Files
Bubberstation/code/modules/holiday/easter.dm
Cyberboss 9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00

240 lines
8.4 KiB
Plaintext

//Easter start
/datum/holiday/easter/greet()
return "Greetings! Have a Happy Easter and keep an eye out for Easter Bunnies!"
/datum/round_event_control/easter
name = "Easter Eggselence"
holidayID = EASTER
typepath = /datum/round_event/easter
weight = -1
max_occurrences = 1
earliest_start = 0
/datum/round_event/easter/announce()
priority_announce(pick("Hip-hop into Easter!","Find some Bunny's stash!","Today is National 'Hunt a Wabbit' Day.","Be kind, give Chocolate Eggs!"))
/datum/round_event_control/rabbitrelease
name = "Release the Rabbits!"
holidayID = EASTER
typepath = /datum/round_event/rabbitrelease
weight = 5
max_occurrences = 10
/datum/round_event/rabbitrelease/announce()
priority_announce("Unidentified furry objects detected coming aboard [station_name()]. Beware of Adorable-ness.", "Fluffy Alert", 'sound/AI/aliens.ogg')
/datum/round_event/rabbitrelease/start()
for(var/obj/effect/landmark/R in GLOB.landmarks_list)
if(R.name != "blobspawn")
if(prob(35))
if(isspaceturf(R.loc))
new /mob/living/simple_animal/chicken/rabbit/space(R.loc)
else
new /mob/living/simple_animal/chicken/rabbit(R.loc)
/mob/living/simple_animal/chicken/rabbit
name = "\improper rabbit"
desc = "The hippiest hop around."
icon = 'icons/mob/Easter.dmi'
icon_state = "rabbit_white"
icon_living = "rabbit_white"
icon_dead = "rabbit_white_dead"
speak = list("Hop into Easter!","Come get your eggs!","Prizes for everyone!")
speak_emote = list("sniffles","twitches")
emote_hear = list("hops.")
emote_see = list("hops around","bounces up and down")
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab = 1)
egg_type = /obj/item/weapon/reagent_containers/food/snacks/egg/loaded
food_type = /obj/item/weapon/reagent_containers/food/snacks/grown/carrot
eggsleft = 10
eggsFertile = FALSE
icon_prefix = "rabbit"
feedMessages = list("It nibbles happily.","It noms happily.")
layMessage = list("hides an egg.","scampers around suspiciously.","begins making a huge racket.","begins shuffling.")
/mob/living/simple_animal/chicken/rabbit/space
icon_prefix = "s_rabbit"
icon_state = "s_rabbit_white"
icon_living = "s_rabbit_white"
icon_dead = "s_rabbit_white_dead"
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxbodytemp = 1500
unsuitable_atmos_damage = 0
//Easter Baskets
/obj/item/weapon/storage/bag/easterbasket
name = "Easter Basket"
icon = 'icons/mob/Easter.dmi'
icon_state = "basket"
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/egg,/obj/item/weapon/reagent_containers/food/snacks/chocolateegg,/obj/item/weapon/reagent_containers/food/snacks/boiledegg)
/obj/item/weapon/storage/bag/easterbasket/proc/countEggs()
cut_overlays()
add_overlay(image("icon" = icon, "icon_state" = "basket-grass", "layer" = -1))
add_overlay(image("icon" = icon, "icon_state" = "basket-egg[contents.len <= 5 ? contents.len : 5]", "layer" = -1))
/obj/item/weapon/storage/bag/easterbasket/remove_from_storage(obj/item/W as obj, atom/new_location)
..()
countEggs()
/obj/item/weapon/storage/bag/easterbasket/handle_item_insertion(obj/item/I, prevent_warning = 0)
. = ..()
countEggs()
//Bunny Suit
/obj/item/clothing/head/bunnyhead
name = "Easter Bunny Head"
icon_state = "bunnyhead"
item_state = "bunnyhead"
desc = "Considerably more cute than 'Frank'"
slowdown = -1
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
/obj/item/clothing/suit/bunnysuit
name = "Easter Bunny Suit"
desc = "Hop Hop Hop!"
icon_state = "bunnysuit"
item_state = "bunnysuit"
slowdown = -1
body_parts_covered = CHEST|GROIN|LEGS|ARMS
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
//Egg prizes and egg spawns!
/obj/item/weapon/reagent_containers/food/snacks/egg
var/containsPrize = FALSE
/obj/item/weapon/reagent_containers/food/snacks/egg/loaded
containsPrize = TRUE
/obj/item/weapon/reagent_containers/food/snacks/egg/loaded/New()
..()
var/eggcolor = pick("blue","green","mime","orange","purple","rainbow","red","yellow")
icon_state = "egg-[eggcolor]"
item_color = "[eggcolor]"
/obj/item/weapon/reagent_containers/food/snacks/egg/proc/dispensePrize(turf/where)
var/won = pick(/obj/item/clothing/head/bunnyhead,
/obj/item/clothing/suit/bunnysuit,
/obj/item/weapon/reagent_containers/food/snacks/grown/carrot,
/obj/item/weapon/reagent_containers/food/snacks/chocolateegg,
/obj/item/toy/balloon,
/obj/item/toy/gun,
/obj/item/toy/sword,
/obj/item/toy/foamblade,
/obj/item/toy/prize/ripley,
/obj/item/toy/prize/honk,
/obj/item/toy/carpplushie,
/obj/item/toy/redbutton,
/obj/item/clothing/head/collectable/rabbitears)
new won(where)
new/obj/item/weapon/reagent_containers/food/snacks/chocolateegg(where)
/obj/item/weapon/reagent_containers/food/snacks/egg/attack_self(mob/user)
..()
if(containsPrize)
to_chat(user, "<span class='notice'>You unwrap the [src] and find a prize inside!</span>")
dispensePrize(get_turf(user))
containsPrize = FALSE
qdel(src)
/obj/effect/spawner/lootdrop/maintenance/New()
..()
loot += list(/obj/item/weapon/reagent_containers/food/snacks/egg/loaded = 15, /obj/item/weapon/storage/bag/easterbasket = 15)
//Easter Recipes + food
/obj/item/weapon/reagent_containers/food/snacks/hotcrossbun
bitesize = 2
name = "hot-cross bun"
desc = "The Cross represents the Assistants that died for your sins."
icon_state = "hotcrossbun"
/datum/crafting_recipe/food/food/hotcrossbun
name = "Hot-Cross Bun"
reqs = list(
/obj/item/weapon/reagent_containers/food/snacks/store/bread/plain = 1,
/datum/reagent/consumable/sugar = 1
)
result = /obj/item/weapon/reagent_containers/food/snacks/hotcrossbun
category = CAT_MISCFOOD
/obj/item/weapon/reagent_containers/food/snacks/store/cake/brioche
name = "brioche cake"
desc = "A ring of sweet, glazed buns."
icon_state = "briochecake"
slice_path = /obj/item/weapon/reagent_containers/food/snacks/cakeslice/brioche
slices_num = 6
bonus_reagents = list("nutriment" = 10, "vitamin" = 2)
/obj/item/weapon/reagent_containers/food/snacks/cakeslice/brioche
name = "brioche cake slice"
desc = "Delicious sweet-bread. Who needs anything else?"
icon_state = "briochecake_slice"
filling_color = "#FFD700"
/datum/crafting_recipe/food/food/briochecake
name = "Brioche cake"
reqs = list(
/obj/item/weapon/reagent_containers/food/snacks/store/cake/plain = 1,
/datum/reagent/consumable/sugar = 2
)
result = /obj/item/weapon/reagent_containers/food/snacks/store/cake/brioche
category = CAT_MISCFOOD
/obj/item/weapon/reagent_containers/food/snacks/scotchegg
name = "scotch egg"
desc = "A boiled egg wrapped in a delicious, seasoned meatball."
icon_state = "scotchegg"
bonus_reagents = list("nutriment" = 2, "vitamin" = 2)
bitesize = 3
filling_color = "#FFFFF0"
list_reagents = list("nutriment" = 6)
/datum/crafting_recipe/food/scotchegg
name = "Scotch egg"
reqs = list(
/datum/reagent/consumable/sodiumchloride = 1,
/datum/reagent/consumable/blackpepper = 1,
/obj/item/weapon/reagent_containers/food/snacks/boiledegg = 1,
/obj/item/weapon/reagent_containers/food/snacks/faggot = 1
)
result = /obj/item/weapon/reagent_containers/food/snacks/scotchegg
category = CAT_MISCFOOD
/obj/item/weapon/reagent_containers/food/snacks/soup/mammi
name = "Mammi"
desc = "A bowl of mushy bread and milk. It reminds you, not too fondly, of a bowel movement."
icon_state = "mammi"
bonus_reagents = list("nutriment" = 3, "vitamin" = 1)
list_reagents = list("nutriment" = 8, "vitamin" = 1)
/datum/crafting_recipe/food/mammi
name = "Mammi"
reqs = list(
/obj/item/weapon/reagent_containers/food/snacks/store/bread/plain = 1,
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar = 1,
/datum/reagent/consumable/milk = 5
)
result = /obj/item/weapon/reagent_containers/food/snacks/soup/mammi
category = CAT_MISCFOOD
/obj/item/weapon/reagent_containers/food/snacks/chocolatebunny
name = "chocolate bunny"
desc = "Contains less than 10% real rabbit!"
icon_state = "chocolatebunny"
bonus_reagents = list("nutriment" = 1, "vitamin" = 1)
list_reagents = list("nutriment" = 4, "sugar" = 2, "cocoa" = 2)
filling_color = "#A0522D"
/datum/crafting_recipe/food/chocolatebunny
name = "Chocolate bunny"
reqs = list(
/datum/reagent/consumable/sugar = 2,
/obj/item/weapon/reagent_containers/food/snacks/chocolatebar = 1
)
result = /obj/item/weapon/reagent_containers/food/snacks/chocolatebunny
category = CAT_MISCFOOD