Files
Bubberstation/code/modules/mining/boulder_processing/refinery.dm
MrMelbert 8d599455d7 Boulder refineries can process golems (#81849)
## About The Pull Request

Golems (if lying down) can enter (and be processed by) boulder
refineries.

## Why It's Good For The Game

Rocks are rocks

## Changelog

🆑 Melbert
add: Boulder refineries and smelters can refine Golems. 
/🆑

---------

Co-authored-by: jimmyl <70376633+mc-oofert@users.noreply.github.com>
2024-03-06 16:08:58 -07:00

94 lines
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/**
* Your new favorite industrial waste magnet!
* Accepts boulders and produces sheets of non-metalic materials.
* When upgraded, it can hold more boulders and process more at once.
*/
/obj/machinery/bouldertech/refinery
name = "boulder refinery"
desc = "BR for short. Accepts boulders and refines non-metallic ores into sheets using internal chemicals."
icon_state = "stacker"
circuit = /obj/item/circuitboard/machine/refinery
usage_sound = 'sound/machines/mining/refinery.ogg'
action = "crushing"
/obj/machinery/bouldertech/refinery/can_process_material(datum/material/possible_mat)
var/static/list/processable_materials
if(!length(processable_materials))
processable_materials = list(
/datum/material/glass,
/datum/material/plasma,
/datum/material/diamond,
/datum/material/bluespace,
/datum/material/bananium,
/datum/material/plastic,
)
return is_type_in_list(possible_mat, processable_materials)
/obj/machinery/bouldertech/refinery/RefreshParts()
. = ..()
boulders_held_max = 0
for(var/datum/stock_part/matter_bin/bin in component_parts)
boulders_held_max += bin.tier
boulders_processing_count = 0
for(var/datum/stock_part/servo/servo in component_parts)
boulders_processing_count += servo.tier
boulders_processing_count = ROUND_UP((boulders_processing_count / 8) * boulders_held_max)
/**
* Your other new favorite industrial waste magnet!
* Accepts boulders and produces sheets of metalic materials.
* When upgraded, it can hold more boulders and process more at once.
*/
/obj/machinery/bouldertech/refinery/smelter
name = "boulder smelter"
desc = "BS for short. Accept boulders and refines metallic ores into sheets."
icon_state = "smelter"
light_system = OVERLAY_LIGHT
light_range = 2
light_power = 3
light_color = "#ffaf55"
circuit = /obj/item/circuitboard/machine/smelter
usage_sound = 'sound/machines/mining/smelter.ogg'
action = "smelting"
/obj/machinery/bouldertech/refinery/smelter/Initialize(mapload)
. = ..()
set_light_on(TRUE)
/obj/machinery/bouldertech/refinery/smelter/can_process_material(datum/material/possible_mat)
var/static/list/processable_materials
if(!length(processable_materials))
processable_materials = list(
/datum/material/iron,
/datum/material/titanium,
/datum/material/silver,
/datum/material/gold,
/datum/material/uranium,
)
return is_type_in_list(possible_mat, processable_materials)
/obj/machinery/bouldertech/refinery/smelter/set_light_on(new_value)
if(panel_open || !anchored || !is_operational || machine_stat & (BROKEN | NOPOWER))
new_value = FALSE
return ..()
/obj/machinery/bouldertech/refinery/default_deconstruction_screwdriver(mob/user, icon_state_open, icon_state_closed, obj/item/screwdriver)
. = ..()
set_light_on(TRUE)
/obj/machinery/bouldertech/refinery/default_unfasten_wrench(mob/user, obj/item/wrench, time)
. = ..()
set_light_on(TRUE)
/obj/machinery/bouldertech/refinery/smelter/on_set_is_operational(old_value)
set_light_on(TRUE)
/obj/machinery/bouldertech/refinery/smelter/maim_golem(mob/living/carbon/human/rockman)
rockman.visible_message(span_warning("[rockman] is processed by [src]!"), span_userdanger("You get melted into rock by [src]!"))
rockman.investigate_log("was melted by [src] for being a golem", INVESTIGATE_DEATHS)
rockman.dust()
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(playsound), src, 'sound/machines/ding.ogg', 50, TRUE, SHORT_RANGE_SOUND_EXTRARANGE), 2.5 SECONDS)
return TRUE