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## About The Pull Request <details> - renamed ai folder to announcer -- announcer -- - moved vox_fem to announcer - moved approachingTG to announcer - separated the ambience folder into ambience and instrumental -- ambience -- - created holy folder moved all related sounds there - created engineering folder and moved all related sounds there - created security folder and moved ambidet there - created general folder and moved ambigen there - created icemoon folder and moved all icebox-related ambience there - created medical folder and moved all medbay-related ambi there - created ruin folder and moves all ruins ambi there - created beach folder and moved seag and shore there - created lavaland folder and moved related ambi there - created aurora_caelus folder and placed its ambi there - created misc folder and moved the rest of the files that don't have a specific category into it -- instrumental -- - moved traitor folder here - created lobby_music folder and placed our songs there (title0 not used anywhere? - server-side modification?) -- items -- - moved secdeath to hailer - moved surgery to handling -- effects -- - moved chemistry into effects - moved hallucinations into effects - moved health into effects - moved magic into effects -- vehicles -- - moved mecha into vehicles created mobs folder -- mobs -- - moved creatures folder into mobs - moved voice into mobs renamed creatures to non-humanoids renamed voice to humanoids -- non-humanoids-- created cyborg folder created hiss folder moved harmalarm.ogg to cyborg -- humanoids -- -- misc -- moved ghostwhisper to misc moved insane_low_laugh to misc I give up trying to document this. </details> - [X] ambience - [x] announcer - [x] effects - [X] instrumental - [x] items - [x] machines - [x] misc - [X] mobs - [X] runtime - [X] vehicles - [ ] attributions ## Why It's Good For The Game This folder is so disorganized that it's vomit inducing, will make it easier to find and add new sounds, providng a minor structure to the sound folder. ## Changelog 🆑 grungussuss refactor: the sound folder in the source code has been reorganized, please report any oddities with sounds playing or not playing server: lobby music has been repathed to sound/music/lobby_music /🆑
30 lines
1.1 KiB
Plaintext
30 lines
1.1 KiB
Plaintext
/// A blood cult summoned Nar'sie, and most of the station was harvested or converted!
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/datum/cinematic/cult_arm // Colloquially known as "the arm"
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/datum/cinematic/cult_arm/play_cinematic()
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screen.icon_state = null
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flick("intro_cult", screen)
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stoplag(2.5 SECONDS)
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play_cinematic_sound(sound('sound/effects/magic/enter_blood.ogg'))
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stoplag(2.8 SECONDS)
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play_cinematic_sound(sound('sound/machines/terminal/terminal_off.ogg'))
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stoplag(2 SECONDS)
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flick("station_corrupted", screen)
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play_cinematic_sound(sound('sound/effects/ghost.ogg'))
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stoplag(7 SECONDS)
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special_callback?.Invoke()
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/// A blood cult summoned Nar'sie, but some badass (or admin) managed to destroy Nar'sie themselves.
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/datum/cinematic/cult_fail
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/datum/cinematic/cult_fail/play_cinematic()
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screen.icon_state = "station_intact"
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stoplag(2 SECONDS)
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play_cinematic_sound(sound('sound/music/antag/bloodcult/narsie_rises.ogg'))
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stoplag(6 SECONDS)
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play_cinematic_sound(sound('sound/effects/explosion/explosion_distant.ogg'))
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stoplag(1 SECONDS)
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play_cinematic_sound(sound('sound/effects/magic/demon_dies.ogg'))
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stoplag(3 SECONDS)
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special_callback?.Invoke()
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