Files
Bubberstation/code/game/machinery/flatpacker.dm
LT3 5c98f8fa23 Mail Sorting Unit (#2742)
## About The Pull Request

Adds the Mail Sorting Unit for cargo.

https://github.com/tgstation/tgstation/pull/88288
https://github.com/tgstation/tgstation/pull/88562

---------

Co-authored-by: mcbalaam <104003807+mcbalaam@users.noreply.github.com>
Co-authored-by: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com>
2024-12-21 15:16:05 -08:00

485 lines
16 KiB
Plaintext

///Incremets an an value assosiated by an key in the list creating that value if nessassary
#define CREATE_AND_INCREMENT(L, I, increment) if(!(I in L)) { L[I] = 0; } L[I] += increment;
/obj/machinery/flatpacker
name = "flatpacker"
desc = "It produces items using iron, glass, plastic and maybe some more."
icon = 'icons/obj/machines/lathes.dmi'
base_icon_state = "flatpacker"
icon_state = "flatpacker"
density = TRUE
active_power_usage = BASE_MACHINE_ACTIVE_CONSUMPTION
circuit = /obj/item/circuitboard/machine/flatpacker
/// Are we busy printing?
var/busy = FALSE
/// Coefficient applied to consumed materials. Lower values result in lower material consumption.
var/creation_efficiency = 2
///The container to hold materials
var/datum/component/material_container/materials
/// The inserted board
var/obj/item/circuitboard/machine/inserted_board
/// Materials needed to print this board
var/list/needed_mats = list()
/// The highest tier of this board
var/print_tier = 1
/// Our max print tier
var/max_part_tier = 1
/// time needed to produce a flatpacked machine
var/flatpack_time = 4.5 SECONDS
/obj/machinery/flatpacker/Initialize(mapload)
register_context()
materials = AddComponent( \
/datum/component/material_container, \
SSmaterials.materials_by_category[MAT_CATEGORY_SILO], \
0, \
MATCONTAINER_EXAMINE, \
container_signals = list(COMSIG_MATCONTAINER_ITEM_CONSUMED = TYPE_PROC_REF(/obj/machinery/flatpacker, AfterMaterialInsert)) \
)
return ..()
/obj/machinery/flatpacker/Destroy()
materials = null
QDEL_NULL(inserted_board)
. = ..()
/obj/machinery/flatpacker/add_context(atom/source, list/context, obj/item/held_item, mob/user)
. = NONE
if(!QDELETED(inserted_board))
context[SCREENTIP_CONTEXT_CTRL_LMB] = "Eject board"
. = CONTEXTUAL_SCREENTIP_SET
if(!isnull(held_item))
if(istype(held_item, /obj/item/circuitboard/machine))
context[SCREENTIP_CONTEXT_LMB] = "Insert board"
return CONTEXTUAL_SCREENTIP_SET
else if(held_item.tool_behaviour == TOOL_SCREWDRIVER)
context[SCREENTIP_CONTEXT_LMB] = "[panel_open ? "Close" : "Open"] panel"
return CONTEXTUAL_SCREENTIP_SET
else if(held_item.tool_behaviour == TOOL_CROWBAR && panel_open)
context[SCREENTIP_CONTEXT_LMB] = "Deconstruct"
return CONTEXTUAL_SCREENTIP_SET
/obj/machinery/flatpacker/examine(mob/user)
. += ..()
if(!in_range(user, src) && !isobserver(user))
return
. += span_notice("The status display reads:")
. += span_notice("Capable of packing up to <b>Tier [max_part_tier]</b>.")
. += span_notice("Storing up to <b>[materials.max_amount]</b> material units.")
. += span_notice("Material consumption at <b>[creation_efficiency * 100]%</b>")
. += span_notice("Its maintainence panel can be [EXAMINE_HINT("screwed")] [panel_open ? "close" : "open"]")
if(panel_open)
. += span_notice("It can be [EXAMINE_HINT("pried")] apart")
if(!QDELETED(inserted_board))
. += span_notice("The board can be ejected via [EXAMINE_HINT("Ctrl Click")]")
/obj/machinery/flatpacker/update_overlays()
. = ..()
if(!QDELETED(inserted_board))
. += mutable_appearance(icon, "[base_icon_state]_c")
/obj/machinery/flatpacker/Exited(atom/movable/gone, direction)
. = ..()
if(gone == inserted_board)
inserted_board = null
needed_mats.Cut()
print_tier = 1
update_appearance(UPDATE_OVERLAYS)
/obj/machinery/flatpacker/RefreshParts()
. = ..()
var/mat_capacity = 0
for(var/datum/stock_part/matter_bin/new_matter_bin in component_parts)
mat_capacity += new_matter_bin.tier * 25 * SHEET_MATERIAL_AMOUNT
materials.max_amount = mat_capacity
var/datum/stock_part/servo/servo = locate() in component_parts
max_part_tier = servo.tier
flatpack_time = initial(flatpack_time) - servo.tier / 2 // T4 = 2 seconds off
var/efficiency = initial(creation_efficiency)
for(var/datum/stock_part/micro_laser/laser in component_parts)
efficiency -= laser.tier * 0.2
creation_efficiency = max(1.2, efficiency)
/obj/machinery/flatpacker/proc/AfterMaterialInsert(container, obj/item/item_inserted, last_inserted_id, mats_consumed, amount_inserted, atom/context)
SIGNAL_HANDLER
//we use initial(active_power_usage) because higher tier parts will have higher active usage but we have no benefit from it
if(directly_use_energy(ROUND_UP((amount_inserted / (MAX_STACK_SIZE * SHEET_MATERIAL_AMOUNT)) * 0.4 * initial(active_power_usage))))
flick_overlay_view(mutable_appearance('icons/obj/machines/lathes.dmi', "flatpacker_bar"), 1 SECONDS)
var/datum/material/highest_mat_ref
var/highest_mat = 0
for(var/datum/material/mat as anything in mats_consumed)
var/present_mat = mats_consumed[mat]
if(present_mat > highest_mat)
highest_mat = present_mat
highest_mat_ref = mat
flick_overlay_view(material_insertion_animation(highest_mat_ref), 1 SECONDS)
/**
* Attempts to find the total material cost of a typepath (including our creation efficiency), modifying a list
* The list is modified as an assoc list: Material datum typepath = Cost
* If the type is found on a techweb, uses material costs from there
* Otherwise, the typepath is created in nullspace and fetches materials from the initialized one, then deleted.
*
* Args:
* part_type - Typepath of the item we are trying to find the costs of
* costs - Assoc list we modify and return
*/
/obj/machinery/flatpacker/proc/analyze_cost(part_type, costs)
PRIVATE_PROC(TRUE)
var/comp_type = part_type
if(ispath(part_type, /datum/stock_part))
var/datum/stock_part/as_part = part_type
comp_type = initial(as_part.physical_object_type)
if(as_part.tier > print_tier)
print_tier = as_part.tier
var/list/mat_list
var/obj/item/null_comp
if(!isnull(SSresearch.item_to_design[comp_type]))
mat_list = SSresearch.item_to_design[comp_type][1].materials
else
var/datum/stock_part/part = GLOB.stock_part_datums_per_object[comp_type]
if(part)
mat_list = part.physical_object_reference.custom_materials
else
null_comp = new comp_type
mat_list = null_comp.custom_materials
for(var/atom/mat as anything in mat_list)
CREATE_AND_INCREMENT(costs, mat.type, mat_list[mat] * inserted_board.req_components[part_type])
if(null_comp)
qdel(null_comp)
return costs
/obj/machinery/flatpacker/item_interaction(mob/living/user, obj/item/attacking_item, params)
. = NONE
if(user.combat_mode || attacking_item.flags_1 & HOLOGRAM_1 || attacking_item.item_flags & ABSTRACT)
return ITEM_INTERACT_SKIP_TO_ATTACK
if(istype(attacking_item, /obj/item/circuitboard/machine))
if(busy)
balloon_alert(user, "busy!")
return ITEM_INTERACT_BLOCKING
if (!user.transferItemToLoc(attacking_item, src))
return ITEM_INTERACT_BLOCKING
// If insertion was successful and there's already a diskette in the console, eject the old one.
if(inserted_board)
inserted_board.forceMove(drop_location())
inserted_board = attacking_item
//compute the needed mats from its stock parts
for(var/type as anything in inserted_board.req_components)
needed_mats = analyze_cost(type, needed_mats)
// 5 sheets of iron and 5 of cable coil
CREATE_AND_INCREMENT(needed_mats, /datum/material/iron, (SHEET_MATERIAL_AMOUNT * 5 + (SHEET_MATERIAL_AMOUNT / 20)))
CREATE_AND_INCREMENT(needed_mats, /datum/material/glass, (SHEET_MATERIAL_AMOUNT / 20))
update_appearance(UPDATE_OVERLAYS)
return ITEM_INTERACT_SUCCESS
/obj/machinery/flatpacker/screwdriver_act(mob/living/user, obj/item/tool)
. = ITEM_INTERACT_BLOCKING
if(default_deconstruction_screwdriver(user, "[base_icon_state]_o", base_icon_state, tool))
return ITEM_INTERACT_SUCCESS
/obj/machinery/flatpacker/crowbar_act(mob/living/user, obj/item/tool)
. = ITEM_INTERACT_BLOCKING
if(default_deconstruction_crowbar(tool))
return ITEM_INTERACT_SUCCESS
/obj/machinery/flatpacker/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Flatpacker")
ui.open()
/obj/machinery/flatpacker/ui_assets(mob/user)
return list(
get_asset_datum(/datum/asset/spritesheet/sheetmaterials),
get_asset_datum(/datum/asset/spritesheet/research_designs),
)
/obj/machinery/flatpacker/ui_static_data(mob/user)
return materials.ui_static_data()
/obj/machinery/flatpacker/ui_data(mob/user)
. = list()
.["materials"] = materials.ui_data()
.["busy"] = busy
var/list/design
if(!QDELETED(inserted_board))
var/list/cost_mats = list()
for(var/datum/material/mat_type as anything in needed_mats)
var/list/new_entry = list()
new_entry["name"] = initial(mat_type.name)
new_entry["amount"] = OPTIMAL_COST(needed_mats[mat_type] * creation_efficiency)
cost_mats += list(new_entry)
var/atom/build = initial(inserted_board.build_path)
var/disableReason = ""
var/has_materials = materials.has_materials(needed_mats, creation_efficiency)
if(!has_materials)
disableReason += "Not enough materials. "
if(print_tier > max_part_tier)
disableReason += "This design is too advanced for this machine. "
design = list(
"name" = initial(build.name),
"requiredMaterials" = cost_mats,
"icon" = icon2base64(icon(initial(build.icon), initial(build.icon_state), frame = 1)),
"canPrint" = has_materials && print_tier <= max_part_tier,
"disableReason" = disableReason
)
.["design"] = design
/obj/machinery/flatpacker/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
switch(action)
if("build")
if(busy)
return
if(QDELETED(inserted_board))
return
if(print_tier > max_part_tier)
say("Design too complex.")
return
if(!materials.has_materials(needed_mats, creation_efficiency))
say("Not enough materials to begin production.")
return
playsound(src, 'sound/items/tools/rped.ogg', 50, TRUE)
busy = TRUE
flick_overlay_view(mutable_appearance('icons/obj/machines/lathes.dmi', "flatpacker_bar"), flatpack_time)
addtimer(CALLBACK(src, PROC_REF(finish_build), inserted_board), flatpack_time)
return TRUE
if("ejectBoard")
try_put_in_hand(inserted_board, ui.user)
return TRUE
if("eject")
var/datum/material/material = locate(params["ref"])
if(!istype(material))
return
var/amount = params["amount"]
if(isnull(amount))
return
amount = text2num(amount)
if(isnull(amount))
return
//we use initial(active_power_usage) because higher tier parts will have higher active usage but we have no benefit from it
if(!directly_use_energy(ROUND_UP((amount / MAX_STACK_SIZE) * 0.4 * initial(active_power_usage))))
say("No power to dispense sheets")
return
materials.retrieve_sheets(amount, material)
return TRUE
/**
* Turns the supplied board into a flatpack, and sets the machine as not busy
* Arguments
*
* * board - the board to put inside the flatpack
*/
/obj/machinery/flatpacker/proc/finish_build(board)
PRIVATE_PROC(TRUE)
busy = FALSE
materials.use_materials(needed_mats, creation_efficiency)
new /obj/item/flatpack(drop_location(), board)
SStgui.update_uis(src)
/obj/machinery/flatpacker/click_ctrl(mob/user)
if(QDELETED(inserted_board) || busy)
return CLICK_ACTION_BLOCKING
try_put_in_hand(inserted_board, user)
return CLICK_ACTION_SUCCESS
#undef CREATE_AND_INCREMENT
/obj/item/flatpack
name = "flatpack"
desc = "A box containing a compactly packed machine. Use multitool to deploy."
icon = 'icons/obj/devices/circuitry_n_data.dmi'
icon_state = "flatpack"
density = TRUE
w_class = WEIGHT_CLASS_HUGE //cart time
throw_range = 2
item_flags = SLOWS_WHILE_IN_HAND | IMMUTABLE_SLOW
slowdown = 2.5
drag_slowdown = 3.5 //use the cart stupid
/// The board we deploy
var/obj/item/circuitboard/machine/board
/obj/item/flatpack/Initialize(mapload, obj/item/circuitboard/machine/new_board)
if(isnull(board) && isnull(new_board))
return INITIALIZE_HINT_QDEL //how
. = ..()
var/static/list/tool_behaviors = list(
TOOL_MULTITOOL = list(
SCREENTIP_CONTEXT_LMB = "Deploy",
),
)
AddElement(/datum/element/contextual_screentip_tools, tool_behaviors)
board = !isnull(new_board) ? new_board : new board(src) // i got board
if(board.loc != src)
board.forceMove(src)
var/obj/machinery/build = initial(board.build_path)
name += " ([initial(build.name)])"
/obj/item/flatpack/Destroy()
QDEL_NULL(board)
. = ..()
/obj/item/flatpack/examine(mob/user)
. = ..()
if(!in_range(user, src) && !isobserver(user))
return
if(loc == user)
. += span_warning("You can't deploy while holding it in your hand.")
else if(isturf(loc))
var/turf/location = loc
if(!isopenturf(location))
. += span_warning("Can't deploy in this location")
else if(location.is_blocked_turf(source_atom = src))
. += span_warning("No space for deployment")
/obj/item/flatpack/multitool_act(mob/living/user, obj/item/tool)
. = NONE
if(isnull(board))
return ITEM_INTERACT_BLOCKING
if(loc == user)
balloon_alert(user, "can't deploy in hand")
return ITEM_INTERACT_BLOCKING
else if(isturf(loc))
var/turf/location = loc
if(!isopenturf(location))
balloon_alert(user, "can't deploy here")
return ITEM_INTERACT_BLOCKING
else if(location.is_blocked_turf(source_atom = src))
balloon_alert(user, "no space for deployment")
return ITEM_INTERACT_BLOCKING
balloon_alert_to_viewers("deploying!")
if(!do_after(user, 1 SECONDS, target = src))
return ITEM_INTERACT_BLOCKING
new /obj/effect/temp_visual/mook_dust(loc)
var/obj/machinery/new_machine = new board.build_path(loc)
loc.visible_message(span_warning("[src] deploys!"))
playsound(src, 'sound/machines/terminal/terminal_eject.ogg', 70, TRUE)
new_machine.on_construction(user)
qdel(src)
return ITEM_INTERACT_SUCCESS
///Maximum number of flatpacks in a cart
#define MAX_FLAT_PACKS 3
/obj/structure/flatpack_cart
name = "flatpack cart"
desc = "A cart specifically made to hold flatpacks from a flatpacker, evenly distributing weight. Convenient!"
icon = 'icons/obj/structures.dmi'
icon_state = "flatcart"
density = TRUE
opacity = FALSE
/obj/structure/flatpack_cart/Initialize(mapload)
. = ..()
register_context()
AddElement(/datum/element/noisy_movement, volume = 45) // i hate noise
/obj/structure/flatpack_cart/atom_deconstruct(disassembled)
for(var/atom/movable/content as anything in contents)
content.forceMove(drop_location())
/obj/structure/flatpack_cart/add_context(atom/source, list/context, obj/item/held_item, mob/user)
. = NONE
if(isnull(held_item))
return
if(istype(held_item, /obj/item/flatpack))
context[SCREENTIP_CONTEXT_LMB] = "Load pack"
return CONTEXTUAL_SCREENTIP_SET
/obj/structure/flatpack_cart/examine(mob/user)
. = ..()
if(!in_range(user, src) && !isobserver(user))
return
. += "From bottom to top, this cart contains:"
for(var/obj/item/flatpack as anything in contents)
. += flatpack.name
/obj/structure/flatpack_cart/update_overlays()
. = ..()
var/offset = 0
for(var/item in contents)
var/mutable_appearance/flatpack_overlay = mutable_appearance(icon, "flatcart_flat", layer = layer + (offset * 0.01))
flatpack_overlay.pixel_y = offset
offset += 4
. += flatpack_overlay
/obj/structure/flatpack_cart/attack_hand(mob/user, list/modifiers)
. = ..()
if(.)
return
user.put_in_hands(contents[length(contents)]) //topmost box
update_appearance(UPDATE_OVERLAYS)
/obj/structure/flatpack_cart/item_interaction(mob/living/user, obj/item/attacking_item, params)
if(!istype(attacking_item, /obj/item/flatpack) || user.combat_mode || attacking_item.flags_1 & HOLOGRAM_1 || attacking_item.item_flags & ABSTRACT)
return ITEM_INTERACT_SKIP_TO_ATTACK
if (length(contents) >= MAX_FLAT_PACKS)
balloon_alert(user, "full!")
return ITEM_INTERACT_BLOCKING
if (!user.transferItemToLoc(attacking_item, src))
return ITEM_INTERACT_BLOCKING
update_appearance(UPDATE_OVERLAYS)
return ITEM_INTERACT_SUCCESS
#undef MAX_FLAT_PACKS
/obj/item/flatpack/flatpacker // a roundstart flatpacker is NICE you can gahdamn tell the time and everythin'
board = /obj/item/circuitboard/machine/flatpacker
/obj/item/flatpack/mailsorter // to have a roundstart mail sorter at cargo
board = /obj/item/circuitboard/machine/mailsorter