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* Update inhands.dm * ci fix * ew * wew * ew * wew * wew * some hats * rings and donator clothing * more guns, pillows, devices * crush hammer * Fixing the inhands for the fake announcement device * traitor_announcer * Just a handful more fixes, for now. * lost track of what I changed * more * weh * Okay, now will you pass? * Update code/modules/projectiles/guns/ballistic/bow.dm Co-authored-by: tastyfish <crazychris32@gmail.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com> Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
This folder contains the results for screenshot tests. Screenshot tests make sure an icon looks the same as it did before a change to prevent regressions.
You can create one by simply using the test_screenshot proc.
This example test screenshots a red image and keeps it.
/// This is an example for screenshot tests, and a meta-test to make sure they work in the success case.
/// It creates a picture that is red on the left side, green on the other.
/datum/unit_test/screenshot_basic
/datum/unit_test/screenshot_basic/Run()
var/icon/red = icon('icons/blanks/32x32.dmi', "nothing")
red.Blend(COLOR_RED, ICON_OVERLAY)
test_screenshot("red", red)
Unfortunately, screenshot tests are sanest to test through a pull request directly, due to limitations with both DM and GitHub.