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https://github.com/Bubberstation/Bubberstation.git
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bc2215667f
Melee attack chain now has a list passed along with it, `attack_modifiers`, which you can stick force modifiers to change the resulting attack This is basically a soft implementation of damage packets until a more definitive pr, but one that only applies to item attack chain, and not unarmed attacks. This change was done to facilitate a baton refactor - batons no longer hack together their own attack chain, and are now integrated straight into the real attack chain. This refactor itself was done because batons don't send any attack signals, which has been annoying in the past (for swing combat). 🆑 Melbert refactor: Batons have been refactored again. Baton stuns now properly count as an attack, when before it was a nothing. Report any oddities, particularly in regards to harmbatonning vs normal batonning. refactor: The method of adjusting item damage mid-attack has been refactored - some affected items include the Nullblade and knives. Report any strange happenings with damage numbers. refactor: A few objects have been moved to the new interaction chain - records consoles, mawed crucible, alien weeds and space vines, hedges, restaurant portals, and some mobs - to name a few. fix: Spears only deal bonus damage against secure lockers, not all closet types (including crates) /🆑
89 lines
2.8 KiB
Plaintext
89 lines
2.8 KiB
Plaintext
///Maximum amount of times a clock can be repaired until it's destroyed beyond repair.
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#define MAX_CLOCK_REPAIRS 2
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/obj/item/table_clock
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name = "table clock"
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desc = "An annoying clock that keeps you sane through tireless nights."
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icon = 'icons/obj/fluff/general.dmi'
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icon_state = "table_clock"
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inhand_icon_state = "table_clock"
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base_icon_state = "table_clock"
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w_class = WEIGHT_CLASS_TINY
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///Soundloop we use of a clock ticking.
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var/datum/looping_sound/clock/soundloop
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///Boolean on whether the clock has been destroyed.
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var/broken = FALSE
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///Amount of times the clock has been destroyed. It becomes unrepairable the third time.
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var/times_broken
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/obj/item/table_clock/Initialize(mapload)
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. = ..()
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soundloop = new(src, TRUE)
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/obj/item/table_clock/Destroy(force)
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soundloop.stop()
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return ..()
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/obj/item/table_clock/examine(mob/user)
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. = ..()
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if(broken)
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. += span_info("It appears to be currently broken. You can use it in-hand to repair it.")
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else
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. += span_info("The current CST (local) time is: [station_time_timestamp()].")
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. += span_info("The current TCT (galactic) time is: [time2text(world.realtime, "hh:mm:ss", NO_TIMEZONE)].")
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/obj/item/table_clock/attackby(obj/item/attacking_item, mob/user, list/modifiers, list/attack_modifiers)
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. = ..()
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if(attacking_item.force < 5 || broken)
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return
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if(break_clock(break_sound = 'sound/effects/magic/clockwork/ark_activation.ogg'))
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user.visible_message(
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span_warning("[user] smashes \the [src] so hard it stops breaking!"),
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span_bolddanger("I can't stand this stupid machine anymore! Shut up already!"),
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span_notice("You hear repeated smashing!"),
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)
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/obj/item/table_clock/throw_at(atom/target, range, speed, mob/thrower, spin, diagonals_first, datum/callback/callback, force, gentle, quickstart, throw_type_path = /datum/thrownthing)
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. = ..()
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if(!.)
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return
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break_clock(break_sound = 'sound/effects/footstep/glass_step.ogg')
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/obj/item/table_clock/interact(mob/user)
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. = ..()
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if(!broken)
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to_chat(user, span_warning("Touch the clock? And risk breaking it? Are you crazy??"))
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return
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if(times_broken > MAX_CLOCK_REPAIRS)
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user.balloon_alert(user, "clock unrepairable!")
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return
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user.balloon_alert(user, "fixing clock...")
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if(!do_after(user, 10 SECONDS, src))
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return
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user.balloon_alert(user, "clock repaired!")
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broken = FALSE
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soundloop.start()
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update_appearance(UPDATE_ICON)
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/obj/item/table_clock/update_icon_state()
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icon_state = "[base_icon_state][broken ? "_broken" : null]"
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return ..()
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/**
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* Breaks the clock, turning off the soundloop.
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* Returns TRUE if it successfully breaks, FALSE otherwise.
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*/
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/obj/item/table_clock/proc/break_clock(break_sound)
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if(broken)
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return FALSE
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broken = TRUE
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soundloop.stop()
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playsound(src, break_sound, 40, FALSE)
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times_broken++
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update_appearance(UPDATE_ICON)
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return TRUE
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#undef MAX_CLOCK_REPAIRS
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