Files
Bubberstation/code/game/objects/items/devices/multitool.dm
MrDoomBringer 20a6c0cdd7 Adds ~70 more suicides (#34522)
Does what it says on the tin, probably a terrible idea
2018-01-23 20:38:31 +13:00

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#define PROXIMITY_NONE ""
#define PROXIMITY_ON_SCREEN "_red"
#define PROXIMITY_NEAR "_yellow"
/**
* Multitool -- A multitool is used for hacking electronic devices.
*
*/
/obj/item/device/multitool
name = "multitool"
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors."
icon_state = "multitool"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
force = 5
w_class = WEIGHT_CLASS_SMALL
tool_behaviour = TOOL_MULTITOOL
throwforce = 0
throw_range = 7
throw_speed = 3
materials = list(MAT_METAL=50, MAT_GLASS=20)
var/obj/machinery/buffer // simple machine buffer for device linkage
hitsound = 'sound/weapons/tap.ogg'
toolspeed = 1
tool_behaviour = TOOL_MULTITOOL
var/datum/integrated_io/selected_io = null //functional for integrated circuits.
var/mode = 0
/obj/item/device/multitool/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] puts the [src] to [user.p_their()] chest. It looks like [user.p_theyre()] trying to pulse [user.p_their()] heart off!</span>")
return OXYLOSS//theres a reason it wasnt recommended by doctors
/obj/item/device/multitool/attack_self(mob/user)
if(selected_io)
selected_io = null
to_chat(user, "<span class='notice'>You clear the wired connection from the multitool.</span>")
else
..()
update_icon()
/obj/item/device/multitool/update_icon()
if(selected_io)
icon_state = "multitool_red"
else
icon_state = "multitool"
/obj/item/device/multitool/proc/wire(var/datum/integrated_io/io, mob/user)
if(!io.holder.assembly)
to_chat(user, "<span class='warning'>\The [io.holder] needs to be secured inside an assembly first.</span>")
return
if(selected_io)
if(io == selected_io)
to_chat(user, "<span class='warning'>Wiring \the [selected_io.holder]'s [selected_io.name] into itself is rather pointless.</span>")
return
if(io.io_type != selected_io.io_type)
to_chat(user, "<span class='warning'>Those two types of channels are incompatable. The first is a [selected_io.io_type], \
while the second is a [io.io_type].</span>")
return
if(io.holder.assembly && io.holder.assembly != selected_io.holder.assembly)
to_chat(user, "<span class='warning'>Both \the [io.holder] and \the [selected_io.holder] need to be inside the same assembly.</span>")
return
io.connect_pin(selected_io)
to_chat(user, "<span class='notice'>You connect \the [selected_io.holder]'s [selected_io.name] to \the [io.holder]'s [io.name].</span>")
selected_io.holder.interact(user) // This is to update the UI.
selected_io = null
else
selected_io = io
to_chat(user, "<span class='notice'>You link \the multitool to \the [selected_io.holder]'s [selected_io.name] data channel.</span>")
update_icon()
/obj/item/device/multitool/proc/unwire(var/datum/integrated_io/io1, var/datum/integrated_io/io2, mob/user)
if(!io1.linked.len || !io2.linked.len)
to_chat(user, "<span class='warning'>There is nothing connected to the data channel.</span>")
return
if(!(io1 in io2.linked) || !(io2 in io1.linked) )
to_chat(user, "<span class='warning'>These data pins aren't connected!</span>")
return
else
io1.disconnect_pin(io2)
to_chat(user, "<span class='notice'>You clip the data connection between the [io1.holder.displayed_name]'s \
[io1.name] and the [io2.holder.displayed_name]'s [io2.name].</span>")
io1.holder.interact(user) // This is to update the UI.
update_icon()
// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby.
/obj/item/device/multitool/ai_detect
var/track_cooldown = 0
var/track_delay = 10 //How often it checks for proximity
var/detect_state = PROXIMITY_NONE
var/rangealert = 8 //Glows red when inside
var/rangewarning = 20 //Glows yellow when inside
/obj/item/device/multitool/ai_detect/New()
..()
START_PROCESSING(SSobj, src)
/obj/item/device/multitool/ai_detect/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/item/device/multitool/ai_detect/process()
if(track_cooldown > world.time)
return
detect_state = PROXIMITY_NONE
multitool_detect()
icon_state = "[initial(icon_state)][detect_state]"
track_cooldown = world.time + track_delay
/obj/item/device/multitool/ai_detect/proc/multitool_detect()
var/turf/our_turf = get_turf(src)
for(var/mob/living/silicon/ai/AI in GLOB.ai_list)
if(AI.cameraFollow == src)
detect_state = PROXIMITY_ON_SCREEN
break
if(!detect_state && GLOB.cameranet.chunkGenerated(our_turf.x, our_turf.y, our_turf.z))
var/datum/camerachunk/chunk = GLOB.cameranet.getCameraChunk(our_turf.x, our_turf.y, our_turf.z)
if(chunk)
if(chunk.seenby.len)
for(var/mob/camera/aiEye/A in chunk.seenby)
var/turf/detect_turf = get_turf(A)
if(get_dist(our_turf, detect_turf) < rangealert)
detect_state = PROXIMITY_ON_SCREEN
break
if(get_dist(our_turf, detect_turf) < rangewarning)
detect_state = PROXIMITY_NEAR
break
/obj/item/device/multitool/ai_detect/admin
desc = "Used for pulsing wires to test which to cut. Not recommended by doctors. Has a strange tag that says 'Grief in Safety'." //What else should I say for a meme item?
track_delay = 5
/obj/item/device/multitool/ai_detect/admin/multitool_detect()
var/turf/our_turf = get_turf(src)
for(var/mob/J in urange(rangewarning,our_turf))
if(GLOB.admin_datums[J.ckey])
detect_state = PROXIMITY_NEAR
var/turf/detect_turf = get_turf(J)
if(get_dist(our_turf, detect_turf) < rangealert)
detect_state = PROXIMITY_ON_SCREEN
break
/obj/item/device/multitool/cyborg
name = "multitool"
desc = "Optimised and stripped-down version of a regular multitool."
toolspeed = 0.5
/obj/item/device/multitool/abductor
name = "alien multitool"
desc = "An omni-technological interface."
icon = 'icons/obj/abductor.dmi'
icon_state = "multitool"
toolspeed = 0.1