* Aquariums now influence area beauty based on their contents. (#84677)
## About The Pull Request
Aquariums now have a beauty element based on their contents. Props give
a fixed beauty value, while for fish it depends on whether they're alive
or not. Some fishes have a better score than others. A few, like the
ratfish, even have negative beauty.
Mobs with the morbid trait now get a positive moodlet when admiring an
aquarium full of dead fish, and a negative one when fish are alive.
Also, this brings a few improvements to bits of aquarium code. Namely
the removal of a GetComponent call and a few balloon alert calls.
## Why It's Good For The Game
Aquariums can be quite decorative at times.
## Changelog
🆑
add: Aquariums now influence the beauty score of an area based on their
contents.
add: Morbid people now get a positive moodlet when admiring an aquarium
full of dead fish, and a negative one when fish are alive.
/🆑
* Aquariums now influence area beauty based on their contents.
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Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>