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* Seethrough component for shipping containers, big bones, ratvar wreck and necropolis gate (#71212) Big sprite, easy conversion. Let's you see through a bunch of stuff with big sprites 🆑 qol: you can look behind shipping containers, ratvars wreck, through the necropolis gate and behind the big bones /🆑 Behind a container https://user-images.githubusercontent.com/7501474/201395747-4843b2df-d3ad-4047-b4af-66310d1d0472.mp4 Through the necropolis gate https://user-images.githubusercontent.com/7501474/201416066-9f69399d-f757-4132-941d-5cf3b98ced5d.mp4 * Seethrough component for shipping containers, big bones, ratvar wreck and necropolis gate Co-authored-by: Time-Green <timkoster1@hotmail.com> Co-authored-by: Tastyfish <crazychris32@gmail.com>
28 lines
781 B
Plaintext
28 lines
781 B
Plaintext
//////lavaland surface papers
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/obj/item/paper/fluff/stations/lavaland/surface/henderson_report
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name = "Important Notice - Mrs. Henderson"
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default_raw_text = "Nothing of interest to report."
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//ratvar
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/obj/structure/dead_ratvar
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name = "hulking wreck"
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desc = "The remains of a monstrous war machine."
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icon = 'icons/obj/lavaland/dead_ratvar.dmi'
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icon_state = "dead_ratvar"
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flags_1 = ON_BORDER_1
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appearance_flags = LONG_GLIDE
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layer = FLY_LAYER
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plane = ABOVE_GAME_PLANE
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anchored = TRUE
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density = TRUE
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bound_width = 416
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bound_height = 64
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pixel_y = -10
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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/obj/structure/dead_ratvar/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/seethrough, SEE_THROUGH_MAP_RATVAR_WRECK)
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