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Bubberstation/code/datums/ai/basic_mobs/basic_subtrees/flee_target.dm
SkyratBot 9a594755f3 [MIRROR] Renames delta time to be a more obvious name [MDB IGNORE] (#20507)
* Renames delta time to be a more obvious name

* updates to our code

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Co-authored-by: oranges <email@oranges.net.nz>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2023-04-12 20:45:43 +01:00

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/// Try to escape from your current target, without performing any other actions.
/datum/ai_planning_subtree/flee_target
/// Behaviour to execute in order to flee
var/flee_behaviour = /datum/ai_behavior/run_away_from_target
/// Blackboard key in which to store selected target
var/target_key = BB_BASIC_MOB_CURRENT_TARGET
/// Blackboard key in which to store selected target's hiding place
var/hiding_place_key = BB_BASIC_MOB_CURRENT_TARGET_HIDING_LOCATION
/datum/ai_planning_subtree/flee_target/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick)
. = ..()
if (!controller.blackboard[BB_BASIC_MOB_FLEEING])
return
var/datum/weakref/weak_target = controller.blackboard[target_key]
var/atom/target = weak_target?.resolve()
if(!target || QDELETED(target))
return
controller.queue_behavior(flee_behaviour, target_key, hiding_place_key)
return SUBTREE_RETURN_FINISH_PLANNING //we gotta get out of here.
/// Try to escape from your current target, without performing any other actions.
/// Reads from some fleeing-specific targetting keys rather than the current mob target.
/datum/ai_planning_subtree/flee_target/from_flee_key
target_key = BB_BASIC_MOB_FLEE_TARGET
hiding_place_key = BB_BASIC_MOB_FLEE_TARGET_HIDING_LOCATION