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## About The Pull Request closes #2486 Introduced a signal for when a bank account receives a paycheck, allowing future paycheck related quirks and features to be improved. Untied two variables related to the life savings quirk from bank accounts and moved them to the quirk, saving small amounts of memory usage. Made life savings quirk actually pay you out, adding money without robbing the departmental account. ## Why It's Good For The Game Code runs better and nicer, quirks work as they should ## Proof Of Testing <details> <summary>Screenshots/Videos</summary>  </details> ## Changelog 🆑 fix: fixed rations permanently setting your income to 0.5 instead of decreasing the modifier fix: fixed life savings quirk not doing anything code: Improved the way paycheck bound quirks handle their code, making it run faster /🆑 --------- Co-authored-by: Cyprex <35031555+Cyprex@users.noreply.github.com>