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The series of "species nuking" prs made it so that the `fixed_mut_color` also applies to hair. The problem with that is you may not want that in some cases. It also introduced a bug where that var prevents ethereals' hair from changing colors when they die. So I have moved hair out of the things that gets `FIXED_MUT_COLOR` trait applied to it in favor of its own thing. `FIXED_HAIR_COLOR` trait is now used for ethereals to get a fixed hair color. Ethereals' hair should go out now when they die again, and it comes back on when they are revived.