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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request This should hopefully cut down on mappers using the add:/fix:/del: tag I've talked to the maptainers about this and they seem to not be concerned about gbp in their own system, so we should be trying to push mappers away from using add/remove/(maybe? closing issues is cool) fix tags and such to avoid overlap. I've intentionally not linked this to a label due to the Map Edit label autodetecting anyway. Should be directed only at players. This does mean less label resolution on mapping prs, not sure how I feel about that but I didn't want to duplicate the old image add/remove/change labels. Requesting wider input on this and also pinging to notify. @tgstation/commit-access @tgstation/maptainers ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and its effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 map: added a map specific changelog entry /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
121 lines
1.8 KiB
JavaScript
121 lines
1.8 KiB
JavaScript
/**
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* A map of changelog phrases to meta-information.
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*
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* The first entry in the list is used in the changelog YML file as the key when
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* used, but other than that all entries are equivalent.
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*
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* placeholders - The default messages, if the changelog has this then we pretend it
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* doesn't exist.
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*/
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export const CHANGELOG_ENTRIES = [
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[
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["rscadd", "add", "adds"],
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{
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placeholders: [
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"Added new mechanics or gameplay changes",
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"Added more things",
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],
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},
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],
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[
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["bugfix", "fix", "fixes"],
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{
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placeholders: ["fixed a few things"],
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},
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],
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[
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["rscdel", "del", "dels"],
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{
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placeholders: ["Removed old things"],
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},
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],
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[
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["qol"],
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{
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placeholders: ["made something easier to use"],
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},
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],
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[
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["sound"],
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{
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placeholders: ["added/modified/removed audio or sound effects"],
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},
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],
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[
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["image"],
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{
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placeholders: ["added/modified/removed some icons or images"],
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},
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],
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[
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["map"],
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{
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placeholders: ["added/modified/removed map content"],
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},
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],
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[
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["spellcheck", "typo"],
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{
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placeholders: ["fixed a few typos"],
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},
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],
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[
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["balance"],
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{
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placeholders: ["rebalanced something"],
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},
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],
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[
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["code_imp", "code"],
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{
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placeholders: ["changed some code"],
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},
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],
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[
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["refactor"],
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{
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placeholders: ["refactored some code"],
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},
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],
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[
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["config"],
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{
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placeholders: ["changed some config setting"],
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},
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],
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[
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["admin"],
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{
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placeholders: ["messed with admin stuff"],
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},
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],
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[
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["server"],
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{
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placeholders: ["something server ops should know"],
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},
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],
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];
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// Valid changelog openers
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export const CHANGELOG_OPEN_TAGS = [":cl:", "??"];
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// Valid changelog closers
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export const CHANGELOG_CLOSE_TAGS = ["/:cl:", "/ :cl:", ":/cl:", "/??", "/ ??"];
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// Placeholder value for an author
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export const CHANGELOG_AUTHOR_PLACEHOLDER_NAME = "optional name here";
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