Files
Bubberstation/code/modules/vending/_vending.dm
2018-03-23 11:20:54 +01:00

553 lines
17 KiB
Plaintext

#define STANDARD_CHARGE 1
#define CONTRABAND_CHARGE 2
#define COIN_CHARGE 3
/*
* Vending machine types - Can be found under /code/modules/vending/
*/
/*
/obj/machinery/vending/[vendors name here] // --vending machine template :)
name = ""
desc = ""
icon = ''
icon_state = ""
products = list()
contraband = list()
premium = list()
IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY CANISTER CHARGES in vending_items.dm
*/
/datum/data/vending_product
var/product_name = "generic"
var/product_path = null
var/amount = 0
var/max_amount = 0
var/display_color = "blue"
/obj/machinery/vending
name = "\improper Vendomat"
desc = "A generic vending machine."
icon = 'icons/obj/vending.dmi'
icon_state = "generic"
layer = BELOW_OBJ_LAYER
anchored = TRUE
density = TRUE
verb_say = "beeps"
verb_ask = "beeps"
verb_exclaim = "beeps"
max_integrity = 300
integrity_failure = 100
armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 70)
circuit = /obj/item/circuitboard/machine/vendor
var/active = 1 //No sales pitches if off!
var/vend_ready = 1 //Are we ready to vend?? Is it time??
// To be filled out at compile time
var/list/products = list() //For each, use the following pattern:
var/list/contraband = list() //list(/type/path = amount, /type/path2 = amount2)
var/list/premium = list() //No specified amount = only one in stock
var/product_slogans = "" //String of slogans separated by semicolons, optional
var/product_ads = "" //String of small ad messages in the vending screen - random chance
var/list/product_records = list()
var/list/hidden_records = list()
var/list/coin_records = list()
var/list/slogan_list = list()
var/list/small_ads = list() //Small ad messages in the vending screen - random chance of popping up whenever you open it
var/vend_reply //Thank you for shopping!
var/last_reply = 0
var/last_slogan = 0 //When did we last pitch?
var/slogan_delay = 6000 //How long until we can pitch again?
var/icon_vend //Icon_state when vending!
var/icon_deny //Icon_state when vending!
var/seconds_electrified = 0 //Shock customers like an airlock.
var/shoot_inventory = 0 //Fire items at customers! We're broken!
var/shoot_inventory_chance = 2
var/shut_up = 0 //Stop spouting those godawful pitches!
var/extended_inventory = 0 //can we access the hidden inventory?
var/scan_id = 1
var/obj/item/coin/coin
var/obj/item/stack/spacecash/bill
var/dish_quants = list() //used by the snack machine's custom compartment to count dishes.
var/obj/item/vending_refill/refill_canister = null //The type of refill canisters used by this machine.
var/refill_count = 3 //The number of canisters the vending machine uses
/obj/machinery/vending/Initialize()
var/build_inv = FALSE
if(!refill_canister)
circuit = null
build_inv = TRUE
. = ..()
wires = new /datum/wires/vending(src)
if(build_inv) //non-constructable vending machine
build_inventory(products)
build_inventory(contraband, 1)
build_inventory(premium, 0, 1)
slogan_list = splittext(product_slogans, ";")
// So not all machines speak at the exact same time.
// The first time this machine says something will be at slogantime + this random value,
// so if slogantime is 10 minutes, it will say it at somewhere between 10 and 20 minutes after the machine is crated.
last_slogan = world.time + rand(0, slogan_delay)
power_change()
/obj/machinery/vending/Destroy()
QDEL_NULL(wires)
QDEL_NULL(coin)
QDEL_NULL(bill)
return ..()
/obj/machinery/vending/RefreshParts() //Better would be to make constructable child
if(component_parts)
product_records = list()
hidden_records = list()
coin_records = list()
build_inventory(products, start_empty = 1)
build_inventory(contraband, 1, start_empty = 1)
build_inventory(premium, 0, 1, start_empty = 1)
for(var/obj/item/vending_refill/VR in component_parts)
refill_inventory(VR, product_records, STANDARD_CHARGE)
refill_inventory(VR, coin_records, COIN_CHARGE)
refill_inventory(VR, hidden_records, CONTRABAND_CHARGE)
/obj/machinery/vending/deconstruct(disassembled = TRUE)
if(!refill_canister) //the non constructable vendors drop metal instead of a machine frame.
if(!(flags_1 & NODECONSTRUCT_1))
new /obj/item/stack/sheet/metal(loc, 3)
qdel(src)
else
..()
/obj/machinery/vending/obj_break(damage_flag)
if(!(stat & BROKEN) && !(flags_1 & NODECONSTRUCT_1))
var/dump_amount = 0
for(var/datum/data/vending_product/R in product_records)
if(R.amount <= 0) //Try to use a record that actually has something to dump.
continue
var/dump_path = R.product_path
if(!dump_path)
continue
while(R.amount>0)
var/obj/O = new dump_path(loc)
step(O, pick(GLOB.alldirs)) //we only drop 20% of the total of each products and spread it
R.amount -= 5 //around to not fill the turf with too many objects.
dump_amount++
if(dump_amount > 15) //so we don't drop too many items (e.g. ClothesMate)
break
stat |= BROKEN
icon_state = "[initial(icon_state)]-broken"
/obj/machinery/vending/proc/build_inventory(list/productlist, hidden=0, req_coin=0, start_empty = null)
for(var/typepath in productlist)
var/amount = productlist[typepath]
if(isnull(amount))
amount = 0
var/atom/temp = typepath
var/datum/data/vending_product/R = new /datum/data/vending_product()
R.product_name = initial(temp.name)
R.product_path = typepath
if(!start_empty)
R.amount = amount
R.max_amount = amount
R.display_color = pick("red","blue","green")
if(hidden)
hidden_records += R
else if(req_coin)
coin_records += R
else
product_records += R
/obj/machinery/vending/proc/refill_inventory(obj/item/vending_refill/refill, datum/data/vending_product/machine, var/charge_type = STANDARD_CHARGE)
var/total = 0
var/to_restock = 0
for(var/datum/data/vending_product/machine_content in machine)
if(machine_content.amount == 0 && refill.charges[charge_type] > 0)
machine_content.amount++
refill.charges[charge_type]--
total++
to_restock += machine_content.max_amount - machine_content.amount
if(to_restock <= refill.charges[charge_type])
for(var/datum/data/vending_product/machine_content in machine)
machine_content.amount = machine_content.max_amount
refill.charges[charge_type] -= to_restock
total += to_restock
else
var/tmp_charges = refill.charges[charge_type]
for(var/datum/data/vending_product/machine_content in machine)
if(refill.charges[charge_type] == 0)
break
var/restock = CEILING(((machine_content.max_amount - machine_content.amount)/to_restock)*tmp_charges, 1)
if(restock > refill.charges[charge_type])
restock = refill.charges[charge_type]
machine_content.amount += restock
refill.charges[charge_type] -= restock
total += restock
return total
/obj/machinery/vending/crowbar_act(mob/living/user, obj/item/I)
if(!component_parts)
return FALSE
default_deconstruction_crowbar(I)
return TRUE
/obj/machinery/vending/wrench_act(mob/living/user, obj/item/I)
if(panel_open)
default_unfasten_wrench(user, I, time = 60)
return TRUE
/obj/machinery/vending/screwdriver_act(mob/living/user, obj/item/I)
if(anchored)
default_deconstruction_screwdriver(user, icon_state, icon_state, I)
cut_overlays()
if(panel_open)
add_overlay("[initial(icon_state)]-panel")
updateUsrDialog()
else
to_chat(user, "<span class='warning'>You must first secure [src].</span>")
return TRUE
/obj/machinery/vending/attackby(obj/item/I, mob/user, params)
if(panel_open && is_wire_tool(I))
wires.interact(user)
return
else if(istype(I, /obj/item/coin))
if(coin)
to_chat(user, "<span class='warning'>[src] already has [coin] inserted</span>")
return
if(bill)
to_chat(user, "<span class='warning'>[src] already has [bill] inserted</span>")
return
if(!premium.len)
to_chat(user, "<span class='warning'>[src] doesn't have a coin slot.</span>")
return
if(!user.transferItemToLoc(I, src))
return
coin = I
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
return
else if(istype(I, /obj/item/stack/spacecash))
if(coin)
to_chat(user, "<span class='warning'>[src] already has [coin] inserted</span>")
return
if(bill)
to_chat(user, "<span class='warning'>[src] already has [bill] inserted</span>")
return
var/obj/item/stack/S = I
if(!premium.len)
to_chat(user, "<span class='warning'>[src] doesn't have a bill slot.</span>")
return
S.use(1)
bill = new S.type(src, 1)
to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
return
else if(istype(I, refill_canister) && refill_canister != null)
if(stat & (BROKEN|NOPOWER))
to_chat(user, "<span class='notice'>It does nothing.</span>")
else if(panel_open)
//if the panel is open we attempt to refill the machine
var/obj/item/vending_refill/canister = I
if(canister.charges[STANDARD_CHARGE] == 0)
to_chat(user, "<span class='notice'>This [canister.name] is empty!</span>")
else
var/transfered = refill_inventory(canister,product_records,STANDARD_CHARGE)
transfered += refill_inventory(canister,coin_records,COIN_CHARGE)
transfered += refill_inventory(canister,hidden_records,CONTRABAND_CHARGE)
if(transfered)
to_chat(user, "<span class='notice'>You loaded [transfered] items in \the [name].</span>")
else
to_chat(user, "<span class='notice'>The [name] is fully stocked.</span>")
return
else
to_chat(user, "<span class='notice'>You should probably unscrew the service panel first.</span>")
else
return ..()
/obj/machinery/vending/on_deconstruction()
var/product_list = list(product_records, hidden_records, coin_records)
for(var/i=1, i<=3, i++)
for(var/datum/data/vending_product/machine_content in product_list[i])
while(machine_content.amount !=0)
var/safety = 0 //to avoid infinite loop
for(var/obj/item/vending_refill/VR in component_parts)
safety++
if(VR.charges[i] < VR.init_charges[i])
VR.charges[i]++
machine_content.amount--
if(!machine_content.amount)
break
else
safety--
if(safety <= 0) // all refill canisters are full
break
..()
/obj/machinery/vending/emag_act(mob/user)
if(obj_flags & EMAGGED)
return
obj_flags |= EMAGGED
to_chat(user, "<span class='notice'>You short out the product lock on [src].</span>")
/obj/machinery/vending/_try_interact(mob/user)
if(seconds_electrified && !(stat & NOPOWER))
if(shock(user, 100))
return
return ..()
/obj/machinery/vending/interact(mob/user)
var/dat = ""
dat += "<h3>Select an item</h3>"
dat += "<div class='statusDisplay'>"
if(!product_records.len)
dat += "<font color = 'red'>No product loaded!</font>"
else
var/list/display_records = product_records
if(extended_inventory)
display_records = product_records + hidden_records
if(coin || bill)
display_records = product_records + coin_records
if((coin || bill) && extended_inventory)
display_records = product_records + hidden_records + coin_records
dat += "<ul>"
for (var/datum/data/vending_product/R in display_records)
dat += "<li>"
if(R.amount > 0)
dat += "<a href='byond://?src=[REF(src)];vend=[REF(R)]'>Vend</a> "
else
dat += "<span class='linkOff'>Sold out</span> "
dat += "<font color = '[R.display_color]'><b>[sanitize(R.product_name)]</b>:</font>"
dat += " <b>[R.amount]</b>"
dat += "</li>"
dat += "</ul>"
dat += "</div>"
if(premium.len > 0)
dat += "<b>Change Return:</b> "
if (coin || bill)
dat += "[(coin ? coin : "")][(bill ? bill : "")]&nbsp;&nbsp;<a href='byond://?src=[REF(src)];remove_coin=1'>Remove</a>"
else
dat += "<i>No money</i>&nbsp;&nbsp;<span class='linkOff'>Remove</span>"
if(istype(src, /obj/machinery/vending/snack))
dat += "<h3>Chef's Food Selection</h3>"
dat += "<div class='statusDisplay'>"
for (var/O in dish_quants)
if(dish_quants[O] > 0)
var/N = dish_quants[O]
dat += "<a href='byond://?src=[REF(src)];dispense=[sanitize(O)]'>Dispense</A> "
dat += "<B>[capitalize(O)]: [N]</B><br>"
dat += "</div>"
var/datum/browser/popup = new(user, "vending", (name))
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
popup.open()
/obj/machinery/vending/Topic(href, href_list)
if(..())
return
if(href_list["remove_coin"])
if(!(coin || bill))
to_chat(usr, "<span class='notice'>There is no money in this machine.</span>")
return
if(coin)
if(!usr.get_active_held_item())
usr.put_in_hands(coin)
else
coin.forceMove(get_turf(src))
to_chat(usr, "<span class='notice'>You remove [coin] from [src].</span>")
coin = null
if(bill)
if(!usr.get_active_held_item())
usr.put_in_hands(bill)
else
bill.forceMove(get_turf(src))
to_chat(usr, "<span class='notice'>You remove [bill] from [src].</span>")
bill = null
usr.set_machine(src)
if((href_list["dispense"]) && (vend_ready))
var/N = href_list["dispense"]
if(dish_quants[N] <= 0) // Sanity check, there are probably ways to press the button when it shouldn't be possible.
return
vend_ready = 0
use_power(5)
dish_quants[N] = max(dish_quants[N] - 1, 0)
for(var/obj/O in contents)
if(O.name == N)
O.forceMove(drop_location())
break
vend_ready = 1
updateUsrDialog()
return
if((href_list["vend"]) && (vend_ready))
if(panel_open)
to_chat(usr, "<span class='notice'>The vending machine cannot dispense products while its service panel is open!</span>")
return
if((!allowed(usr)) && !(obj_flags & EMAGGED) && scan_id) //For SECURE VENDING MACHINES YEAH
to_chat(usr, "<span class='warning'>Access denied.</span>" )
flick(icon_deny,src)
return
vend_ready = 0 //One thing at a time!!
var/datum/data/vending_product/R = locate(href_list["vend"])
if(!R || !istype(R) || !R.product_path)
vend_ready = 1
return
if(R in hidden_records)
if(!extended_inventory)
vend_ready = 1
return
else if(R in coin_records)
if(!(coin || bill))
to_chat(usr, "<span class='warning'>You need to insert money to get this item!</span>")
vend_ready = 1
return
if(coin && coin.string_attached)
if(prob(50))
if(usr.put_in_hands(coin))
to_chat(usr, "<span class='notice'>You successfully pull [coin] out before [src] could swallow it.</span>")
coin = null
else
to_chat(usr, "<span class='warning'>You couldn't pull [coin] out because your hands are full!</span>")
QDEL_NULL(coin)
else
to_chat(usr, "<span class='warning'>You weren't able to pull [coin] out fast enough, the machine ate it, string and all!</span>")
QDEL_NULL(coin)
else
QDEL_NULL(coin)
QDEL_NULL(bill)
else if (!(R in product_records))
vend_ready = 1
message_admins("Vending machine exploit attempted by [key_name(usr, usr.client)]!")
return
if (R.amount <= 0)
to_chat(usr, "<span class='warning'>Sold out.</span>")
vend_ready = 1
return
else
R.amount--
if(((last_reply + 200) <= world.time) && vend_reply)
speak(vend_reply)
last_reply = world.time
use_power(5)
if(icon_vend) //Show the vending animation if needed
flick(icon_vend,src)
new R.product_path(get_turf(src))
SSblackbox.record_feedback("nested tally", "vending_machine_usage", 1, list("[type]", "[R.product_path]"))
vend_ready = 1
return
updateUsrDialog()
return
else if(href_list["togglevoice"] && panel_open)
shut_up = !shut_up
updateUsrDialog()
/obj/machinery/vending/process()
if(stat & (BROKEN|NOPOWER))
return
if(!active)
return
if(seconds_electrified > 0)
seconds_electrified--
//Pitch to the people! Really sell it!
if(last_slogan + slogan_delay <= world.time && slogan_list.len > 0 && !shut_up && prob(5))
var/slogan = pick(slogan_list)
speak(slogan)
last_slogan = world.time
if(shoot_inventory && prob(shoot_inventory_chance))
throw_item()
/obj/machinery/vending/proc/speak(message)
if(stat & (BROKEN|NOPOWER))
return
if(!message)
return
say(message)
/obj/machinery/vending/power_change()
if(stat & BROKEN)
icon_state = "[initial(icon_state)]-broken"
else
if(powered())
icon_state = initial(icon_state)
stat &= ~NOPOWER
else
icon_state = "[initial(icon_state)]-off"
stat |= NOPOWER
//Somebody cut an important wire and now we're following a new definition of "pitch."
/obj/machinery/vending/proc/throw_item()
var/obj/throw_item = null
var/mob/living/target = locate() in view(7,src)
if(!target)
return 0
for(var/datum/data/vending_product/R in shuffle(product_records))
if(R.amount <= 0) //Try to use a record that actually has something to dump.
continue
var/dump_path = R.product_path
if(!dump_path)
continue
R.amount--
throw_item = new dump_path(loc)
break
if(!throw_item)
return 0
pre_throw(throw_item)
throw_item.throw_at(target, 16, 3)
visible_message("<span class='danger'>[src] launches [throw_item] at [target]!</span>")
return 1
/obj/machinery/vending/proc/pre_throw(obj/item/I)
return
/obj/machinery/vending/proc/shock(mob/user, prb)
if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
return FALSE
if(!prob(prb))
return FALSE
do_sparks(5, TRUE, src)
var/tmp/check_range = TRUE
if(electrocute_mob(user, get_area(src), src, 0.7, check_range))
return TRUE
else
return FALSE
/obj/machinery/vending/onTransitZ()
return
#undef STANDARD_CHARGE
#undef CONTRABAND_CHARGE
#undef COIN_CHARGE