mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-01 04:21:42 +00:00
* Fixes some invisible inhands from the transforming component (#73807) ## About The Pull Request The original issue caused by #70037 Esword issue caused by #73716 Originally the transforming component did not override the inhand icon state of the the item on its own (instead putting the onus on the item itself if they wanted unique behavior). It was changed to always update inhand icon state, most of which don't have one I don't really like this fix, it should be explicit "I want inhand to change" and not default, but this will work for now Also the PR that fixed the Jaws issue didn't actually set the var they created Fixes #73805 Fixes #73711 (Actually) ## Why It's Good For The Game Invisible sword bad ## Changelog 🆑 Melbert fix: Fixed a eswords, some tools, and some other misc. items from being invisible while extended / active fix: Teleshields and other misc items not extending in hand when active fix: Switchblades click on extend again fix: Pendrivers click on extend /🆑 * Fixes some invisible inhands from the transforming component --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
542 lines
20 KiB
Plaintext
542 lines
20 KiB
Plaintext
/obj/item/retractor
|
|
name = "retractor"
|
|
desc = "Retracts stuff."
|
|
icon = 'icons/obj/medical/surgery_tools.dmi'
|
|
icon_state = "retractor"
|
|
inhand_icon_state = "retractor"
|
|
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
|
custom_materials = list(/datum/material/iron = 6000, /datum/material/glass = 3000)
|
|
flags_1 = CONDUCT_1
|
|
item_flags = SURGICAL_TOOL
|
|
w_class = WEIGHT_CLASS_TINY
|
|
tool_behaviour = TOOL_RETRACTOR
|
|
toolspeed = 1
|
|
|
|
/obj/item/retractor/augment
|
|
desc = "Micro-mechanical manipulator for retracting stuff."
|
|
toolspeed = 0.5
|
|
|
|
|
|
/obj/item/hemostat
|
|
name = "hemostat"
|
|
desc = "You think you have seen this before."
|
|
icon = 'icons/obj/medical/surgery_tools.dmi'
|
|
icon_state = "hemostat"
|
|
inhand_icon_state = "hemostat"
|
|
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
|
custom_materials = list(/datum/material/iron = 5000, /datum/material/glass = 2500)
|
|
flags_1 = CONDUCT_1
|
|
item_flags = SURGICAL_TOOL
|
|
w_class = WEIGHT_CLASS_TINY
|
|
attack_verb_continuous = list("attacks", "pinches")
|
|
attack_verb_simple = list("attack", "pinch")
|
|
tool_behaviour = TOOL_HEMOSTAT
|
|
toolspeed = 1
|
|
|
|
/obj/item/hemostat/augment
|
|
desc = "Tiny servos power a pair of pincers to stop bleeding."
|
|
toolspeed = 0.5
|
|
|
|
|
|
/obj/item/cautery
|
|
name = "cautery"
|
|
desc = "This stops bleeding."
|
|
icon = 'icons/obj/medical/surgery_tools.dmi'
|
|
icon_state = "cautery"
|
|
inhand_icon_state = "cautery"
|
|
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
|
custom_materials = list(/datum/material/iron = 2500, /datum/material/glass = 750)
|
|
flags_1 = CONDUCT_1
|
|
item_flags = SURGICAL_TOOL
|
|
w_class = WEIGHT_CLASS_TINY
|
|
attack_verb_continuous = list("burns")
|
|
attack_verb_simple = list("burn")
|
|
tool_behaviour = TOOL_CAUTERY
|
|
toolspeed = 1
|
|
|
|
/obj/item/cautery/ignition_effect(atom/ignitable_atom, mob/user)
|
|
. = span_notice("[user] touches the end of [src] to \the [ignitable_atom], igniting it with a puff of smoke.")
|
|
|
|
/obj/item/cautery/augment
|
|
desc = "A heated element that cauterizes wounds."
|
|
toolspeed = 0.5
|
|
|
|
/obj/item/cautery/advanced
|
|
name = "searing tool"
|
|
desc = "It projects a high power laser used for medical applications."
|
|
icon = 'icons/obj/medical/surgery_tools.dmi'
|
|
icon_state = "e_cautery"
|
|
inhand_icon_state = "e_cautery"
|
|
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
|
custom_materials = list(/datum/material/iron = 4000, /datum/material/glass = 2000, /datum/material/plasma = 2000, /datum/material/uranium = 3000, /datum/material/titanium = 3000)
|
|
hitsound = 'sound/items/welder.ogg'
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
toolspeed = 0.7
|
|
light_system = MOVABLE_LIGHT
|
|
light_range = 1
|
|
light_color = COLOR_SOFT_RED
|
|
|
|
/obj/item/cautery/advanced/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/transforming, \
|
|
force_on = force, \
|
|
throwforce_on = throwforce, \
|
|
hitsound_on = hitsound, \
|
|
w_class_on = w_class, \
|
|
clumsy_check = FALSE)
|
|
RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, PROC_REF(on_transform))
|
|
|
|
/*
|
|
* Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM].
|
|
*
|
|
* Toggles between drill and cautery and gives feedback to the user.
|
|
*/
|
|
/obj/item/cautery/advanced/proc/on_transform(obj/item/source, mob/user, active)
|
|
SIGNAL_HANDLER
|
|
|
|
tool_behaviour = (active ? TOOL_DRILL : TOOL_CAUTERY)
|
|
balloon_alert(user, "lenses set to [active ? "drill" : "mend"]")
|
|
playsound(user ? user : src, 'sound/weapons/tap.ogg', 50, TRUE)
|
|
return COMPONENT_NO_DEFAULT_MESSAGE
|
|
|
|
/obj/item/cautery/advanced/examine()
|
|
. = ..()
|
|
. += span_notice("It's set to [tool_behaviour == TOOL_CAUTERY ? "mending" : "drilling"] mode.")
|
|
|
|
/obj/item/surgicaldrill
|
|
name = "surgical drill"
|
|
desc = "You can drill using this item. You dig?"
|
|
icon = 'icons/obj/medical/surgery_tools.dmi'
|
|
icon_state = "drill"
|
|
inhand_icon_state = "drill"
|
|
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
|
hitsound = 'sound/weapons/circsawhit.ogg'
|
|
custom_materials = list(/datum/material/iron = 10000, /datum/material/glass = 6000)
|
|
flags_1 = CONDUCT_1
|
|
item_flags = SURGICAL_TOOL
|
|
force = 15
|
|
demolition_mod = 0.5
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
attack_verb_continuous = list("drills")
|
|
attack_verb_simple = list("drill")
|
|
tool_behaviour = TOOL_DRILL
|
|
toolspeed = 1
|
|
sharpness = SHARP_POINTY
|
|
wound_bonus = 10
|
|
bare_wound_bonus = 10
|
|
|
|
/obj/item/surgicaldrill/Initialize(mapload)
|
|
. = ..()
|
|
AddElement(/datum/element/eyestab)
|
|
|
|
/obj/item/surgicaldrill/suicide_act(mob/living/user)
|
|
user.visible_message(span_suicide("[user] rams [src] into [user.p_their()] chest! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
addtimer(CALLBACK(user, TYPE_PROC_REF(/mob/living/carbon, gib), null, null, TRUE, TRUE), 25)
|
|
user.SpinAnimation(3, 10)
|
|
playsound(user, 'sound/machines/juicer.ogg', 20, TRUE)
|
|
return MANUAL_SUICIDE
|
|
|
|
/obj/item/surgicaldrill/augment
|
|
desc = "Effectively a small power drill contained within your arm. May or may not pierce the heavens."
|
|
hitsound = 'sound/weapons/circsawhit.ogg'
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
toolspeed = 0.5
|
|
|
|
/obj/item/scalpel
|
|
name = "scalpel"
|
|
desc = "Cut, cut, and once more cut."
|
|
icon = 'icons/obj/medical/surgery_tools.dmi'
|
|
icon_state = "scalpel"
|
|
inhand_icon_state = "scalpel"
|
|
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
|
flags_1 = CONDUCT_1
|
|
item_flags = SURGICAL_TOOL
|
|
force = 10
|
|
demolition_mod = 0.25
|
|
w_class = WEIGHT_CLASS_TINY
|
|
throwforce = 5
|
|
throw_speed = 3
|
|
throw_range = 5
|
|
custom_materials = list(/datum/material/iron = 4000, /datum/material/glass = 1000)
|
|
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
|
|
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
|
|
hitsound = 'sound/weapons/bladeslice.ogg'
|
|
sharpness = SHARP_EDGED
|
|
tool_behaviour = TOOL_SCALPEL
|
|
toolspeed = 1
|
|
wound_bonus = 10
|
|
bare_wound_bonus = 15
|
|
|
|
/obj/item/scalpel/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/butchering, \
|
|
speed = 8 SECONDS * toolspeed, \
|
|
effectiveness = 100, \
|
|
bonus_modifier = 0, \
|
|
)
|
|
AddElement(/datum/element/eyestab)
|
|
|
|
/obj/item/scalpel/augment
|
|
desc = "Ultra-sharp blade attached directly to your bone for extra-accuracy."
|
|
toolspeed = 0.5
|
|
|
|
/obj/item/scalpel/suicide_act(mob/living/user)
|
|
user.visible_message(span_suicide("[user] is slitting [user.p_their()] [pick("wrists", "throat", "stomach")] with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
return BRUTELOSS
|
|
|
|
/obj/item/circular_saw
|
|
name = "circular saw"
|
|
desc = "For heavy duty cutting."
|
|
icon = 'icons/obj/medical/surgery_tools.dmi'
|
|
icon_state = "saw"
|
|
inhand_icon_state = "saw"
|
|
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
|
hitsound = 'sound/weapons/circsawhit.ogg'
|
|
mob_throw_hit_sound = 'sound/weapons/pierce.ogg'
|
|
flags_1 = CONDUCT_1
|
|
item_flags = SURGICAL_TOOL
|
|
force = 15
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
throwforce = 9
|
|
throw_speed = 2
|
|
throw_range = 5
|
|
custom_materials = list(/datum/material/iron = 10000, /datum/material/glass = 6000)
|
|
attack_verb_continuous = list("attacks", "slashes", "saws", "cuts")
|
|
attack_verb_simple = list("attack", "slash", "saw", "cut")
|
|
sharpness = SHARP_EDGED
|
|
tool_behaviour = TOOL_SAW
|
|
toolspeed = 1
|
|
wound_bonus = 15
|
|
bare_wound_bonus = 10
|
|
|
|
/obj/item/circular_saw/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/butchering, \
|
|
speed = 4 SECONDS * toolspeed, \
|
|
effectiveness = 100, \
|
|
bonus_modifier = 5, \
|
|
butcher_sound = 'sound/weapons/circsawhit.ogg', \
|
|
)
|
|
//saws are very accurate and fast at butchering
|
|
|
|
/obj/item/circular_saw/augment
|
|
desc = "A small but very fast spinning saw. It rips and tears until it is done."
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
toolspeed = 0.5
|
|
|
|
|
|
/obj/item/surgical_drapes
|
|
name = "surgical drapes"
|
|
desc = "Nanotrasen brand surgical drapes provide optimal safety and infection control."
|
|
icon = 'icons/obj/medical/surgery_tools.dmi'
|
|
icon_state = "surgical_drapes"
|
|
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
|
inhand_icon_state = "drapes"
|
|
w_class = WEIGHT_CLASS_TINY
|
|
attack_verb_continuous = list("slaps")
|
|
attack_verb_simple = list("slap")
|
|
|
|
/obj/item/surgical_drapes/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/surgery_initiator)
|
|
|
|
|
|
/obj/item/surgical_processor //allows medical cyborgs to scan and initiate advanced surgeries
|
|
name = "surgical processor"
|
|
desc = "A device for scanning and initiating surgeries from a disk or operating computer."
|
|
icon = 'icons/obj/device.dmi'
|
|
icon_state = "spectrometer"
|
|
item_flags = NOBLUDGEON
|
|
var/list/loaded_surgeries = list()
|
|
|
|
/obj/item/surgical_processor/equipped(mob/user, slot, initial)
|
|
. = ..()
|
|
if(!(slot & ITEM_SLOT_HANDS))
|
|
UnregisterSignal(user, COMSIG_SURGERY_STARTING)
|
|
return
|
|
RegisterSignal(user, COMSIG_SURGERY_STARTING, PROC_REF(check_surgery))
|
|
|
|
/obj/item/surgical_processor/dropped(mob/user, silent)
|
|
. = ..()
|
|
UnregisterSignal(user, COMSIG_SURGERY_STARTING)
|
|
|
|
/obj/item/surgical_processor/cyborg_unequip(mob/user)
|
|
. = ..()
|
|
UnregisterSignal(user, COMSIG_SURGERY_STARTING)
|
|
|
|
/obj/item/surgical_processor/afterattack(atom/design_holder, mob/user, proximity)
|
|
if(!proximity)
|
|
return ..()
|
|
if(!istype(design_holder, /obj/item/disk/surgery) && !istype(design_holder, /obj/machinery/computer/operating))
|
|
return ..()
|
|
balloon_alert(user, "copying designs...")
|
|
playsound(src, 'sound/machines/terminal_processing.ogg', 25, TRUE)
|
|
if(do_after(user, 1 SECONDS, target = design_holder))
|
|
if(istype(design_holder, /obj/item/disk/surgery))
|
|
var/obj/item/disk/surgery/surgery_disk = design_holder
|
|
loaded_surgeries |= surgery_disk.surgeries
|
|
else
|
|
var/obj/machinery/computer/operating/surgery_computer = design_holder
|
|
loaded_surgeries |= surgery_computer.advanced_surgeries
|
|
playsound(src, 'sound/machines/terminal_success.ogg', 25, TRUE)
|
|
return TRUE
|
|
|
|
/obj/item/surgical_processor/proc/check_surgery(mob/user, datum/surgery/surgery, mob/patient)
|
|
SIGNAL_HANDLER
|
|
|
|
if(surgery.replaced_by in loaded_surgeries)
|
|
return COMPONENT_CANCEL_SURGERY
|
|
if(surgery.type in loaded_surgeries)
|
|
return COMPONENT_FORCE_SURGERY
|
|
|
|
/obj/item/scalpel/advanced
|
|
name = "laser scalpel"
|
|
desc = "An advanced scalpel which uses laser technology to cut."
|
|
icon_state = "e_scalpel"
|
|
inhand_icon_state = "e_scalpel"
|
|
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
|
custom_materials = list(/datum/material/iron = 6000, /datum/material/glass = 1500, /datum/material/silver = 2000, /datum/material/gold = 1500, /datum/material/diamond = 200, /datum/material/titanium = 4000)
|
|
hitsound = 'sound/weapons/blade1.ogg'
|
|
force = 16
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
toolspeed = 0.7
|
|
light_system = MOVABLE_LIGHT
|
|
light_range = 1
|
|
light_color = LIGHT_COLOR_BLUE
|
|
sharpness = SHARP_EDGED
|
|
|
|
/obj/item/scalpel/advanced/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/transforming, \
|
|
force_on = force + 1, \
|
|
throwforce_on = throwforce, \
|
|
throw_speed_on = throw_speed, \
|
|
sharpness_on = sharpness, \
|
|
hitsound_on = hitsound, \
|
|
w_class_on = w_class, \
|
|
clumsy_check = FALSE)
|
|
RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, PROC_REF(on_transform))
|
|
|
|
/*
|
|
* Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM].
|
|
*
|
|
* Toggles between saw and scalpel and updates the light / gives feedback to the user.
|
|
*/
|
|
/obj/item/scalpel/advanced/proc/on_transform(obj/item/source, mob/user, active)
|
|
SIGNAL_HANDLER
|
|
|
|
if(active)
|
|
tool_behaviour = TOOL_SAW
|
|
set_light_range(2)
|
|
else
|
|
tool_behaviour = TOOL_SCALPEL
|
|
set_light_range(1)
|
|
|
|
balloon_alert(user, "[active ? "enabled" : "disabled"] bone-cutting mode")
|
|
playsound(user ? user : src, 'sound/machines/click.ogg', 50, TRUE)
|
|
return COMPONENT_NO_DEFAULT_MESSAGE
|
|
|
|
/obj/item/scalpel/advanced/examine()
|
|
. = ..()
|
|
. += span_notice("It's set to [tool_behaviour == TOOL_SCALPEL ? "scalpel" : "saw"] mode.")
|
|
|
|
/obj/item/retractor/advanced
|
|
name = "mechanical pinches"
|
|
desc = "An agglomerate of rods and gears."
|
|
icon = 'icons/obj/medical/surgery_tools.dmi'
|
|
custom_materials = list(/datum/material/iron = 12000, /datum/material/glass = 4000, /datum/material/silver = 4000, /datum/material/titanium = 5000)
|
|
icon_state = "adv_retractor"
|
|
inhand_icon_state = "adv_retractor"
|
|
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
toolspeed = 0.7
|
|
|
|
/obj/item/retractor/advanced/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/transforming, \
|
|
force_on = force, \
|
|
throwforce_on = throwforce, \
|
|
hitsound_on = hitsound, \
|
|
w_class_on = w_class, \
|
|
clumsy_check = FALSE)
|
|
RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, PROC_REF(on_transform))
|
|
|
|
/*
|
|
* Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM].
|
|
*
|
|
* Toggles between retractor and hemostat and gives feedback to the user.
|
|
*/
|
|
/obj/item/retractor/advanced/proc/on_transform(obj/item/source, mob/user, active)
|
|
SIGNAL_HANDLER
|
|
|
|
tool_behaviour = (active ? TOOL_HEMOSTAT : TOOL_RETRACTOR)
|
|
balloon_alert(user, "gears set to [active ? "clamp" : "retract"]")
|
|
playsound(user ? user : src, 'sound/items/change_drill.ogg', 50, TRUE)
|
|
return COMPONENT_NO_DEFAULT_MESSAGE
|
|
|
|
/obj/item/retractor/advanced/examine()
|
|
. = ..()
|
|
. += span_notice("It resembles a [tool_behaviour == TOOL_RETRACTOR ? "retractor" : "hemostat"].")
|
|
|
|
/obj/item/shears
|
|
name = "amputation shears"
|
|
desc = "A type of heavy duty surgical shears used for achieving a clean separation between limb and patient. Keeping the patient still is imperative to be able to secure and align the shears."
|
|
icon = 'icons/obj/medical/surgery_tools.dmi'
|
|
icon_state = "shears"
|
|
flags_1 = CONDUCT_1
|
|
item_flags = SURGICAL_TOOL
|
|
toolspeed = 1
|
|
force = 12
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
throwforce = 6
|
|
throw_speed = 2
|
|
throw_range = 5
|
|
custom_materials = list(/datum/material/iron=8000, /datum/material/titanium=6000)
|
|
attack_verb_continuous = list("shears", "snips")
|
|
attack_verb_simple = list("shear", "snip")
|
|
sharpness = SHARP_EDGED
|
|
custom_premium_price = PAYCHECK_CREW * 14
|
|
|
|
/obj/item/shears/attack(mob/living/amputee, mob/living/user)
|
|
if(!iscarbon(amputee) || user.combat_mode)
|
|
return ..()
|
|
|
|
if(user.zone_selected == BODY_ZONE_CHEST)
|
|
return ..()
|
|
|
|
var/mob/living/carbon/patient = amputee
|
|
|
|
if(HAS_TRAIT(patient, TRAIT_NODISMEMBER))
|
|
to_chat(user, span_warning("The patient's limbs look too sturdy to amputate."))
|
|
return
|
|
|
|
var/candidate_name
|
|
var/obj/item/organ/external/tail_snip_candidate
|
|
var/obj/item/bodypart/limb_snip_candidate
|
|
|
|
if(user.zone_selected == BODY_ZONE_PRECISE_GROIN)
|
|
tail_snip_candidate = patient.getorganslot(ORGAN_SLOT_EXTERNAL_TAIL)
|
|
if(!tail_snip_candidate)
|
|
to_chat(user, span_warning("[patient] does not have a tail."))
|
|
return
|
|
candidate_name = tail_snip_candidate.name
|
|
|
|
else
|
|
limb_snip_candidate = patient.get_bodypart(check_zone(user.zone_selected))
|
|
if(!limb_snip_candidate)
|
|
to_chat(user, span_warning("[patient] is already missing that limb, what more do you want?"))
|
|
return
|
|
candidate_name = limb_snip_candidate.name
|
|
|
|
var/amputation_speed_mod = 1
|
|
|
|
patient.visible_message(span_danger("[user] begins to secure [src] around [patient]'s [candidate_name]."), span_userdanger("[user] begins to secure [src] around your [candidate_name]!"))
|
|
playsound(get_turf(patient), 'sound/items/ratchet.ogg', 20, TRUE)
|
|
if(patient.stat >= UNCONSCIOUS || HAS_TRAIT(patient, TRAIT_INCAPACITATED)) //if you're incapacitated (due to paralysis, a stun, being in staminacrit, etc.), critted, unconscious, or dead, it's much easier to properly line up a snip
|
|
amputation_speed_mod *= 0.5
|
|
if(patient.stat != DEAD && patient.has_status_effect(/datum/status_effect/jitter)) //jittering will make it harder to secure the shears, even if you can't otherwise move
|
|
amputation_speed_mod *= 1.5 //15*0.5*1.5=11.25, so staminacritting someone who's jittering (from, say, a stun baton) won't give you enough time to snip their head off, but staminacritting someone who isn't jittering will
|
|
|
|
if(do_after(user, toolspeed * 15 SECONDS * amputation_speed_mod, target = patient))
|
|
playsound(get_turf(patient), 'sound/weapons/bladeslice.ogg', 250, TRUE)
|
|
if(user.zone_selected == BODY_ZONE_PRECISE_GROIN) //OwO
|
|
tail_snip_candidate.Remove(patient)
|
|
tail_snip_candidate.forceMove(get_turf(patient))
|
|
else
|
|
limb_snip_candidate.dismember()
|
|
user.visible_message(span_danger("[src] violently slams shut, amputating [patient]'s [candidate_name]."), span_notice("You amputate [patient]'s [candidate_name] with [src]."))
|
|
|
|
/obj/item/shears/suicide_act(mob/living/carbon/user)
|
|
user.visible_message(span_suicide("[user] is pinching [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
var/timer = 1 SECONDS
|
|
for(var/obj/item/bodypart/thing in user.bodyparts)
|
|
if(thing.body_part == CHEST)
|
|
continue
|
|
addtimer(CALLBACK(thing, TYPE_PROC_REF(/obj/item/bodypart/, dismember)), timer)
|
|
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(playsound), user, 'sound/weapons/bladeslice.ogg', 70), timer)
|
|
timer += 1 SECONDS
|
|
sleep(timer)
|
|
return BRUTELOSS
|
|
|
|
/obj/item/bonesetter
|
|
name = "bonesetter"
|
|
desc = "For setting things right."
|
|
icon = 'icons/obj/medical/surgery_tools.dmi'
|
|
icon_state = "bonesetter"
|
|
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
|
custom_materials = list(/datum/material/iron = 5000, /datum/material/glass = 2500, /datum/material/silver = 2500)
|
|
flags_1 = CONDUCT_1
|
|
item_flags = SURGICAL_TOOL
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
attack_verb_continuous = list("corrects", "properly sets")
|
|
attack_verb_simple = list("correct", "properly set")
|
|
tool_behaviour = TOOL_BONESET
|
|
toolspeed = 1
|
|
|
|
/obj/item/blood_filter
|
|
name = "blood filter"
|
|
desc = "For filtering the blood."
|
|
icon = 'icons/obj/medical/surgery_tools.dmi'
|
|
icon_state = "bloodfilter"
|
|
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
|
custom_materials = list(/datum/material/iron=2000, /datum/material/glass=1500, /datum/material/silver=500)
|
|
item_flags = SURGICAL_TOOL
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
attack_verb_continuous = list("pumps", "siphons")
|
|
attack_verb_simple = list("pump", "siphon")
|
|
tool_behaviour = TOOL_BLOODFILTER
|
|
toolspeed = 1
|
|
/// Assoc list of chem ids to names, used for deciding which chems to filter when used for surgery
|
|
var/list/whitelist = list()
|
|
|
|
/obj/item/blood_filter/ui_interact(mob/user, datum/tgui/ui)
|
|
ui = SStgui.try_update_ui(user, src, ui)
|
|
if(!ui)
|
|
ui = new(user, src, "BloodFilter", name)
|
|
ui.open()
|
|
|
|
/obj/item/blood_filter/ui_data(mob/user)
|
|
var/list/data = list()
|
|
var/list/chem_names = list()
|
|
for(var/key in whitelist)
|
|
chem_names += whitelist[key]
|
|
data["whitelist"] = chem_names
|
|
return data
|
|
|
|
/obj/item/blood_filter/ui_act(action, params)
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
. = TRUE
|
|
switch(action)
|
|
if("add")
|
|
var/selected_reagent = tgui_input_list(usr, "Select reagent to filter", "Whitelist reagent", GLOB.chemical_name_list)
|
|
if(!selected_reagent)
|
|
return TRUE
|
|
|
|
var/chem_id = get_chem_id(selected_reagent)
|
|
if(!chem_id)
|
|
return TRUE
|
|
|
|
if(!(chem_id in whitelist))
|
|
whitelist[chem_id] = selected_reagent
|
|
|
|
|
|
|
|
if("remove")
|
|
var/chem_name = params["reagent"]
|
|
var/chem_id = get_chem_id(chem_name)
|
|
whitelist -= chem_id
|