Files
Bubberstation/code/modules/modular_computers/file_system/programs/virtual_pet.dm
_0Steven 1f65065ec0 Allows humans with a robotic voicebox installed, MMIs, and posibrains to use silicon emotes, and simple/basic bots to beep (#84912)
## About The Pull Request

### EDITED, see spoiler for previous about section.

This pr adds the `TRAIT_SILICON_EMOTES_ALLOWED`, which is now used to
determine what can perform silicons emotes instead of typechecks.
We do this by adding a `trait_required` var to emotes, which if set is
checked for in `can_run_emote(...)` and means the mob must have that
trait to use the emote.

We then adds this trait to all of the mobs previously capable of using
silicon emotes and the beep emote, being:
All silicons, basic bots, simple bots, orbies, and brain mobs.
In addition, we add the trait to robotic voicebox users.

Finally, it makes beeping a silicon emote.

What this changes is that robotic voicebox users can beep and use other
silicon emotes, basic and simple bots can actually beep, sentient orbies
could use other silicon emotes, and brains can beep and use silicon
emotes.
Previously brains where on the allowed types list for beeping, but
living emotes also blocked brains generally, so they couldn't _actually_
beep.

<details>
  <summary>Previous About Section</summary>
  
All this really does is add a new trait, `TRAIT_SILICON_EMOTES_ALLOWED`,
which when given to a human allows them to use silicon emotes.
It does this by adding the `/mob/living/carbon/human` type to the
allowed types for these emotes, but then adding an additional check to
`can_run_emote(...)` for these emotes to block it for humans if they
don't have the trait.
We add it to the typecache because the base checks for
`can_run_emote(...)` would block if not for that, but we _do_ want the
other checks it runs.
  
</details>

## Why It's Good For The Game

I just think it'd be fun, really. Like, _I'd_ want to beep at people
when I'm going out of my way to augment the shit out of my character.

It's an item primarily accessible by roboticists and transhumanists,
both of which are encouraged/required to interact with silicons, so I
think this'd lead to fun interactions for those that do commit to
getting the silicon-speech tongue replacement.

Finally, I mean, it's a funky synthesizer that makes you sound like a
silicon. Why shouldn't it let you synthesize these sounds too? Hell,
even its attack verbs are beeping and booping already.

### EDITED, additional justification:

It's weird for basic/simple bots to be able to use all other silicon
emotes except beeping.

MMI'd brains/posibrains being able to beep looked intentional, just
broken. This fixes that.
I feel we might as well just allow them to use other silicon emotes
while we're at it.
2024-07-15 20:58:59 -05:00

569 lines
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GLOBAL_LIST_EMPTY(global_pet_updates)
GLOBAL_LIST_EMPTY(virtual_pets_list)
#define MAX_UPDATE_LENGTH 50
#define PET_MAX_LEVEL 3
#define PET_MAX_STEPS_RECORD 50000
#define PET_EAT_BONUS 500
#define PET_CLEAN_BONUS 250
#define PET_PLAYMATE_BONUS 500
#define PET_STATE_HUNGRY "hungry"
#define PET_STATE_ASLEEP "asleep"
#define PET_STATE_HAPPY "happy"
#define PET_STATE_NEUTRAL "neutral"
/datum/computer_file/program/virtual_pet
filename = "virtualpet"
filedesc = "Virtual Pet"
downloader_category = PROGRAM_CATEGORY_GAMES
extended_desc = "Download your very own Orbie today!"
program_flags = PROGRAM_ON_NTNET_STORE
size = 3
tgui_id = "NtosVirtualPet"
program_icon = "paw"
can_run_on_flags = PROGRAM_PDA
detomatix_resistance = DETOMATIX_RESIST_MALUS
///how many steps have we walked
var/steps_counter = 0
///the pet hologram
var/mob/living/pet
///the type of our pet
var/pet_type = /mob/living/basic/orbie
///our current happiness
var/happiness = 0
///our max happiness
var/max_happiness = 1750
///our current level
var/level = 1
///required exp to get to next level
var/to_next_level = 1000
///how much exp we currently have
var/current_level_progress = 0
///our current hunger
var/hunger = 0
///maximum hunger threshold
var/max_hunger = 500
///pet icon for each state
var/static/list/pet_state_icons = list(
PET_STATE_HUNGRY = list("icon" = 'icons/ui/virtualpet/pet_state.dmi', "icon_state" = "pet_hungry"),
PET_STATE_HAPPY = list("icon" = 'icons/ui/virtualpet/pet_state.dmi', "icon_state" = "pet_happy"),
PET_STATE_ASLEEP = list("icon" = 'icons/ui/virtualpet/pet_state.dmi', "icon_state" = "pet_asleep"),
PET_STATE_NEUTRAL = list("icon" = 'icons/ui/virtualpet/pet_state.dmi', "icon_state" = "pet_neutral"),
)
///hat options and what level they will be unlocked at
var/static/list/hat_selections = list(
/obj/item/clothing/head/hats/tophat = 1,
/obj/item/clothing/head/fedora = 1,
/obj/item/clothing/head/hats/bowler = 2,
/obj/item/clothing/head/hats/warden/police = 2,
/obj/item/clothing/head/hats/warden/red = 3,
/obj/item/clothing/head/hats/caphat = 3,
)
///hologram hat we have selected for our pet
var/list/selected_hat = list()
///area we have picked as dropoff location for petfeed
var/area/selected_area
///manage hat offsets for when we turn directions
var/static/list/hat_offsets = list(
"west" = list(0,1),
"east" = list(0,1),
"north" = list(1,1),
"south" = list(0,1),
)
///possible colors our pet can have
var/static/list/possible_colors= list(
"white" = null, //default color state
"light blue" = "#c3ecf3",
"light green" = "#b1ffe8",
)
///areas we wont drop the chocolate in
var/static/list/restricted_areas = typecacheof(list(
/area/station/security,
/area/station/command,
/area/station/ai_monitored,
/area/station/maintenance,
/area/station/solars,
))
///our profile picture
var/icon/profile_picture
///cooldown till we can reroll the pet feed dropzone
COOLDOWN_DECLARE(area_reroll)
///cooldown till our pet gains happiness again from being cleaned
COOLDOWN_DECLARE(on_clean_cooldown)
///cooldown till we can release/recall our pet
COOLDOWN_DECLARE(summon_cooldown)
///cooldown till we can alter our pet's appearance again
COOLDOWN_DECLARE(alter_appearance_cooldown)
/datum/computer_file/program/virtual_pet/on_install()
. = ..()
profile_picture = getFlatIcon(image(icon = 'icons/ui/virtualpet/pet_state.dmi', icon_state = "pet_preview"))
GLOB.virtual_pets_list += src
pet = new pet_type(computer)
pet.forceMove(computer)
pet.AddComponent(/datum/component/leash, computer, 9, force_teleport_out_effect = /obj/effect/temp_visual/guardian/phase/out)
RegisterSignal(pet, COMSIG_QDELETING, PROC_REF(remove_pet))
RegisterSignal(pet, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(on_overlays_updated)) //hologramic hat management
RegisterSignal(pet, COMSIG_ATOM_DIR_CHANGE, PROC_REF(on_change_dir))
RegisterSignal(pet, COMSIG_MOVABLE_MOVED, PROC_REF(after_pet_move))
RegisterSignal(pet, COMSIG_MOB_ATE, PROC_REF(after_pet_eat)) // WE ATEEE
RegisterSignal(pet, COMSIG_ATOM_PRE_CLEAN, PROC_REF(pet_pre_clean))
RegisterSignal(pet, COMSIG_LIVING_DEATH, PROC_REF(on_death))
RegisterSignal(pet, COMSIG_COMPONENT_CLEAN_ACT, PROC_REF(post_cleaned))
RegisterSignal(pet, COMSIG_AI_BLACKBOARD_KEY_SET(BB_NEARBY_PLAYMATE), PROC_REF(on_playmate_find))
RegisterSignal(computer, COMSIG_ATOM_ENTERED, PROC_REF(on_pet_entered))
RegisterSignal(computer, COMSIG_ATOM_EXITED, PROC_REF(on_pet_exit))
/datum/computer_file/program/virtual_pet/Destroy()
GLOB.virtual_pets_list -= src
if(!QDELETED(pet))
QDEL_NULL(pet)
STOP_PROCESSING(SSprocessing, src)
return ..()
/datum/computer_file/program/virtual_pet/proc/on_death(datum/source)
SIGNAL_HANDLER
pet.forceMove(computer)
/datum/computer_file/program/virtual_pet/proc/on_message_receive(datum/source, sender_title, inbound_message, photo_message)
SIGNAL_HANDLER
var/message_to_display = "[sender_title] has sent you a message [photo_message ? "with a photo attached" : ""]: [inbound_message]!"
pet.ai_controller?.set_blackboard_key(BB_LAST_RECEIVED_MESSAGE, message_to_display)
/datum/computer_file/program/virtual_pet/proc/pet_pre_clean(atom/source, mob/user)
SIGNAL_HANDLER
if(!COOLDOWN_FINISHED(src, on_clean_cooldown))
source.balloon_alert(user, "already clean!")
return COMSIG_ATOM_CANCEL_CLEAN
/datum/computer_file/program/virtual_pet/proc/on_playmate_find(datum/source)
SIGNAL_HANDLER
happiness = min(happiness + PET_PLAYMATE_BONUS, max_happiness)
START_PROCESSING(SSprocessing, src)
/datum/computer_file/program/virtual_pet/proc/post_cleaned(mob/source, mob/user)
SIGNAL_HANDLER
source.spin(spintime = 2 SECONDS, speed = 1) //celebrate!
happiness = min(happiness + PET_CLEAN_BONUS, max_happiness)
COOLDOWN_START(src, on_clean_cooldown, 1 MINUTES)
START_PROCESSING(SSprocessing, src)
///manage the pet's hat offsets when he changes direction
/datum/computer_file/program/virtual_pet/proc/on_change_dir(datum/source, old_dir, new_dir)
SIGNAL_HANDLER
if(!length(selected_hat))
return
set_hat_offsets(new_dir)
/datum/computer_file/program/virtual_pet/proc/on_photo_captured(datum/source, atom/target, atom/user, datum/picture/photo)
SIGNAL_HANDLER
if(isnull(photo))
return
computer.store_file(new /datum/computer_file/picture(photo))
/datum/computer_file/program/virtual_pet/proc/set_hat_offsets(new_dir)
var/direction_text = dir2text(new_dir)
var/list/offsets_list = hat_offsets[direction_text]
if(isnull(offsets_list))
return
var/mutable_appearance/hat_appearance = selected_hat["appearance"]
hat_appearance.pixel_x = offsets_list[1]
hat_appearance.pixel_y = offsets_list[2]
pet.update_appearance(UPDATE_OVERLAYS)
///give our pet his hologram hat
/datum/computer_file/program/virtual_pet/proc/on_overlays_updated(atom/source, list/overlays)
SIGNAL_HANDLER
if(!length(selected_hat))
return
overlays += selected_hat["appearance"]
/datum/computer_file/program/virtual_pet/proc/alter_profile_picture()
var/image/pet_preview = image(icon = 'icons/ui/virtualpet/pet_state.dmi', icon_state = "pet_preview")
if(LAZYACCESS(pet.atom_colours, FIXED_COLOUR_PRIORITY))
pet_preview.color = pet.atom_colours[FIXED_COLOUR_PRIORITY]
if(length(selected_hat))
var/mutable_appearance/our_selected_hat = selected_hat["appearance"]
var/mutable_appearance/hat_preview = mutable_appearance(our_selected_hat.icon, our_selected_hat.icon_state)
hat_preview.pixel_y = -9
pet_preview.add_overlay(hat_preview)
profile_picture = getFlatIcon(pet_preview)
COOLDOWN_START(src, alter_appearance_cooldown, 10 SECONDS)
///decrease the pet's hunger after it eats
/datum/computer_file/program/virtual_pet/proc/after_pet_eat(datum/source)
SIGNAL_HANDLER
hunger = min(hunger + PET_EAT_BONUS, max_hunger)
happiness = min(happiness + PET_EAT_BONUS, max_happiness)
START_PROCESSING(SSprocessing, src)
///start processing if we enter the pda and need healing
/datum/computer_file/program/virtual_pet/proc/on_pet_entered(atom/movable/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
SIGNAL_HANDLER
if(arrived != pet)
return
ADD_TRAIT(pet, TRAIT_AI_PAUSED, REF(src))
if((datum_flags & DF_ISPROCESSING))
return
if(pet.health < pet.maxHealth) //if we're in the pda, heal up
START_PROCESSING(SSprocessing, src)
/datum/computer_file/program/virtual_pet/proc/on_pet_exit(atom/movable/source, atom/movable/exited)
SIGNAL_HANDLER
if(exited != pet)
return
REMOVE_TRAIT(pet, TRAIT_AI_PAUSED, REF(src))
if((datum_flags & DF_ISPROCESSING))
return
if(hunger > 0 || happiness > 0) //if were outside the pda, we become hungry and happiness decreases
START_PROCESSING(SSprocessing, src)
/datum/computer_file/program/virtual_pet/process()
if(pet.loc == computer)
if(pet.health >= pet.maxHealth)
return PROCESS_KILL
if(pet.stat == DEAD)
pet.revive(ADMIN_HEAL_ALL)
pet.heal_overall_damage(5)
return
if(hunger > 0)
hunger--
if(happiness > 0)
happiness--
if(hunger <=0 && happiness <= 0)
return PROCESS_KILL
/datum/computer_file/program/virtual_pet/proc/after_pet_move(atom/movable/movable, atom/old_loc)
SIGNAL_HANDLER
if(!isturf(pet.loc) || !isturf(old_loc))
return
steps_counter = min(steps_counter + 1, PET_MAX_STEPS_RECORD)
increment_exp()
if(steps_counter % 2000 == 0) //every 2000 steps, announce the milestone to the world!
announce_global_updates(message = "has walked [steps_counter] steps!")
/datum/computer_file/program/virtual_pet/proc/increment_exp()
var/modifier = 1
var/hunger_happiness = hunger + happiness
var/max_hunger_happiness = max_hunger + max_happiness
switch(hunger_happiness / max_hunger_happiness)
if(0.8 to 1)
modifier = 3
if(0.5 to 0.8)
modifier = 2
current_level_progress = min(current_level_progress + modifier, to_next_level)
if(current_level_progress >= to_next_level)
handle_level_up()
/datum/computer_file/program/virtual_pet/proc/handle_level_up()
current_level_progress = 0
level++
grant_level_abilities()
pet.ai_controller?.set_blackboard_key(BB_VIRTUAL_PET_LEVEL, level)
playsound(computer.loc, 'sound/items/orbie_level_up.ogg', 50)
to_next_level += (level**2) + 500
SEND_SIGNAL(pet, COMSIG_VIRTUAL_PET_LEVEL_UP, level) //its a signal so different path types of virtual pets can handle leveling up differently
announce_global_updates(message = "has reached level [level]!")
/datum/computer_file/program/virtual_pet/proc/grant_level_abilities()
switch(level)
if(2)
RegisterSignal(computer, COMSIG_COMPUTER_RECEIVED_MESSAGE, PROC_REF(on_message_receive)) // we will now read out PDA messages
var/datum/action/cooldown/mob_cooldown/lights/lights = new(pet)
lights.Grant(pet)
pet.ai_controller?.set_blackboard_key(BB_LIGHTS_ABILITY, lights)
if(3)
var/datum/action/cooldown/mob_cooldown/capture_photo/photo_ability = new(pet)
photo_ability.Grant(pet)
pet.ai_controller?.set_blackboard_key(BB_PHOTO_ABILITY, photo_ability)
RegisterSignal(photo_ability.ability_camera, COMSIG_CAMERA_IMAGE_CAPTURED, PROC_REF(on_photo_captured))
/datum/computer_file/program/virtual_pet/proc/announce_global_updates(message)
if(isnull(message))
return
var/list/message_to_announce = list(
"name" = pet.name,
"pet_picture" = icon2base64(profile_picture),
"message" = message,
"likers" = list(REF(src))
)
if(length(GLOB.global_pet_updates) >= MAX_UPDATE_LENGTH)
GLOB.global_pet_updates.Cut(1,2)
GLOB.global_pet_updates += list(message_to_announce)
playsound(computer.loc, 'sound/items/orbie_notification_sound.ogg', 50)
/datum/computer_file/program/virtual_pet/proc/remove_pet(datum/source)
SIGNAL_HANDLER
pet = null
if(QDELETED(src))
return
computer.remove_file(src) //all is lost we no longer have a reason to exist
/datum/computer_file/program/virtual_pet/kill_program(mob/user)
if(pet && pet.loc != computer)
pet.forceMove(computer) //recall the hologram back to the pda
STOP_PROCESSING(SSprocessing, src)
return ..()
/datum/computer_file/program/virtual_pet/proc/get_pet_state()
if(isnull(pet))
return
if(pet.loc == computer)
return PET_STATE_ASLEEP
if(happiness/max_happiness > 0.8)
return PET_STATE_HAPPY
if(hunger/max_hunger < 0.5)
return PET_STATE_HUNGRY
return PET_STATE_NEUTRAL
/datum/computer_file/program/virtual_pet/ui_data(mob/user)
var/list/data = list()
data["currently_summoned"] = (pet.loc != computer)
data["selected_area"] = (selected_area ? selected_area.name : "No location set")
data["pet_state"] = get_pet_state()
data["hunger"] = hunger
data["maximum_hunger"] = max_hunger
data["pet_hat"] = (length(selected_hat) ? selected_hat["name"] : "none")
data["can_reroll"] = COOLDOWN_FINISHED(src, area_reroll)
data["can_summon"] = COOLDOWN_FINISHED(src, summon_cooldown)
data["can_alter_appearance"] = COOLDOWN_FINISHED(src, alter_appearance_cooldown)
data["pet_name"] = pet.name
data["steps_counter"] = steps_counter
data["in_dropzone"] = (istype(get_area(computer), selected_area))
data["pet_area"] = (pet.loc != computer ? get_area_name(pet) : "Sleeping in PDA")
data["current_exp"] = current_level_progress
data["required_exp"] = to_next_level
data["happiness"] = happiness
data["maximum_happiness"] = max_happiness
data["level"] = level
data["pet_color"] = ""
var/color_value = LAZYACCESS(pet.atom_colours, FIXED_COLOUR_PRIORITY)
for(var/index in possible_colors)
if(possible_colors[index] == color_value)
data["pet_color"] = index
break
data["pet_gender"] = pet.gender
data["pet_updates"] = list()
for(var/i in length(GLOB.global_pet_updates) to 1 step -1)
var/list/update = GLOB.global_pet_updates[i]
if(isnull(update))
continue
data["pet_updates"] += list(list(
"update_id" = i,
"update_name" = update["name"],
"update_picture" = update["pet_picture"],
"update_message" = update["message"],
"update_likers" = length(update["likers"]),
"update_already_liked" = ((REF(src)) in update["likers"]),
))
data["all_pets"] = list()
for(var/datum/computer_file/program/virtual_pet/program as anything in GLOB.virtual_pets_list)
data["all_pets"] += list(list(
"other_pet_name" = program.pet.name,
"other_pet_picture" = icon2base64(program.profile_picture),
))
return data
/datum/computer_file/program/virtual_pet/ui_static_data(mob/user)
var/list/data = list()
data["pet_state_icons"] = list()
for(var/list_index as anything in pet_state_icons)
var/list/sprite_location = pet_state_icons[list_index]
data["pet_state_icons"] += list(list(
"name" = list_index,
"icon" = icon2base64(getFlatIcon(image(icon = sprite_location["icon"], icon_state = sprite_location["icon_state"]), no_anim=TRUE))
))
data["hat_selections"] = list(list(
"hat_id" = null,
"hat_name" = "none",
))
for(var/type_index as anything in hat_selections)
if(level >= hat_selections[type_index])
var/obj/item/hat = type_index
data["hat_selections"] += list(list(
"hat_id" = type_index,
"hat_name" = initial(hat.name),
))
data["possible_colors"] = list()
for(var/color in possible_colors)
data["possible_colors"] += list(list(
"color_name" = color,
"color_value" = possible_colors[color],
))
var/static/list/possible_emotes = list(
/datum/emote/flip,
/datum/emote/living/jump,
/datum/emote/living/shiver,
/datum/emote/spin,
/datum/emote/silicon/beep,
)
data["possible_emotes"] = list("none")
for(var/datum/emote/target_emote as anything in possible_emotes)
data["possible_emotes"] += target_emote.key
data["preview_icon"] = icon2base64(profile_picture)
return data
/datum/computer_file/program/virtual_pet/ui_act(action, params, datum/tgui/ui)
. = ..()
switch(action)
if("summon_pet")
if(!COOLDOWN_FINISHED(src, summon_cooldown))
return TRUE
if(pet.loc == computer)
release_pet(ui.user)
else
recall_pet()
COOLDOWN_START(src, summon_cooldown, 10 SECONDS)
if("apply_customization")
if(!COOLDOWN_FINISHED(src, alter_appearance_cooldown))
return TRUE
var/obj/item/chosen_type = text2path(params["chosen_hat"])
if(isnull(chosen_type))
selected_hat.Cut()
else if((chosen_type in hat_selections))
selected_hat["name"] = initial(chosen_type.name)
var/mutable_appearance/selected_hat_appearance = mutable_appearance(icon = initial(chosen_type.worn_icon), icon_state = initial(chosen_type.icon_state), layer = ABOVE_ALL_MOB_LAYER)
selected_hat_appearance.transform = selected_hat_appearance.transform.Scale(0.8, 1)
selected_hat["appearance"] = selected_hat_appearance
set_hat_offsets(pet.dir)
var/chosen_color = params["chosen_color"]
if(isnull(chosen_color))
pet.remove_atom_colour(FIXED_COLOUR_PRIORITY)
else
pet.add_atom_colour(chosen_color, FIXED_COLOUR_PRIORITY)
var/input_name = sanitize_name(params["chosen_name"], allow_numbers = TRUE)
pet.name = (input_name ? input_name : initial(pet.name))
new /obj/effect/temp_visual/guardian/phase(pet.loc)
switch(params["chosen_gender"])
if("male")
pet.gender = MALE
if("female")
pet.gender = FEMALE
if("neuter")
pet.gender = NEUTER
pet.update_appearance()
alter_profile_picture()
update_static_data(ui.user, ui)
if("get_feed_location")
generate_petfeed_area()
if("drop_feed")
drop_feed()
if("like_update")
var/index = params["update_reference"]
var/list/update_message = GLOB.global_pet_updates[index]
if(isnull(update_message))
return TRUE
var/our_reference = REF(src)
if(our_reference in update_message["likers"])
update_message["likers"] -= our_reference
else
update_message["likers"] += our_reference
if("teach_tricks")
var/trick_name = params["trick_name"]
var/list/trick_sequence = params["tricks"]
if(isnull(pet.ai_controller))
return TRUE
if(!isnull(trick_name))
pet.ai_controller.set_blackboard_key(BB_TRICK_NAME, trick_name)
pet.ai_controller.override_blackboard_key(BB_TRICK_SEQUENCE, trick_sequence)
playsound(computer.loc, 'sound/items/orbie_trick_learned.ogg', 50)
return TRUE
/datum/computer_file/program/virtual_pet/proc/generate_petfeed_area()
if(!COOLDOWN_FINISHED(src, area_reroll))
return
var/list/filter_area_list = typecache_filter_list(GLOB.the_station_areas, restricted_areas)
var/list/target_area_list = GLOB.the_station_areas.Copy() - filter_area_list
if(!length(target_area_list))
return
selected_area = pick(target_area_list)
COOLDOWN_START(src, area_reroll, 2 MINUTES)
/datum/computer_file/program/virtual_pet/proc/drop_feed()
if(!istype(get_area(computer), selected_area))
return
announce_global_updates(message = "has found a chocolate at [selected_area.name]")
selected_area = null
var/obj/item/food/virtual_chocolate/chocolate = new(get_turf(computer))
chocolate.AddElement(/datum/element/temporary_atom, life_time = 30 SECONDS) //we cant maintain its existence for too long!
/datum/computer_file/program/virtual_pet/proc/recall_pet()
animate(pet, transform = matrix().Scale(0.3, 0.3), time = 1.5 SECONDS)
addtimer(CALLBACK(pet, TYPE_PROC_REF(/atom/movable, forceMove), computer), 1.5 SECONDS)
/datum/computer_file/program/virtual_pet/proc/release_pet(mob/living/our_user)
var/turf/drop_zone
var/list/turfs_list = get_adjacent_open_turfs(computer.drop_location())
for(var/turf/possible_turf as anything in turfs_list)
if(possible_turf.is_blocked_turf())
continue
drop_zone = possible_turf
break
var/turf/final_turf = isnull(drop_zone) ? computer.drop_location() : drop_zone
pet.befriend(our_user) //befriend whoever set us out
animate(pet, transform = matrix(), time = 1.5 SECONDS)
pet.forceMove(final_turf)
playsound(computer.loc, 'sound/items/orbie_send_out.ogg', 20)
new /obj/effect/temp_visual/guardian/phase(pet.loc)
#undef PET_MAX_LEVEL
#undef PET_MAX_STEPS_RECORD
#undef PET_EAT_BONUS
#undef PET_CLEAN_BONUS
#undef PET_PLAYMATE_BONUS
#undef PET_STATE_HUNGRY
#undef PET_STATE_ASLEEP
#undef PET_STATE_HAPPY
#undef PET_STATE_NEUTRAL
#undef MAX_UPDATE_LENGTH