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(THE CODEX ASTARTES CALLS THIS MANEUVER: STEEL RAIN) [New sprite!] * file the boy asdh beacon overlays first pass complete bring out the drinks boys fixes! fixes! whups fix name speed makes coffin a crate to prevent runtimes sprite fuckup:the musical whups more fixes why tf was screengen modified??? TO THE FILE devices changes things p[omf pomf uhg alright fuk it issue fix pt 1 in which i make merge conflicts my bitch by fixing devices.dmi and tgui.js oh shit forgot about the items repath hm nah merge conflict a then all ya gotta do is whip * shiv review me code reeeeeeeeeeeeeeee * rebase conflict * anturk * asdf * wooooeeeeeeh makin bacon * dont forget about lil old me * id like to give a shoutout, to my man spacemaniac. on the soul plane. rip in peice, my bugs. rip in peice * spacy man what is ur spacy plan * 1st * 2nd * organization also a thing * so i figured out why defines didnt work sometimes across files. this fixes the last issue rn * forgot to cop the commit * fuck how am i so stupid * adds comments and agrees with spacemaniac * asdfghjk
106 lines
3.1 KiB
Plaintext
106 lines
3.1 KiB
Plaintext
/datum/export/large/crate
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cost = 500
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k_elasticity = 0
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unit_name = "crate"
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export_types = list(/obj/structure/closet/crate)
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exclude_types = list(/obj/structure/closet/crate/large, /obj/structure/closet/crate/wooden)
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/datum/export/large/crate/total_printout() // That's why a goddamn metal crate costs that much.
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. = ..()
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if(.)
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. += " Thanks for participating in Nanotrasen Crates Recycling Program."
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/datum/export/large/crate/wooden
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cost = 100
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unit_name = "large wooden crate"
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export_types = list(/obj/structure/closet/crate/large)
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exclude_types = list()
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/datum/export/large/crate/wooden/ore
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unit_name = "ore box"
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export_types = list(/obj/structure/ore_box)
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/datum/export/large/crate/wood
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cost = 240
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unit_name = "wooden crate"
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export_types = list(/obj/structure/closet/crate/wooden)
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exclude_types = list()
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/datum/export/large/crate/coffin
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cost = 250//50 wooden crates cost 2000 points, and you can make 10 coffins in seconds with those planks. Each coffin selling for 250 means you can make a net gain of 500 points for wasting your time making coffins.
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unit_name = "coffin"
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export_types = list(/obj/structure/closet/crate/coffin)
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/datum/export/large/reagent_dispenser
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cost = 100 // +0-400 depending on amount of reagents left
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var/contents_cost = 400
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/datum/export/large/reagent_dispenser/get_cost(obj/O)
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var/obj/structure/reagent_dispensers/D = O
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var/ratio = D.reagents.total_volume / D.reagents.maximum_volume
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return ..() + round(contents_cost * ratio)
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/datum/export/large/reagent_dispenser/water
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unit_name = "watertank"
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export_types = list(/obj/structure/reagent_dispensers/watertank)
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contents_cost = 200
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/datum/export/large/reagent_dispenser/fuel
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unit_name = "fueltank"
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export_types = list(/obj/structure/reagent_dispensers/fueltank)
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/datum/export/large/reagent_dispenser/beer
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unit_name = "beer keg"
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contents_cost = 700
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export_types = list(/obj/structure/reagent_dispensers/beerkeg)
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/datum/export/large/emitter
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cost = 200
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unit_name = "emitter"
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export_types = list(/obj/machinery/power/emitter)
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/datum/export/large/field_generator
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cost = 200
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unit_name = "field generator"
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export_types = list(/obj/machinery/field/generator)
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/datum/export/large/collector
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cost = 200
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unit_name = "collector"
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export_types = list(/obj/machinery/power/rad_collector)
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/datum/export/large/collector/pa
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cost = 300
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unit_name = "particle accelerator part"
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export_types = list(/obj/structure/particle_accelerator)
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/datum/export/large/collector/pa/controls
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cost = 500
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unit_name = "particle accelerator control console"
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export_types = list(/obj/machinery/particle_accelerator/control_box)
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/datum/export/large/pipedispenser
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cost = 500
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unit_name = "pipe dispenser"
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export_types = list(/obj/machinery/pipedispenser)
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/datum/export/large/supermatter
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cost = 9000
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unit_name = "supermatter shard"
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export_types = list(/obj/machinery/power/supermatter_crystal/shard)
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/datum/export/large/iv
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cost = 50
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unit_name = "iv drip"
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export_types = list(/obj/machinery/iv_drip)
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/datum/export/large/barrier
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cost = 25
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unit_name = "security barrier"
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export_types = list(/obj/item/grenade/barrier, /obj/structure/barricade/security)
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