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* Lightbulb removal code adjustments and message change (#74166) ## About The Pull Request This makes two changes to the lightbulb removal process code that I found while looking at a different issue: 'user' is passed as a carbon, which is then typecasted to 'electrician' as a carbon (again). electrician/user were used interchangeably, and were functionally identical, meaning the electrician var was unnecessary. Now, 'electrician' has been removed and replaced with user. The 'protection_amount' var is now 'protected' and uses TRUE/FALSE, since it was only ever a value of 0 or 1 anyways. The order in which it is determined has been shifted slightly. This also changes the message you get partway through ripping out a lightbulb with the lightbulb remover skillchip: `to_chat(user, span_notice("You feel like you're burning, but you can push through."))` `to_chat(user, span_notice("You feel your [the limb being burned] burning, and the light beginning to budge."))` ## Why It's Good For The Game Makes the code a bit easier to read. The "you feel like you're burning" message has ever so slightly bothered me for too long. I feel like I'm burning? It's a fucking light tube dude, I'm fine. ## Changelog 🆑 code: Lightbulb removal code is a little bit easier to read spellcheck: The lightbulb remover skillchip implant (which I know you guys LOVE to use) has a slightly different message now. /🆑 * Lightbulb removal code adjustments and message change --------- Co-authored-by: Rhials <Datguy33456@gmail.com>