Files
Bubberstation/code/modules/mapfluff/ruins/lavalandruin_code/surface.dm
SkyratBot 556e70fc25 [MIRROR] Seethrough component for shipping containers, big bones, ratvar wreck and necropolis gate [MDB IGNORE] (#17562)
* Seethrough component for shipping containers, big bones, ratvar wreck and necropolis gate (#71212)

Big sprite, easy conversion. Let's you see through a bunch of stuff with
big sprites

🆑
qol: you can look behind shipping containers, ratvars wreck, through the
necropolis gate and behind the big bones
/🆑

Behind a container

https://user-images.githubusercontent.com/7501474/201395747-4843b2df-d3ad-4047-b4af-66310d1d0472.mp4

Through the necropolis gate

https://user-images.githubusercontent.com/7501474/201416066-9f69399d-f757-4132-941d-5cf3b98ced5d.mp4

* Seethrough component for shipping containers, big bones, ratvar wreck and necropolis gate

Co-authored-by: Time-Green <timkoster1@hotmail.com>
Co-authored-by: Tastyfish <crazychris32@gmail.com>
2022-11-21 17:33:51 -05:00

28 lines
781 B
Plaintext

//////lavaland surface papers
/obj/item/paper/fluff/stations/lavaland/surface/henderson_report
name = "Important Notice - Mrs. Henderson"
default_raw_text = "Nothing of interest to report."
//ratvar
/obj/structure/dead_ratvar
name = "hulking wreck"
desc = "The remains of a monstrous war machine."
icon = 'icons/obj/lavaland/dead_ratvar.dmi'
icon_state = "dead_ratvar"
flags_1 = ON_BORDER_1
appearance_flags = LONG_GLIDE
layer = FLY_LAYER
plane = ABOVE_GAME_PLANE
anchored = TRUE
density = TRUE
bound_width = 416
bound_height = 64
pixel_y = -10
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
/obj/structure/dead_ratvar/Initialize(mapload)
. = ..()
AddComponent(/datum/component/seethrough, SEE_THROUGH_MAP_RATVAR_WRECK)