Files
Bubberstation/code/game/objects/structures.dm
Tad Hardesty c1794bb402 Fix many instances of "the the"
All uses of "the [src]" have been fixed, as well as other bad string
interpolation directly adjacent to such uses.

In addition to its message, the circumstances under which the tracking
implant locator fails have been updated to use the correct define,
malfunctioning on CentCom rather than on the station.
2017-10-11 21:55:44 -07:00

112 lines
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/obj/structure
icon = 'icons/obj/structures.dmi'
pressure_resistance = 8
max_integrity = 300
var/climb_time = 20
var/climb_stun = 20
var/climbable = FALSE
var/mob/living/structureclimber
var/broken = 0 //similar to machinery's stat BROKEN
/obj/structure/Initialize()
if (!armor)
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 50)
. = ..()
if(smooth)
queue_smooth(src)
queue_smooth_neighbors(src)
icon_state = ""
GLOB.cameranet.updateVisibility(src)
/obj/structure/Destroy()
GLOB.cameranet.updateVisibility(src)
if(smooth)
queue_smooth_neighbors(src)
return ..()
/obj/structure/attack_hand(mob/user)
. = ..()
add_fingerprint(user)
if(structureclimber && structureclimber != user)
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
structureclimber.Knockdown(40)
structureclimber.visible_message("<span class='warning'>[structureclimber] has been knocked off [src].", "You're knocked off [src]!", "You see [structureclimber] get knocked off [src].</span>")
interact(user)
/obj/structure/interact(mob/user)
ui_interact(user)
/obj/structure/ui_act(action, params)
..()
add_fingerprint(usr)
/obj/structure/MouseDrop_T(atom/movable/O, mob/user)
. = ..()
if(!climbable)
return
if(user == O && iscarbon(O))
if(user.canmove)
climb_structure(user)
return
if ((!( istype(O, /obj/item) ) || user.get_active_held_item() != O))
return
if(iscyborg(user))
return
if(!user.drop_all_held_items())
return
if (O.loc != src.loc)
step(O, get_dir(O, src))
return
/obj/structure/proc/do_climb(atom/movable/A)
if(climbable)
density = FALSE
. = step(A,get_dir(A,src.loc))
density = TRUE
/obj/structure/proc/climb_structure(mob/living/user)
src.add_fingerprint(user)
user.visible_message("<span class='warning'>[user] starts climbing onto [src].</span>", \
"<span class='notice'>You start climbing onto [src]...</span>")
var/adjusted_climb_time = climb_time
if(user.restrained()) //climbing takes twice as long when restrained.
adjusted_climb_time *= 2
if(isalien(user))
adjusted_climb_time *= 0.25 //aliens are terrifyingly fast
structureclimber = user
if(do_mob(user, user, adjusted_climb_time))
if(src.loc) //Checking if structure has been destroyed
if(do_climb(user))
user.visible_message("<span class='warning'>[user] climbs onto [src].</span>", \
"<span class='notice'>You climb onto [src].</span>")
add_logs(user, src, "climbed onto")
if(climb_stun)
user.Stun(climb_stun)
. = 1
else
to_chat(user, "<span class='warning'>You fail to climb onto [src].</span>")
structureclimber = null
/obj/structure/examine(mob/user)
..()
if(!(resistance_flags & INDESTRUCTIBLE))
if(resistance_flags & ON_FIRE)
to_chat(user, "<span class='warning'>It's on fire!</span>")
if(broken)
to_chat(user, "<span class='notice'>It appears to be broken.</span>")
var/examine_status = examine_status(user)
if(examine_status)
to_chat(user, examine_status)
/obj/structure/proc/examine_status(mob/user) //An overridable proc, mostly for falsewalls.
var/healthpercent = (obj_integrity/max_integrity) * 100
switch(healthpercent)
if(50 to 99)
return "It looks slightly damaged."
if(25 to 50)
return "It appears heavily damaged."
if(0 to 25)
if(!broken)
return "<span class='warning'>It's falling apart!</span>"