mirror of
https://github.com/Bubberstation/Bubberstation.git
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0f8fc18054
Being colorblind now makes you see all wires in tones of grey. Also fixes the eyechart not taking the monochromacy quirk into account when checking for colorblindness Makes the quirk/trauma a bit more immersive and can lead to funny situations when you know which color to cut but can't find it.
286 lines
9.1 KiB
Plaintext
286 lines
9.1 KiB
Plaintext
#define CLIENT_COLOR_VALUE_INDEX 1
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#define CLIENT_COLOR_PRIORITY_INDEX 2
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/datum/client_colour
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/// Color given to the client, can be a hex color, color matrix or a filter
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var/color
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/// The mob that owns this client_colour
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var/mob/owner
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/// Priority of this color, higher values are rendered above lower ones
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var/priority = CLIENT_COLOR_FILTER_PRIORITY
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/// Will this client_colour prevent ones of lower priority from being applied?
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var/override = FALSE
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/// If set to TRUE, all colors below and above this one will be rendered in separate filters
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/// If color is a filter, forced to TRUE
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var/split_filters = FALSE
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/// If non-zero, 'animate_client_colour(fade_in)' will be called instead of 'update_client_colour' when added.
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var/fade_in = 0
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/// If non-zero, 'animate_client_colour(fade_out)' will be called instead of 'update_client_colour' when removed.
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var/fade_out = 0
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/datum/client_colour/New(mob/owner)
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src.owner = owner
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/datum/client_colour/Destroy()
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if(!QDELETED(owner))
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owner.client_colours -= src
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owner.animate_client_colour(fade_out)
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owner = null
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return ..()
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///Sets a new color, then updates the owner's screen color.
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/datum/client_colour/proc/update_color(new_color, anim_time, easing = 0)
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color = new_color
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owner.animate_client_colour(anim_time, easing)
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/**
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* Add a color filter to the client
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* new_color - client_colour datum or typepath to be added
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* source - associated source for the client color
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* force - if TRUE, colors of the same source will be replaced even if it is of the same type
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*/
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/mob/proc/add_client_colour(datum/client_colour/new_color, source, force = FALSE)
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if (QDELING(src))
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return
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if (ispath(new_color))
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new_color = new new_color(src)
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if (!istype(new_color))
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CRASH("Invalid color type or datum for add_client_colour: [new_color ? "[new_color] ([new_color.type])" : "null"]")
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// Ensure that if a color with this source is already present, we either abort or get rid of it
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var/datum/client_colour/existing_color = get_client_colour(source)
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if (existing_color)
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if (existing_color.type == new_color.type && !force)
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return existing_color
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qdel(existing_color)
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client_colours[new_color] = source
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animate_client_colour(new_color.fade_in)
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return new_color
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/**
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* Removes a color type from a specific source from mob's client_colours list
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* source - color source to remove
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*/
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/mob/proc/remove_client_colour(source)
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var/datum/client_colour/existing_color = get_client_colour(source)
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if (!existing_color)
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return FALSE
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qdel(existing_color)
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return TRUE
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/mob/proc/get_client_colour(source)
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for(var/datum/client_colour/color as anything in client_colours)
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if (client_colours[color] == source)
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return color
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/mob/proc/get_client_colour_filters()
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. = list()
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// sortTim sorts the passed list instead of making the copy, and so does reverse_range
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var/list/used_colors = reverse_range(sortTim(client_colours.Copy(), GLOBAL_PROC_REF(cmp_client_colours)))
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var/current_color = null
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var/color_num = 0
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var/color_prio = 1
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for (var/datum/client_colour/client_color as anything in used_colors)
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color_num += 1
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var/list/filter_color = null
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if (islist(client_color.color))
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filter_color = client_color.color
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// If our list has "type" in it then its a filter
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if (!filter_color["type"])
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filter_color = null
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if (client_color.split_filters || filter_color)
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if (current_color)
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. += list(list(color_matrix_filter(current_color), color_prio))
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color_prio += 1
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current_color = null
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. += list(list(filter_color || color_matrix_filter(client_color.color), color_prio))
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color_prio += 1
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continue
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if (!current_color)
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current_color = client_color.color
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if (client_color.override)
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break
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continue
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var/list/color_list = current_color
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if (!islist(color_list))
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color_list = color_to_full_rgba_matrix(color_list)
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var/list/cur_list = color_to_full_rgba_matrix(client_color.color)
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for (var/i in 1 to 20)
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color_list[i] = (color_list[i] * (color_num - 1) + cur_list[i]) / color_num
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current_color = color_list
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if (client_color.override)
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break
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if (current_color)
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. += list(list(color_matrix_filter(current_color), color_prio))
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/mob/proc/update_client_colour()
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if (isnull(hud_used))
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return
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for (var/atom/movable/screen/plane_master/game_plane as anything in hud_used.get_true_plane_masters(RENDER_PLANE_GAME))
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for (var/filter_id in color_filter_store)
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game_plane.remove_filter(filter_id)
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color_filter_store.Cut()
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var/list/applied_filters = get_client_colour_filters()
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for (var/list/color_filter as anything in applied_filters)
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var/added_color = color_filter[CLIENT_COLOR_VALUE_INDEX]
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var/filter_priority = color_filter[CLIENT_COLOR_PRIORITY_INDEX]
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for (var/atom/movable/screen/plane_master/game_plane as anything in hud_used.get_true_plane_masters(RENDER_PLANE_GAME))
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var/filter_id = "client_colour_[filter_priority]"
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game_plane.add_filter(filter_id, filter_priority, added_color)
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color_filter_store |= filter_id
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/// Works similarly to 'update_client_colour', but animated.
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/mob/proc/animate_client_colour(anim_time = 1 SECONDS, anim_easing = NONE)
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if (isnull(hud_used))
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return
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if(anim_time <= -1)
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return update_client_colour()
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for (var/atom/movable/screen/plane_master/game_plane as anything in hud_used.get_true_plane_masters(RENDER_PLANE_GAME))
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for (var/filter_id in color_filter_store)
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game_plane.remove_filter(filter_id)
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color_filter_store.Cut()
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var/list/applied_filters = get_client_colour_filters()
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for (var/list/color_filter as anything in applied_filters)
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var/added_color = color_filter[CLIENT_COLOR_VALUE_INDEX]
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var/filter_priority = color_filter[CLIENT_COLOR_PRIORITY_INDEX]
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for (var/atom/movable/screen/plane_master/game_plane as anything in hud_used.get_true_plane_masters(RENDER_PLANE_GAME))
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var/filter_id = "client_colour_[filter_priority]"
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game_plane.add_filter(filter_id, filter_priority, color_matrix_filter())
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game_plane.transition_filter(filter_id, added_color, anim_time, anim_easing)
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color_filter_store |= filter_id
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// Color types
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///A client color that makes the screen look a bit more grungy, halloweenesque even.
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/datum/client_colour/halloween_helmet
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priority = CLIENT_COLOR_HELMET_PRIORITY
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color = list(/*R*/ 0.75,0.13,0.13,0, /*G*/ 0.13,0.7,0.13,0, /*B*/ 0.13,0.13,0.75,0, /*A*/ -0.06,-0.09,-0.08,1, /*C*/ 0,0,0,0)
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/datum/client_colour/flash_hood
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priority = CLIENT_COLOR_HELMET_PRIORITY
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color = COLOR_MATRIX_POLAROID
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/datum/client_colour/perceptomatrix
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priority = CLIENT_COLOR_HELMET_PRIORITY
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color = list(/*R*/ 1,0,0,0, /*G*/ 0,1,0,0, /*B*/ 0,0,1,0, /*A*/ 0,0,0,1, /*C*/ 0,-0.02,-0.02,0) // veeery slightly pink
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/datum/client_colour/rave
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priority = CLIENT_COLOR_HELMET_PRIORITY
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/datum/client_colour/malfunction
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priority = CLIENT_COLOR_ORGAN_PRIORITY
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color = list(/*R*/ 0,0,0,0, /*G*/ 0,175,0,0, /*B*/ 0,0,0,0, /*A*/ 0,0,0,1, /*C*/ 0,-130,0,0) // Matrix colors
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/datum/client_colour/monochrome
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color = COLOR_MATRIX_GRAYSCALE
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priority = CLIENT_COLOR_FILTER_PRIORITY
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split_filters = TRUE
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fade_in = 2 SECONDS
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fade_out = 2 SECONDS
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/datum/client_colour/monochrome/New(mob/owner)
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. = ..()
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if (owner)
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ADD_TRAIT(owner, TRAIT_COLORBLIND, type)
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/datum/client_colour/monochrome/Destroy()
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if (owner)
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REMOVE_TRAIT(owner, TRAIT_COLORBLIND, type)
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return ..()
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/datum/client_colour/monochrome/glasses
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priority = CLIENT_COLOR_GLASSES_PRIORITY
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/datum/client_colour/bloodlust
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priority = CLIENT_COLOR_IMPORTANT_PRIORITY
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color = list(0,0,0,0,0,0,0,0,0,1,0,0) // pure red
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fade_out = 1 SECONDS
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/datum/client_colour/bloodlust/New(mob/owner)
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..()
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if(owner)
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addtimer(CALLBACK(src, PROC_REF(update_color), list(/*R*/ 1,0,0, /*G*/ 0.8,0.2,0, /*B*/ 0.8,0,0.2, /*C*/ 0.1,0,0), 10, SINE_EASING|EASE_OUT), 0.1 SECONDS)
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/datum/client_colour/manual_heart_blood
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priority = CLIENT_COLOR_IMPORTANT_PRIORITY
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color = COLOR_RED
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/datum/client_colour/psyker
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priority = CLIENT_COLOR_OVERRIDE_PRIORITY
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color = list(0.8,0,0,0, 0,0,0,0, 0,0,1,0, 0,0,0,1, 0,0,0,0)
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override = TRUE
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/datum/client_colour/temp
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priority = CLIENT_COLOR_TEMPORARY_PRIORITY
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/datum/client_colour/glass_colour
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priority = CLIENT_COLOR_GLASSES_PRIORITY
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/datum/client_colour/glass_colour/green
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color = "#aaffaa"
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/datum/client_colour/glass_colour/lightgreen
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color = "#ccffcc"
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/datum/client_colour/glass_colour/blue
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color = "#aaaaff"
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/datum/client_colour/glass_colour/lightblue
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color = "#ccccff"
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/datum/client_colour/glass_colour/yellow
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color = "#ffff66"
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/datum/client_colour/glass_colour/lightyellow
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color = "#ffffaa"
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/datum/client_colour/glass_colour/red
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color = "#ffaaaa"
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/datum/client_colour/glass_colour/lightred
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color = "#ffcccc"
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/datum/client_colour/glass_colour/darkred
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color = "#bb5555"
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/datum/client_colour/glass_colour/orange
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color = "#ffbb99"
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/datum/client_colour/glass_colour/lightorange
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color = "#ffddaa"
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/datum/client_colour/glass_colour/purple
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color = "#ff99ff"
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/datum/client_colour/glass_colour/lightpurple
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color = "#ffccff"
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/datum/client_colour/glass_colour/gray
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color = "#cccccc"
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/datum/client_colour/glass_colour/nightmare
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color = list(/*R*/ 255,0,0,0, /*G*/ 0,0,0,0, /*B*/ 0,0,0,0, /*A*/ 0,0,0,1, /*C*/ -130,0,0,0) //every color is either red or black
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split_filters = TRUE
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#undef CLIENT_COLOR_VALUE_INDEX
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#undef CLIENT_COLOR_PRIORITY_INDEX
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