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* Return of the scrubber overflow event (#68378) About The Pull Request Brings back the scrubber overflow event, previously removed in #53549 This version has nerfed numbers because foam changes made it stupidly powerful. Also snake_cases some event variables. Why It's Good For The Game More dangerous but not station-damaging events. Bonus: janitor content. Changelog cl add: Re-adds the scrubber overflow event as a random event /cl * Return of the scrubber overflow event * update modular and fix missing non modular edit * update stray meteor event Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com> Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
35 lines
1017 B
Plaintext
35 lines
1017 B
Plaintext
/datum/round_event_control/electrical_storm
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name = "Electrical Storm"
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typepath = /datum/round_event/electrical_storm
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earliest_start = 10 MINUTES
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min_players = 5
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weight = 20
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category = EVENT_CATEGORY_ENGINEERING
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description = "Destroys all lights in a large area."
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/datum/round_event/electrical_storm
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var/lightsoutAmount = 1
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var/lightsoutRange = 25
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announce_when = 1
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/datum/round_event/electrical_storm/announce(fake)
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priority_announce("An electrical storm has been detected in your area, please repair potential electronic overloads.", "Electrical Storm Alert", ANNOUNCER_ELECTRICALSTORM) //SKYRAT EDIT CHANGE
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/datum/round_event/electrical_storm/start()
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var/list/epicentreList = list()
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for(var/i in 1 to lightsoutAmount)
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var/turf/T = find_safe_turf()
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if(istype(T))
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epicentreList += T
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if(!epicentreList.len)
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return
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for(var/centre in epicentreList)
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for(var/a in GLOB.apcs_list)
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var/obj/machinery/power/apc/A = a
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if(get_dist(centre, A) <= lightsoutRange)
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A.overload_lighting()
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