Files
Bubberstation/code/datums/components
Lufferly 2b117e5d2f Alien acid no longer eats through reinforced walls and floors (#76873)
## About The Pull Request

Fixes #76473 
Title, This was broken cause I made xenos directly apply the acid
component
Makes the acid component a bit safer to directly add to something

## Why It's Good For The Game

Bug fixes good, cleaning my own mess. Surely now we can safely contain
xenos, right?

## Changelog

🆑 Seven
fix: Xeno's corrosion ability no longer breaks reinforced walls and
floors
/🆑
2023-07-19 09:51:52 +02:00
..
2023-07-12 18:52:02 -06:00
2023-06-26 22:16:08 -06:00
2023-06-23 10:10:08 +02:00
2023-06-14 19:32:08 -07:00
2023-07-12 18:52:02 -06:00
2023-06-18 08:14:05 -04:00
2023-07-12 18:52:02 -06:00
2023-05-21 21:37:10 -06:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm