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https://github.com/Bubberstation/Bubberstation.git
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96 lines
3.5 KiB
Plaintext
96 lines
3.5 KiB
Plaintext
/obj/item/stack/sheet
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name = "sheet"
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lefthand_file = 'icons/mob/inhands/items/sheets_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/sheets_righthand.dmi'
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icon_state = "sheet-metal_3"
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full_w_class = WEIGHT_CLASS_NORMAL
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force = 5
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throwforce = 5
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max_amount = 50
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throw_speed = 1
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throw_range = 3
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attack_verb_continuous = list("bashes", "batters", "bludgeons", "thrashes", "smashes")
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attack_verb_simple = list("bash", "batter", "bludgeon", "thrash", "smash")
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novariants = FALSE
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material_flags = MATERIAL_EFFECTS
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table_type = /obj/structure/table/greyscale
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pickup_sound = 'sound/items/handling/materials/metal_pick_up.ogg'
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drop_sound = 'sound/items/handling/materials/metal_drop.ogg'
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sound_vary = TRUE
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/// this is used for girders in the creation of walls/false walls
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var/sheettype = null
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///If true, this is worth points in the gulag labour stacker
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var/gulag_valid = FALSE
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///Set to true if this is vended from a material storage
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var/manufactured = FALSE
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///What type of wall does this sheet spawn
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var/walltype
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/// whether this sheet can be sniffed by the material sniffer
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var/sniffable = FALSE
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/obj/item/stack/sheet/Initialize(mapload, new_amount, merge = TRUE, list/mat_override=null, mat_amt=1)
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. = ..()
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pixel_x = rand(-4, 4)
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pixel_y = rand(-4, 4)
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if(sniffable && amount >= 10 && is_station_level(z))
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GLOB.sniffable_sheets |= src
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/obj/item/stack/sheet/Destroy(force)
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if(sniffable)
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GLOB.sniffable_sheets -= src
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return ..()
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/obj/item/stack/sheet/examine(mob/user)
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. = ..()
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if (manufactured && gulag_valid)
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. += "It has been embossed with a manufacturer's mark of guaranteed quality."
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/obj/item/stack/sheet/add(_amount)
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. = ..()
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if(sniffable && amount >= 10 && is_station_level(z))
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GLOB.sniffable_sheets |= src
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/obj/item/stack/sheet/merge(obj/item/stack/sheet/target_stack, limit)
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. = ..()
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manufactured = manufactured && target_stack.manufactured
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/obj/item/stack/sheet/copy_evidences(obj/item/stack/sheet/from)
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. = ..()
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manufactured = from.manufactured
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/// removing from sniffable handled by the sniffer itself when it checks for targets
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/**
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* Facilitates sheets being smacked on the floor
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*
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* This is used for crafting by hitting the floor with items.
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* The initial use case is glass sheets breaking in to shards when the floor is hit.
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* Args:
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* * target: The floor that was hit
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* * user: The user that did the action
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* * modifiers: The modifiers passed in from attackby
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*/
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/obj/item/stack/sheet/proc/on_attack_floor(turf/open/floor/target, mob/user, list/modifiers)
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var/list/shards = list()
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for(var/datum/material/mat in custom_materials)
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if(mat.shard_type)
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shards += mat.shard_type
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if(!shards.len)
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return FALSE
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if(!use(1))
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to_chat(user, is_cyborg ? span_warning("There is not enough material in the synthesizer to produce a shard!") : span_warning("Somehow, there is not enough of [src] to shatter!"))
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if(!is_cyborg)
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stack_trace("A stack of sheet material was attempted to be shattered into shards while having less than 1 sheets remaining.")
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return FALSE
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user.do_attack_animation(target, ATTACK_EFFECT_BOOP)
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playsound(target, SFX_SHATTER, 70, TRUE)
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var/list/shards_created = list()
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for(var/shard_to_create in shards)
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var/obj/item/new_shard = new shard_to_create(target)
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new_shard.add_fingerprint(user)
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shards_created += "[new_shard.name]"
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user.visible_message(span_notice("[user] shatters the sheet of [name] on [target], leaving [english_list(shards_created)]."), \
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span_notice("You shatter the sheet of [name] on [target], leaving [english_list(shards_created)]."))
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return TRUE
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