Files
Bubberstation/code/modules/cargo
necromanceranne 4bc21eeb96 Thermal Pistol Rework Attempt Two: You Spin to Win (it uses the crank energy weapon mechanics) (#81819)
## About The Pull Request

Thermal pistols now can be 'cranked' in order to reload them, similar to
a smoothbore disabler. Each 'crank' recharges one shot out of 8 shots.

And by crank, I mean you SPIN THE GUN. In order to spin guns, you need a
holster. So, without a holster, you can't utilize this mechanic of the
pistols.

(Also they're more accurate while dual-wielded hoo haa)

Thermal pistol crates are now slightly more expensive, at 2000 credits.
(is this even a balancing point now that we have stocks?)

## Why It's Good For The Game

People really liked what was going on in this [PR with the gun flipping
resulting in a
reload](https://github.com/tgstation/tgstation/pull/76076). However, it
was...maybe a little too strong.

As a more middle ground approach, the gun crank component was a
particularly helpful addition to the game that allows for things
like...slow bullet-by-bullet reloading of even energy weapons.

## Changelog
🆑
balance: Thermal pistols can now be 'cranked' to recharge shots. You
must have a holster equipped in order to utilize this feature. Also,
they have a tighter dual-wield cone.
balance: Thermal pistol crates are now 2000 credits, up from 1400
credits.
/🆑
2024-03-13 22:36:05 +00:00
..