cigs with people that are on fire. The surgeon general is spinning in their grave.</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Hacking a secure container with a multitool now takes longer, but no longer has a chance to fail.</li>
|
|
</ul>
|
|
<h3 class="author">XDTM updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Nurse spiders can now set a directive that will be seen by their spiderlings, when they get controlled by a player.</li>
|
|
<li class="rscadd">Spiders' actions are now action buttons instead of verbs.</li>
|
|
<li class="rscadd">Wrapping stuff in a cocoon is now a targeted action!</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The syndicate have recently begun sending agents to extract vital research information from Nanotrasen.</li>
|
|
<li class="bugfix">Timestop fields will now stop thrown objects experimental: Timestops will now be much quicker to react.</li>
|
|
</ul>
|
|
<h3 class="author">kingofkosmos updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="spellcheck">You can now find out if an item uses alt-clicking by examining it.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 September 2017</h2>
|
|
<h3 class="author">RandomMarine updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Air tanks (o2+n2) now have a different appearance from oxygen tanks.</li>
|
|
</ul>
|
|
<h3 class="author">Robustin updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Revheads no longer spawn with chameleon glasses or a spraycan, instead they will start with a cybernetic security HUD implanted into their eyes.</li>
|
|
</ul>
|
|
<h3 class="author">Xhuis updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ian has recently communed with unspeakable horrors and may now be warped by their power if Nar-Sie passes near them.</li>
|
|
<li class="rscadd">In order to fight back against their ancient foe Ian, Poly has struck a bargain with Ratvar and will be transformed into a machine by their presence.</li>
|
|
</ul>
|
|
<h3 class="author">Y0SH1_M4S73R updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">AFK players count as dead for the assassinate objective.</li>
|
|
</ul>
|
|
|
|
<h2 class="date">27 September 2017</h2>
|
|
<h3 class="author">Arianya updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Lesser ash drakes no longer drop ash drake hide when butchered.</li>
|
|
</ul>
|
|
<h3 class="author">GLA Coding updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Cells must now be installed in mechs when being constructed, this step is always before the application of internal armor.</li>
|
|
<li class="bugfix">Combat mechs now get stats upgrades from their scanning modules and capacitors</li>
|
|
</ul>
|
|
<h3 class="author">Improvedname updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds racial equality to color burgers</li>
|
|
</ul>
|
|
<h3 class="author">More Robust Than You updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Implant Chairs now also support organs</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed jump boots breaking if used when you can't jump, such as when inside a sleeper.</li>
|
|
<li class="code_imp">Removed meteor-related free lag.</li>
|
|
<li class="bugfix">Syndicate MMIs will now properly transfer their laws to newly-constructed AIs</li>
|
|
</ul>
|
|
<h3 class="author">Pubby updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Bluespace pipes to atmospherics, which create a single pipenet with all bluespace pipes in existence.</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<b>GoonStation 13 Development Team</b>
|
|
<div class = "top">
|
|
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
|
|
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
|
|
</div>
|
|
<br>
|
|
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
|
|
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
|
|
</td></tr></table>
|
|
</body>
|
|
</html>
|