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* Vote System: Approval Voting (#73749) ## About The Pull Request Approval Voting is a system in which voters can select as many maps as they want, instead of selecting only one. Final tallies show how many votes each map received, and the winner is the map with the most support. ## Changes since https://github.com/tgstation/tgstation/pull/73413 - Custom votes can now be started using either system - Icon during AV votes indicating your selections - Map population filter counts active players and participating ghosts https://user-images.githubusercontent.com/83487515/222580901-61506cc3-dc42-4435-9775-1e6291a3f734.mp4 ## Why It's Good For The Game First-past-the-post (our current voting system) has flaws such as creating a bunch of wasted votes, in that a large number of selections ultimately have no impact and for example, a map can win a 3 way race 11/10/10, even though 2/3 of the votes were not for that map. This leads to people having to vote strategically, and perhaps not what their true choice is. Approval Voting solves this by instead allowing the player to select all the maps they would like to play, so they can vote for their true preferred choice, as well as alternates. For example, a player that wants Metastation, is okay with Icebox, and doesn't want Delta may feel pressured to vote Icebox if it's in a 2 way race with Delta. AV lets them vote for Meta, and Icebox or as many others as they want as their alternates and creates a more fair outcome of a map vote. Map population filter removing AFK/lobby screen dwellers gives a better number of active players so as to not trip the map filter's population cap earlier than it should. tl;dr: Less of this  ## Changelog 🆑 LT3 rscadd: Added new multi-vote system balance: Map votes are now calculated using multi-vote instead of the old single-vote system admin: Admins can now use either multi-vote or single-vote for custom votes code: Map choice filtering uses active player count, not all connected clients /🆑 * Vote System: Approval Voting --------- Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
116 lines
4.3 KiB
Plaintext
116 lines
4.3 KiB
Plaintext
/datum/vote/map_vote
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name = "Map"
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message = "Vote for next round's map!"
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count_method = VOTE_COUNT_METHOD_MULTI
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/datum/vote/map_vote/New()
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. = ..()
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default_choices = list()
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// Fill in our default choices with all of the maps in our map config, if they are votable and not blocked.
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var/list/maps = shuffle(global.config.maplist)
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for(var/map in maps)
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var/datum/map_config/possible_config = config.maplist[map]
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if(!possible_config.votable || (possible_config.map_name in SSpersistence.blocked_maps) || possible_config.map_name == SSmapping.config?.map_name) // SKYRAT EDIT - Can't vote for the current map
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continue
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default_choices += possible_config.map_name
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/datum/vote/map_vote/create_vote()
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. = ..()
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check_population(should_key_choices = FALSE)
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if((length(choices) == 1) && EMERGENCY_ESCAPED_OR_ENDGAMED) // Only one choice, no need to vote. Let's just auto-rotate it to the only remaining map because it would just happen anyways.
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var/de_facto_winner = choices[1]
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var/datum/map_config/change_me_out = global.config.maplist[de_facto_winner]
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SSmapping.changemap(change_me_out)
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to_chat(world, span_boldannounce("The map vote has been skipped because there is only one map left to vote for. The map has been changed to [change_me_out.map_name]."))
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SSmapping.map_voted = TRUE // voted by not voting, very sad.
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return FALSE
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/datum/vote/map_vote/toggle_votable(mob/toggler)
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if(!toggler)
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CRASH("[type] wasn't passed a \"toggler\" mob to toggle_votable.")
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if(!check_rights_for(toggler.client, R_ADMIN))
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return FALSE
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CONFIG_SET(flag/allow_vote_map, !CONFIG_GET(flag/allow_vote_map))
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return TRUE
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/datum/vote/map_vote/is_config_enabled()
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return CONFIG_GET(flag/allow_vote_map)
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/datum/vote/map_vote/can_be_initiated(mob/by_who, forced = FALSE)
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. = ..()
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if(!.)
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return FALSE
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if(forced)
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return TRUE
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var/number_of_choices = length(check_population())
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if(number_of_choices < 2)
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message = "There [number_of_choices == 1 ? "is only one map" : "are no maps"] to choose from."
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return FALSE
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if(SSmapping.map_vote_rocked)
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return TRUE
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if(!CONFIG_GET(flag/allow_vote_map))
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message = "Map voting is disabled by server configuration settings."
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return FALSE
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if(SSmapping.map_voted)
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message = "The next map has already been selected."
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return FALSE
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message = initial(message)
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return TRUE
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/// Before we create a vote, remove all maps from our choices that are outside of our population range. Note that this can result in zero remaining choices for our vote, which is not ideal (but ultimately okay).
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/// Argument should_key_choices is TRUE, pass as FALSE in a context where choices are already keyed in a list.
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/datum/vote/map_vote/proc/check_population(should_key_choices = TRUE)
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if(should_key_choices)
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for(var/key in default_choices)
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choices[key] = 0
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var/active_players = get_active_player_count(alive_check = FALSE, afk_check = TRUE, human_check = FALSE)
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for(var/map in choices)
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var/datum/map_config/possible_config = config.maplist[map]
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if(possible_config.config_min_users > 0 && active_players < possible_config.config_min_users)
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choices -= map
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else if(possible_config.config_max_users > 0 && active_players > possible_config.config_max_users)
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choices -= map
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return choices
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/datum/vote/map_vote/get_vote_result(list/non_voters)
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// Even if we have default no vote off,
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// if our default map is null for some reason, we shouldn't continue
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if(CONFIG_GET(flag/default_no_vote) || isnull(global.config.defaultmap))
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return ..()
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for(var/non_voter_ckey in non_voters)
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var/client/non_voter_client = non_voters[non_voter_ckey]
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// Non-voters will have their preferred map voted for automatically.
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var/their_preferred_map = non_voter_client?.prefs.read_preference(/datum/preference/choiced/preferred_map)
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// If the non-voter's preferred map is null for some reason, we just use the default map.
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var/voting_for = their_preferred_map || global.config.defaultmap.map_name
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if(voting_for in choices)
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choices[voting_for] += 1
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return ..()
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/datum/vote/map_vote/finalize_vote(winning_option)
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var/datum/map_config/winning_map = global.config.maplist[winning_option]
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if(!istype(winning_map))
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CRASH("[type] wasn't passed a valid winning map choice. (Got: [winning_option || "null"] - [winning_map || "null"])")
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SSmapping.changemap(winning_map)
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SSmapping.map_voted = TRUE
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if(SSmapping.map_vote_rocked)
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SSmapping.map_vote_rocked = FALSE
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