Files
Bubberstation/code/modules/wiremod/shell/scanner.dm
YesterdaysPromise fb10121022 Icons folder cleaning wave two (#76788)
## About The Pull Request

Further continous organizing and cleaning the Icons folder. There are
still some minior nitpicks left to do, but I reached my daily sanity
expenses limit again, and the faster these get in the less issues for
both me and others later. Also cleans some mess I caused by my blindness
last PR.

## Why It's Good For The Game

Saner spriters = better sprites
2023-07-14 18:36:41 +00:00

63 lines
1.9 KiB
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/**
* # Scanner
*
* A handheld device that lets you flash it over people.
*/
/obj/item/wiremod_scanner
name = "scanner"
icon = 'icons/obj/science/circuits.dmi'
icon_state = "setup_small"
inhand_icon_state = "electronic"
worn_icon_state = "electronic"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
light_system = MOVABLE_LIGHT_DIRECTIONAL
light_on = FALSE
/obj/item/wiremod_scanner/Initialize(mapload)
. = ..()
AddComponent(/datum/component/shell, list(
new /obj/item/circuit_component/wiremod_scanner()
), SHELL_CAPACITY_SMALL)
/obj/item/circuit_component/wiremod_scanner
display_name = "Scanner"
desc = "Used to receive scanned entities from the scanner."
/// Called when afterattack is called on the shell.
var/datum/port/output/signal
/// The attacker
var/datum/port/output/attacker
/// The entity being attacked
var/datum/port/output/attacking
/obj/item/circuit_component/wiremod_scanner/populate_ports()
attacker = add_output_port("Scanner", PORT_TYPE_ATOM)
attacking = add_output_port("Scanned Entity", PORT_TYPE_ATOM)
signal = add_output_port("Scanned", PORT_TYPE_SIGNAL)
/obj/item/circuit_component/wiremod_scanner/register_shell(atom/movable/shell)
RegisterSignal(shell, COMSIG_ITEM_AFTERATTACK, PROC_REF(handle_afterattack))
/obj/item/circuit_component/wiremod_scanner/unregister_shell(atom/movable/shell)
UnregisterSignal(shell, COMSIG_ITEM_AFTERATTACK)
/**
* Called when the shell item attacks something
*/
/obj/item/circuit_component/wiremod_scanner/proc/handle_afterattack(atom/source, atom/target, mob/user, proximity_flag)
SIGNAL_HANDLER
if(!proximity_flag)
return
source.balloon_alert(user, "scanned object")
playsound(source, get_sfx(SFX_TERMINAL_TYPE), 25, FALSE)
attacker.set_output(user)
attacking.set_output(target)
signal.set_output(COMPONENT_SIGNAL)
return COMPONENT_AFTERATTACK_PROCESSED_ITEM