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Bubberstation/code/game/objects/structures/table_frames.dm

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/* Table Frames
* Contains:
* Frames
* Wooden Frames
*/
/*
* Normal Frames
*/
/obj/structure/table_frame
name = "table frame"
desc = "Four metal legs with four framing rods for a table. You could easily pass through this."
icon = 'icons/obj/structures.dmi'
icon_state = "table_frame"
density = 0
anchored = 0
layer = 2.8
var/framestack = /obj/item/stack/rods
var/framestackamount = 2
/obj/structure/table_frame/attackby(var/obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/wrench))
user << "<span class='notice'>Now disassembling [src].</span>"
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 30))
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
for(var/i = 1, i <= framestackamount, i++)
new framestack(get_turf(src))
qdel(src)
return
if(istype(I, /obj/item/stack/sheet/plasteel))
var/obj/item/stack/sheet/plasteel/P = I
user << "<span class='notice'>Now adding [P] to [src].</span>"
if(do_after(user, 50))
new /obj/structure/table/reinforced(src.loc)
qdel(src)
P.use(1)
return
if(istype(I, /obj/item/stack/sheet/metal))
var/obj/item/stack/sheet/metal/M = I
user << "<span class='notice'>Now adding [M] to [src].</span>"
if(do_after(user, 20))
new /obj/structure/table(src.loc)
qdel(src)
M.use(1)
return
if(istype(I, /obj/item/stack/sheet/glass))
var/obj/item/stack/sheet/glass/G = I
user << "<span class='notice'>Now adding [G] to [src].</span>"
if(do_after(user, 20))
new /obj/structure/table/glass(src.loc)
qdel(src)
G.use(1)
return
/*
* Wooden Frames
*/
/obj/structure/table_frame/wood
name = "wooden table frame"
desc = "Four wooden legs with four framing wooden rods for a wooden table. You could easily pass through this."
icon_state = "wood_frame"
framestack = /obj/item/stack/sheet/mineral/wood
framestackamount = 2
/obj/structure/table_frame/wood/attackby(var/obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/wrench))
..()
if(istype(I, /obj/item/stack/sheet/mineral/wood))
var/obj/item/stack/sheet/mineral/wood/W = I
user << "<span class='notice'>Now adding [W] to [src].</span>"
if(do_after(user, 20))
new /obj/structure/table/wood(src.loc)
qdel(src)
W.use(1)
return
if(istype(I, /obj/item/stack/tile/carpet))
var/obj/item/stack/tile/carpet/C = I
user << "<span class='notice'>Now adding [C] to [src].</span>"
if(do_after(user, 20))
new /obj/structure/table/wood/poker(src.loc)
qdel(src)
C.use(1)
return