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The component is initialized with any combination of three flags, EMP_PROTECT_SELF protects against effects that target the object itself, EMP_PROTECT_WIRES protects against wires being messed with similar to the NO_EMP_WIRES_1 flag which this PR removes, EMP_PROTECT_CONTENTS protects against things that are inside the object like organs, internal "non-virtual" power cells and the like This enables (but doesn't introduce) new mechanics such as adding EMP shielding at runtime to any atom, or taking it away.
295 lines
8.5 KiB
Plaintext
295 lines
8.5 KiB
Plaintext
/*
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Holodeck Update
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The on-station holodeck area is of type [holodeck_type].
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All subtypes of [program_type] are loaded into the program cache or emag programs list.
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If init_program is null, a random program will be loaded on startup.
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If you don't wish this, set it to the offline program or another of your choosing.
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You can use this to add holodecks with minimal code:
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1) Define new areas for the holodeck programs
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2) Map them
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3) Create a new control console that uses those areas
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Non-mapped areas should be skipped but you should probably comment them out anyway.
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The base of program_type will always be ignored; only subtypes will be loaded.
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*/
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#define HOLODECK_CD 25
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#define HOLODECK_DMG_CD 500
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/obj/machinery/computer/holodeck
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name = "holodeck control console"
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desc = "A computer used to control a nearby holodeck."
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icon_screen = "holocontrol"
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idle_power_usage = 10
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active_power_usage = 50
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var/area/holodeck/linked
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var/area/holodeck/program
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var/area/holodeck/last_program
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var/area/offline_program = /area/holodeck/rec_center/offline
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var/list/program_cache
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var/list/emag_programs
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// Splitting this up allows two holodecks of the same size
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// to use the same source patterns. Y'know, if you want to.
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var/holodeck_type = /area/holodeck/rec_center // locate(this) to get the target holodeck
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var/program_type = /area/holodeck/rec_center // subtypes of this (but not this itself) are loadable programs
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var/active = FALSE
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var/damaged = FALSE
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var/list/spawned = list()
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var/list/effects = list()
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var/current_cd = 0
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/obj/machinery/computer/holodeck/Initialize(mapload)
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..()
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return INITIALIZE_HINT_LATELOAD
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/obj/machinery/computer/holodeck/LateInitialize()
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if(ispath(holodeck_type, /area))
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linked = pop(get_areas(holodeck_type, FALSE))
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if(ispath(offline_program, /area))
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offline_program = pop(get_areas(offline_program), FALSE)
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// the following is necessary for power reasons
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if(!linked || !offline_program)
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log_world("No matching holodeck area found")
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qdel(src)
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return
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var/area/AS = get_area(src)
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if(istype(AS, /area/holodeck))
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log_world("### MAPPING ERROR")
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log_world("Holodeck computer cannot be in a holodeck.")
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log_world("This would cause circular power dependency.")
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qdel(src)
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return
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else
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linked.linked = src
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generate_program_list()
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load_program(offline_program, FALSE, FALSE)
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/obj/machinery/computer/holodeck/Destroy()
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emergency_shutdown()
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if(linked)
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linked.linked = null
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return ..()
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/obj/machinery/computer/holodeck/power_change()
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. = ..()
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toggle_power(!stat)
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/obj/machinery/computer/holodeck/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
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ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "holodeck", name, 400, 500, master_ui, state)
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ui.open()
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/obj/machinery/computer/holodeck/ui_data(mob/user)
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var/list/data = list()
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data["default_programs"] = program_cache
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if(obj_flags & EMAGGED)
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data["emagged"] = TRUE
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data["emag_programs"] = emag_programs
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data["program"] = program
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data["can_toggle_safety"] = issilicon(user) || IsAdminGhost(user)
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return data
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/obj/machinery/computer/holodeck/ui_act(action, params)
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if(..())
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return
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. = TRUE
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switch(action)
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if("load_program")
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var/program_to_load = text2path(params["type"])
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if(!ispath(program_to_load))
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return FALSE
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var/area/A = locate(program_to_load) in GLOB.sortedAreas
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if(A)
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load_program(A)
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if("safety")
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obj_flags ^= EMAGGED
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if((obj_flags & EMAGGED) && program && emag_programs[program.name])
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emergency_shutdown()
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nerf(obj_flags & EMAGGED)
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/obj/machinery/computer/holodeck/process()
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if(damaged && prob(10))
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for(var/turf/T in linked)
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if(prob(5))
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do_sparks(2, 1, T)
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return
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if(!..() || !active)
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return
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if(!floorcheck())
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emergency_shutdown()
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damaged = TRUE
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for(var/mob/M in urange(10,src))
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M.show_message("The holodeck overloads!")
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for(var/turf/T in linked)
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if(prob(30))
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do_sparks(2, 1, T)
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T.ex_act(EXPLODE_LIGHT)
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T.hotspot_expose(1000,500,1)
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if(!(obj_flags & EMAGGED))
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for(var/item in spawned)
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if(!(get_turf(item) in linked))
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derez(item, 0)
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for(var/e in effects)
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var/obj/effect/holodeck_effect/HE = e
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HE.tick()
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active_power_usage = 50 + spawned.len * 3 + effects.len * 5
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/obj/machinery/computer/holodeck/emag_act(mob/user)
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if(obj_flags & EMAGGED)
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return
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if(!LAZYLEN(emag_programs))
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to_chat(user, "[src] does not seem to have a card swipe port. It must be an inferior model.")
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return
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playsound(src, "sparks", 75, 1)
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obj_flags |= EMAGGED
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to_chat(user, "<span class='warning'>You vastly increase projector power and override the safety and security protocols.</span>")
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to_chat(user, "Warning. Automatic shutoff and derezing protocols have been corrupted. Please call Nanotrasen maintenance and do not use the simulator.")
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log_game("[key_name(user)] emagged the Holodeck Control Console")
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nerf(!(obj_flags & EMAGGED))
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/obj/machinery/computer/holodeck/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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emergency_shutdown()
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/obj/machinery/computer/holodeck/ex_act(severity, target)
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emergency_shutdown()
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return ..()
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/obj/machinery/computer/holodeck/blob_act(obj/structure/blob/B)
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emergency_shutdown()
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return ..()
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/obj/machinery/computer/holodeck/proc/generate_program_list()
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for(var/typekey in subtypesof(program_type))
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var/area/holodeck/A = locate(typekey) in GLOB.sortedAreas
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if(!A || !A.contents.len)
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continue
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var/list/info_this = list()
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info_this["name"] = A.name
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info_this["type"] = A.type
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if(A.restricted)
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LAZYADD(emag_programs, list(info_this))
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else
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LAZYADD(program_cache, list(info_this))
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/obj/machinery/computer/holodeck/proc/toggle_power(toggleOn = FALSE)
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if(active == toggleOn)
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return
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if(toggleOn)
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if(last_program && last_program != offline_program)
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addtimer(CALLBACK(src, .proc/load_program, last_program, TRUE), 25)
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active = TRUE
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else
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last_program = program
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load_program(offline_program, TRUE)
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active = FALSE
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/obj/machinery/computer/holodeck/proc/emergency_shutdown()
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last_program = program
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load_program(offline_program, TRUE)
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active = FALSE
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/obj/machinery/computer/holodeck/proc/floorcheck()
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for(var/turf/T in linked)
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if(!T.intact || isspaceturf(T))
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return FALSE
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return TRUE
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/obj/machinery/computer/holodeck/proc/nerf(active)
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for(var/obj/item/I in spawned)
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I.damtype = active ? STAMINA : initial(I.damtype)
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for(var/e in effects)
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var/obj/effect/holodeck_effect/HE = e
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HE.safety(active)
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/obj/machinery/computer/holodeck/proc/load_program(area/A, force = FALSE, add_delay = TRUE)
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if(!is_operational())
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A = offline_program
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force = TRUE
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if(program == A)
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return
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if(current_cd > world.time && !force)
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say("ERROR. Recalibrating projection apparatus.")
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return
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if(add_delay)
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current_cd = world.time + HOLODECK_CD
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if(damaged)
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current_cd += HOLODECK_DMG_CD
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active = (A != offline_program)
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use_power = active + IDLE_POWER_USE
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for(var/e in effects)
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var/obj/effect/holodeck_effect/HE = e
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HE.deactivate(src)
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for(var/item in spawned)
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derez(item, !force)
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program = A
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// note nerfing does not yet work on guns, should
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// should also remove/limit/filter reagents?
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// this is an exercise left to others I'm afraid. -Sayu
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spawned = A.copy_contents_to(linked, 1, nerf_weapons = !(obj_flags & EMAGGED))
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for(var/obj/machinery/M in spawned)
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M.flags_1 |= NODECONSTRUCT_1
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for(var/obj/structure/S in spawned)
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S.flags_1 |= NODECONSTRUCT_1
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effects = list()
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addtimer(CALLBACK(src, .proc/finish_spawn), 30)
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/obj/machinery/computer/holodeck/proc/finish_spawn()
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var/list/added = list()
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for(var/obj/effect/holodeck_effect/HE in spawned)
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effects += HE
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spawned -= HE
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var/atom/x = HE.activate(src)
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if(istype(x) || islist(x))
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spawned += x // holocarp are not forever
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added += x
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for(var/obj/machinery/M in added)
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M.flags_1 |= NODECONSTRUCT_1
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for(var/obj/structure/S in added)
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S.flags_1 |= NODECONSTRUCT_1
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/obj/machinery/computer/holodeck/proc/derez(obj/O, silent = TRUE, forced = FALSE)
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// Emagging a machine creates an anomaly in the derez systems.
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if(O && (obj_flags & EMAGGED) && !stat && !forced)
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if((ismob(O) || ismob(O.loc)) && prob(50))
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addtimer(CALLBACK(src, .proc/derez, O, silent), 50) // may last a disturbingly long time
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return
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spawned -= O
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if(!O)
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return
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var/turf/T = get_turf(O)
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for(var/atom/movable/AM in O) // these should be derezed if they were generated
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AM.forceMove(T)
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if(ismob(AM))
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silent = FALSE // otherwise make sure they are dropped
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if(!silent)
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visible_message("[O] fades away!")
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qdel(O)
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#undef HOLODECK_CD
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#undef HOLODECK_DMG_CD
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